Mitsurugi Deck #765452 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 14, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
56± 6/ 100
Power Score
Structural 61
Reliability 58
Going First 62
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 55
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Ritual/Xyz/Fusion
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon Mitsurugi Ritual Monsters (Ame no Murakumo, Ame no Habakiri, Futsu no Mitama) with Mitsurugi Ritual or Mitsurugi Mirror, then press with the Ritual monsters and Xyz boss Ryzeal Detonator or Ryzeal Duo Drive; Xyz Summon Rank 4 and Rank 8 boss monsters (Light Dragon @Ignister, Eclipse Twins, Ryzeal Duo Drive, Ryzeal Detonator) once Ryzeal and Mitsurugi board presence is set up
  • Turn 1 (going first): Normal Summon a Level 4 Reptile or Ryzeal starter (Mitsurugi no Mikoto Aramasa/Saji/Kusanagi or Ext Ryzeal), search a Mitsurugi piece with Pre-Preparation of Rites or Mitsurugi no Mikoto, and set up Ritual or Xyz follow-ups on the next turn
  • Turn 2 (going second): Answer the opponent's board with Ash Blossom, Droll and Lock Bird, Maxx C or Mitsurugi Great Purification, then Ritual Summon or Xyz Summon through the remaining monsters (Inferred from card text)
  • Recovery: Recur Mitsurugi monsters from the Graveyard with Futsu no Mitama no Mitsurugi and Mitsurugi Prayers, and rebuild a Ritual line from the Graveyard with Mitsurugi Ritual or Mitsurugi Mirror (Inferred)
  • After siding: No side deck is run, so there is no post-side plan; the Main Deck is the only plan

Why it scores here

The deck reliably opens its Mitsurugi engine on the first turn: 22 core-archetype copies are in the Main Deck, with P(at least one in a 5-card opening hand) at about 0.99 by the proxy estimate, and a searcher density of 17 cards, which gives roughly 0.95 for at least one searcher (Inferred). It converts that opening into Ritual Summons of Ame no Murakumo and Ame no Habakiri, and then into Rank 4 and Rank 8 Xyz bosses, but no recorded boards exist, so the ceiling and median are text-only inferences. Interaction is layered across hand traps (Ash Blossom, Droll and Lock Bird, Maxx C), Mitsurugi Great Purification and Number 104, which gives moderate resilience, though the guide flags Droll and graveyard-banish decks as its main risks. The score comes from consistency, the combo ceiling and interaction taken on the deck as a system, not from averaging the card scores and not from Mitsurugi's popularity, and it is reduced for the five Limited or Semi-Limited copy restrictions and a deck with no side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one starter in a 5-card opening hand) about 0.34 for 3-copy starters and 0.99 for the archetype core group (Inferred)
D2 Opening-Hand Quality & Brick Management 62 13 singleton cards and 22 archetype-core copies make most hands functional; the guide notes Droll-induced dead hands (Inferred)
D3 Combo Conversion & Ceiling 70 Ritual Summon chains to Ame no Murakumo and Ame no Habakiri, then Rank 4 and Rank 8 Xyz bosses; no combos recorded, so this is text-only (Inferred)
D4 Combo Floor & Median Output 55 No parseable boards exist, so median output is unknown and set to a conservative midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Six hand traps plus Mitsurugi recursion give several independent lines, but Droll and graveyard-banish disruption can break the engine (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from the Graveyard and banish-based recovery are present; the guide notes Mitsurugi's sensitivity to graveyard banish (Inferred)
D7 End-Board & Interaction Quality 62 Mitsurugi Great Purification, Ryzeal Detonator, Light Dragon @Ignister and Number 104 give layered end-board interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Ritual or Xyz boards can challenge going-second boards, but no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Ame no Murakumo at 3200 ATK, Ryzeal Detonator at 3000 and Ryzeal Duo Drive at 2500 provide strong closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 70 A 40-card Main Deck at the legal minimum, with 24 distinct cards and a tight Mitsurugi core (Verified)
D11 Extra Deck Efficiency & Coverage 66 15 Extra Deck cards, 10 Xyz, 4 Fusion and 1 Link; several flex slots are off-archetype (Verified composition)
D12 Side Deck Adaptability 15 No side deck is run and the format provides none in this list, so adaptability is unsupported (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple ritual, Xyz and hand-trap sequences need careful sequencing and decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (about 80/20 in the weighting). Structural ≈ 61, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-2); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*61 + 0.20*58 - 4 = 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Mitsurugi core and searchers give a high chance of a functional opening
  • Ritual and Xyz bosses reach high ATK and strong closing power
  • Layered hand traps and negation give a defensive plan on the opponent's turn

Weaknesses

  • No side deck means no post-side adaptation
  • Five restricted cards leave little room for error on the banlist
  • Off-archetype Extra Deck and Main Deck slots dilute the engine

Critical choke points

  • Droll and Lock Bird on the going-first draw or the search chain shuts down most of the deck's search
  • Graveyard-banish effects from opposing decks remove Ritual and recursion fuel
  • Mitsurugi Ritual or Mitsurugi Mirror as the single Ritual enabler needs a Reptile in hand or on the field
Priority Remove Add Reason
1 One Mitsurugi Great Purification One additional Mitsurugi Ritual or Mitsurugi Mirror Improves ritual reliability when the engine is disrupted (Inferred)

Evidence & confidence

  • Verified: Legal status and copy limits for all restricted cards; Main Deck size 40 and Extra Deck size 15; Card stats and banlist status for each card; Core card inclusion and copy counts from usage statistics
  • Observed: Core card inclusion statistics from the archetype usage data
  • Inferred: Starter access probabilities from the hypergeometric estimates; Going-first and going-second plans from card text; Combo ceiling and interaction ratings from card text; Consistency, brick, and resilience reads
  • Provisional: Meta Power and matchup fit, pending a dated metagame sample
  • Data gaps: no combos supplied, so combo floor, median, and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry, so going-first, going-second, and matchup rates are unknown Meta Power is provisional unless a dated metagame sample is supplied the guide snippet is a single Vietnamese mention with no sections

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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