Mitsurugi Deck #765452 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (40)
- Droll & Lock Bird x2
- Ext Ryzeal x1
- Ice Ryzeal x3
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x2
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Node Ryzeal x1
- Sword Ryzeal x1
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x2
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Mitsurugi Magatama x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x3
- Pre-Preparation of Rites x3
- Seventh Tachyon x1
- Super Polymerization x2
- Triple Tactics Talent x2
- Mitsurugi Great Purification x1
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- The Dragon that Devours the Dogma x1
- Dyna Mondo x1
- Eclipse Twins x1
- King of the Feral Imps x1
- Light Dragon @Ignister x1
- Mereologic Aggregator x1
- Number 104: Masquerade x1
- Number 60: Dugares the Timeless x1
- Number 80: Rhapsody in Berserk x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
- Vallon, the Super Psy Skyblaster x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 62 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Ritual/Xyz/Fusion
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon Mitsurugi Ritual Monsters (Ame no Murakumo, Ame no Habakiri, Futsu no Mitama) with Mitsurugi Ritual or Mitsurugi Mirror, then press with the Ritual monsters and Xyz boss Ryzeal Detonator or Ryzeal Duo Drive; Xyz Summon Rank 4 and Rank 8 boss monsters (Light Dragon @Ignister, Eclipse Twins, Ryzeal Duo Drive, Ryzeal Detonator) once Ryzeal and Mitsurugi board presence is set up
- Turn 1 (going first): Normal Summon a Level 4 Reptile or Ryzeal starter (Mitsurugi no Mikoto Aramasa/Saji/Kusanagi or Ext Ryzeal), search a Mitsurugi piece with Pre-Preparation of Rites or Mitsurugi no Mikoto, and set up Ritual or Xyz follow-ups on the next turn
- Turn 2 (going second): Answer the opponent's board with Ash Blossom, Droll and Lock Bird, Maxx C or Mitsurugi Great Purification, then Ritual Summon or Xyz Summon through the remaining monsters (Inferred from card text)
- Recovery: Recur Mitsurugi monsters from the Graveyard with Futsu no Mitama no Mitsurugi and Mitsurugi Prayers, and rebuild a Ritual line from the Graveyard with Mitsurugi Ritual or Mitsurugi Mirror (Inferred)
- After siding: No side deck is run, so there is no post-side plan; the Main Deck is the only plan
Why it scores here
The deck reliably opens its Mitsurugi engine on the first turn: 22 core-archetype copies are in the Main Deck, with P(at least one in a 5-card opening hand) at about 0.99 by the proxy estimate, and a searcher density of 17 cards, which gives roughly 0.95 for at least one searcher (Inferred). It converts that opening into Ritual Summons of Ame no Murakumo and Ame no Habakiri, and then into Rank 4 and Rank 8 Xyz bosses, but no recorded boards exist, so the ceiling and median are text-only inferences. Interaction is layered across hand traps (Ash Blossom, Droll and Lock Bird, Maxx C), Mitsurugi Great Purification and Number 104, which gives moderate resilience, though the guide flags Droll and graveyard-banish decks as its main risks. The score comes from consistency, the combo ceiling and interaction taken on the deck as a system, not from averaging the card scores and not from Mitsurugi's popularity, and it is reduced for the five Limited or Semi-Limited copy restrictions and a deck with no side plan.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one starter in a 5-card opening hand) about 0.34 for 3-copy starters and 0.99 for the archetype core group (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 13 singleton cards and 22 archetype-core copies make most hands functional; the guide notes Droll-induced dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Ritual Summon chains to Ame no Murakumo and Ame no Habakiri, then Rank 4 and Rank 8 Xyz bosses; no combos recorded, so this is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No parseable boards exist, so median output is unknown and set to a conservative midpoint (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 64 | Six hand traps plus Mitsurugi recursion give several independent lines, but Droll and graveyard-banish disruption can break the engine (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion from the Graveyard and banish-based recovery are present; the guide notes Mitsurugi's sensitivity to graveyard banish (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Mitsurugi Great Purification, Ryzeal Detonator, Light Dragon @Ignister and Number 104 give layered end-board interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand traps and Ritual or Xyz boards can challenge going-second boards, but no going-second data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Ame no Murakumo at 3200 ATK, Ryzeal Detonator at 3000 and Ryzeal Duo Drive at 2500 provide strong closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 70 | A 40-card Main Deck at the legal minimum, with 24 distinct cards and a tight Mitsurugi core (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Extra Deck cards, 10 Xyz, 4 Fusion and 1 Link; several flex slots are off-archetype (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck is run and the format provides none in this list, so adaptability is unsupported (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link exists, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multiple ritual, Xyz and hand-trap sequences need careful sequencing and decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (about 80/20 in the weighting). Structural ≈ 61, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-2); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*61 + 0.20*58 - 4 = 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Mitsurugi core and searchers give a high chance of a functional opening
- Ritual and Xyz bosses reach high ATK and strong closing power
- Layered hand traps and negation give a defensive plan on the opponent's turn
Weaknesses
- No side deck means no post-side adaptation
- Five restricted cards leave little room for error on the banlist
- Off-archetype Extra Deck and Main Deck slots dilute the engine
Critical choke points
- Droll and Lock Bird on the going-first draw or the search chain shuts down most of the deck's search
- Graveyard-banish effects from opposing decks remove Ritual and recursion fuel
- Mitsurugi Ritual or Mitsurugi Mirror as the single Ritual enabler needs a Reptile in hand or on the field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Mitsurugi Great Purification | One additional Mitsurugi Ritual or Mitsurugi Mirror | Improves ritual reliability when the engine is disrupted (Inferred) |
Evidence & confidence
- Verified: Legal status and copy limits for all restricted cards; Main Deck size 40 and Extra Deck size 15; Card stats and banlist status for each card; Core card inclusion and copy counts from usage statistics
- Observed: Core card inclusion statistics from the archetype usage data
- Inferred: Starter access probabilities from the hypergeometric estimates; Going-first and going-second plans from card text; Combo ceiling and interaction ratings from card text; Consistency, brick, and resilience reads
- Provisional: Meta Power and matchup fit, pending a dated metagame sample
- Data gaps: no combos supplied, so combo floor, median, and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry, so going-first, going-second, and matchup rates are unknown Meta Power is provisional unless a dated metagame sample is supplied the guide snippet is a single Vietnamese mention with no sections
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