Artmage Deck #765445 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3, Ash Blossom & Joyous Spring x3. Created Oct 14, 2026 by YGO Mod.

Deck Artmage Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
60± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.3
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Artmage and Power Patron boss monsters from the Extra Deck (Nerva, Diactorus, Non-Finito) and convert the board with ATK pressure from Vidolium, Junora, and Varudras; Link and Synchro boards built through Junora and Charmer Quartet, with Power Patron and Medius recursion
  • Turn 1 (going first): Use Artmage Power Patron, Medius the Pure, Pendulum Treasure, or Artmage Vandalism to search or summon, then Fusion Summon via Super Polymerization or the Artmage Academic Acropolis line, keeping Ash Blossom, Droll and Maxx C up as hand traps
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Ghost Ogre & Snow Rabbit) to answer the opponent's first summon, then rebuild through Artmage Litera or Medius recursion and negate with Artmage Impasto or Pact
  • Recovery: Artmage Litera recovers an Artmage card from the GY, Medius the Pure can be recycled from the GY, and Power Patron Portal can fetch a DARK Fairy when the Extra Deck is trimmed
  • After siding: No side deck is registered (side count 0), so there is no post-side plan in the evidence; this is a structural gap, not a plan

Why it scores here

The deck is legal as a 40/15/0 Master Duel list, and all three restricted cards (Maxx C Limited, Droll & Lock Bird and Super Polymerization Semi-Limited) sit within their legal copy limits. Its structural strength comes from consistency and interaction on the system: about 19 searcher-text effects and 12 negation-text effects give the Artmage core a reliable way to start, and 7 hand traps plus Ash Blossom and Droll make the going-second line hard to answer. Its ceiling is high because several Extra Deck bosses (Nerva, Diactorus, Non-Finito, Varudras, Junora) can be reached from a compact starter set, but the median is held back by off-archetype filler (only 18 of 40 main copies are exact-name Artmage, with Mulcharmy, Pendulum and generic cards spread across the list). The deck has no side deck, so its post-side adaptability is scored low, and the lack of recorded boards and tournament data keeps the score at Medium confidence. The score was derived from consistency, median output and interaction at the level of the whole list; it was not produced by averaging card scores and was not lifted by the archetype's usage share.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype core card in opening hand of 5) approx 0.99 on the core-group proxy; 3-copy searchers and 19 searcher-text cards support a live T1-T2 engine (Inferred)
D2 Opening-Hand Quality & Brick Management 62 7 hand traps and 9 tech cards risk dead cards in hand; hand-trap group P(at least one in going-second hand of 6) = 0.71 (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards; semantic read of Fusion Summon routes via Power Patron, Acropolis, and Medius shows a strong ceiling with Nerva/Diactorus/Non-Finito (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so the median is unmeasured; off-archetype filler (only 18/40 exact-name Artmage copies) pulls the typical output down (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent entries (Medius, Power Patron Portal, Litera, Acropolis) and recursion from the GY give partial redundancy against one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Litera adds Artmage cards from GY, Medius recycles from GY, and Power Patron Portal fetches DARK Fairy monsters; resource regeneration is real but partial (Inferred)
D7 End-Board & Interaction Quality 78 Interaction density is high: Ash, Droll, Maxx C, Impasto, Pact, Ghost Ogre, plus negation effects on Junora, Diactorus, Varudras, and W:P Fancy Ball (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 72 Seven hand traps and negates give strong going-second answers to the opponent's first board; board-breaking via Power Patron Portal and Vidolium text (Inferred)
D9 Offensive Pressure & Closing Power 70 Closing boards reach Nerva at 3300 ATK, Junora at 3100, Varudras at 3000, and Vidolium at 5000 ATK via its Pendulum effect (verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 66 40 main cards with 24 distinct; 4 cards at 3 copies and several low-impact tech slots (Maxx C, Droll) reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 72 Extra Deck is full at 15 slots, with 7 Fusion, 6 Link, 1 Synchro, and 1 Xyz across mostly Artmage and Power Patron bosses; flex is limited (verified count, Inferred)
D12 Side Deck Adaptability 20 No side deck is registered (side count 0), so there is no post-side adaptation evidence; this caps the score (Verified structure, Provisional impact)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; the archetype has no meta-share data in the evidence (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines, Pendulum scale interactions, and Extra Deck counting make execution error-prone for a casual pilot (Inferred from step count in card text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64.3, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine conflicts / off-archetype spread (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*64.3 + 0.20*58 - 3 = 60.0

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal 40/15/0 list with all restricted copies within limits
  • Dense searcher and negation text gives a reliable starter density
  • Seven hand traps and multiple negates make going-second interaction strong
  • Extra Deck bosses reach high ATK (Nerva 3300, Varudras 3000, Junora 3100)

Weaknesses

  • No side deck (side count 0), so there is no post-side adaptation
  • Low archetype purity (32.7%) with off-archetype filler
  • No recorded boards, so the median output is unmeasured

Critical choke points

  • Artmage Power Patron and Medius the Pure as the entry into most Fusion lines
  • Super Polymerization (2 copies, Semi-Limited) as a key Fusion route
Priority Remove Add Reason
1 One Mulcharmy Fuwalos copy or one Pendulum Treasure copy One Artmage-named starter (e.g., Artmage Varnish or Litera copy) Raises exact-name purity and makes the starter density more Artmage-consistent (Inferred)
2 None (side deck is empty) A 5 to 10 card side deck with extra hand traps or Fusion-route answers Restores post-side adaptability, which is currently absent (Provisional)

Evidence & confidence

  • Verified: Legal 40/15/0 Master Duel list, no violations; Maxx C Limited 1/1, Droll & Lock Bird Semi-Limited 2/2, Super Polymerization Semi-Limited 2/2; Card counts: 7 hand traps, 9 tech, 19 searcher-text, 12 negation-text, 17 removal-text; Exact-name Artmage purity 32.7% (18 of 55 archetype-named copies)
  • Inferred: Starter accessibility and consistency from hypergeometric draws and searcher density; Going-second interaction strength from hand-trap density and draw odds; Ceiling read from Fusion routes and Extra Deck boss stats; Floor and median are estimated from text only
  • Provisional: Meta Power is null; no dated metagame sample; D13 matchup fit is neutral (50) without tournament data
  • Data gaps: No combos supplied: floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for this deck (going-first/second, matchup, brick/starter rates) Usage-statistics check reports 10 core cards as missing (Nerva, S:P Little Knight, Predaplant Dragostapelia, Mudragon, Junora, Varudras, Diactorus, Purification, Charmer Quartet, Beyond the Pendulum) but all 10 are present in this deck's Extra Deck list; the in_this_deck flag appears to check the Main Deck only. Core coverage is therefore treated as 25/25 from the cards list, not the reported 60% Shade the Obscure archetype string contains a parsing artifact ('| supports_archetypes Power Patron'); it was not used as an archetype signal Side deck is empty (side count 0), so D12 has no post-side evidence Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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