Orcust Deck #765472 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3. Created Oct 14, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
51± 6/ 100
Power Score
Structural 58
Reliability 52
Going First 60
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 63
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Blind-Second, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link/Fusion/Xyz board from Orcust and Dark Magician engines (Galatea x2, Master of Chaos, Red-Eyes Dark Dragoon, Dark Magician of Destruction) with Gandora-G as a banish-powered closer; Mulcharmy draw pressure and Orcust recursion grind in long games
  • Turn 1 (going first): Open a starter (Dark Magician Girl, Orcust Harp Horror, Girsu, Cymbal Skeleton) plus a searcher, then Link or Xyz into a single board while holding Ash Blossom or Infinite Impermanence for the first response
  • Turn 2 (going second): Hold 11 hand traps and Droll or Ash Blossom to answer the opponent's first summon or set, then rebuild through Orcust GY revival and Galatea-I-less Link routes
  • Recovery: Orcust Harp Horror and Cymbal Skeleton revive from the GY, and Orcustrated Babel plus Mulcharmy draws refill the hand
  • After siding: No side deck is registered; the list has no post-side plan (Master Duel is typically a single-game format)

Why it scores here

The deck opens a live engine on most hands: a 3-copy Orcust/Dark Magician starter has about a 34% chance of appearing in a 5-card opening hand, and the archetype core group is almost never absent, so the first board is reliable on paper (Inferred). Its interaction density is the strongest part of the list, with 11 hand traps, Infinite Impermanence, Dominus Impulse and Crescendo covering most first responses, which keeps going-second hands functional (about 88% chance of at least one hand trap in six cards, Inferred). The ceiling comes from Gandora-G, Master of Chaos, Red-Eyes Dark Dragoon and Dark Magician of Destruction, but there are no recorded boards, so the median output and combo conversion rest on text reads rather than observed lines. The score is held down by weak deck coherence (only 23.6% of cards share the exact Orcust name, with four Mekk-Knight, four Mulcharmy, three Dark Magician and three Dominus copies pulling in different directions), by missing core Extra enablers (Longirsu, Dingirsu, Galatea-I, Enlilgirsu not present), and by the absence of any side deck. Popularity and archetype usage did not earn points, and the score was built from the system's consistency, interaction, and resilience, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 of a 3-copy starter in 5-card hand) ≈ 0.34, archetype core group ≈ 0.999 open, searcher group ≈ 0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 11 hand traps and 12 tech cards create dead-card risk early; 6-card hand P(≥1 hand trap) ≈ 0.88 going second (Inferred)
D3 Combo Conversion & Ceiling 60 Gandora-G, Shining Sarcophagus, Master of Chaos and Dark Magician of Destruction give a real ceiling, but no recorded boards exist (Inferred, semantic text read)
D4 Combo Floor & Median Output 48 No combos_evidence boards, so floor and median are unmeasured and kept near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple summon routes, Mulcharmy draw triggers and Orcust GY revival give some redundancy after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Orcust GY revival, Orcustrated Babel recursion and Mulcharmy draws regenerate resources (Inferred, text-based)
D7 End-Board & Interaction Quality 74 Eleven hand traps plus Ash Blossom, Ghost Ogre, Droll, Maxx C and Dominus Impulse give broad, layered interaction (Inferred, flag and text evidence)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage and removal text (17 removal-tagged cards) challenge boards, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Master of Chaos, Red-Eyes Dark Dragoon and TY-PHON reach 2900-3000 ATK; Gandora-G scales with banish count (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 main cards with six 3-copy and five 2-copy slots but only 23.6% exact-name Orcust purity; many one-of tech cards (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 52 15 Extra cards with two Galatea and a level-12-only TY-PHON that needs a second Level 12 or opponent summons; core Link enablers absent (Verified list, Inferred access)
D12 Side Deck Adaptability 35 No side deck registered; no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 Tournament context is unavailable and no dated meta sample was supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine sequencing and frequent hand-trap timing decisions raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (disclosed; Midrange profile used for scoring). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflict across sub-archetypes (-3); Missing core Extra enablers (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*57.6 + 0.20*52 - 5 ≈ 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite (11 hand traps plus negate and removal traps) gives strong first-response coverage
  • Searcher and revival text (Dark Magician Girl, Shining Sarcophagus, Orcust Harp Horror, Cymbal Skeleton) keeps hands functional
  • Strong Extra Deck closers (Master of Chaos, Red-Eyes Dark Dragoon, Dark Magician of Destruction) with Gandora-G as a banish-scaling finisher
  • Legal list with restricted cards at legal copy counts

Weaknesses

  • Low exact-name Orcust purity (23.6%) with several sub-archetypes competing for slots
  • Brick and dead-card risk from 23 non-engine interaction and tech cards
  • No recorded boards, so the combo ceiling and median are unmeasured
  • Core Link enablers from the archetype stats are absent and TY-PHON has poor Level 12 access
  • No side deck and no post-side plan

Critical choke points

  • Orcust Link or Galatea setup depends on having an Orcust monster on the field for the first Link Summon
  • Shining Sarcophagus and Dark Magician Girl are the only routes to Gandora-G's summon condition
  • Two Galatea are the only Link-2 Extra routes into the Orcust board without the missing core enablers
Priority Remove Add Reason
1 Crossout Designator-free slot is not present; remove one Mulcharmy Purulia Dingirsu, the Orcust of the Evening Star Dingirsu is a 100%-inclusion core Xyz card in usage statistics, and an Orcust Link route fills the Extra Deck gap (Inferred)
2 Infinite Impermanence (1 copy) Galatea-I, the Orcust Automaton Galatea-I is 89% core inclusion and gives a searcher and Link-1 route into World Legacy and Orcustrated Babel (Inferred)

Evidence & confidence

  • Verified: Legal list: 40 Main, 15 Extra, 0 Side under Master Duel size rules; Restricted cards at legal copy counts: Foolish Burial 1 (Limited), Maxx C 1 (Limited), Droll & Lock Bird 2 (Semi-Limited); Archetype core inclusion statistics and missing core cards from usage_statistics; Exact-name Orcust purity 23.6%
  • Inferred: Starter and searcher hypergeometric probabilities; Hand-trap coverage and brick risk; Engine conflict and Extra access (TY-PHON Level 12 constraint); Interaction quality read from card text and role tags
  • Provisional: Meta power and tournament reliability; Matchup fit and side adaptability (no meta sample, no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side performance cannot be assessed

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top