Heroic Deck #765409 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (60)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x3
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Miracle Ejector x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Faris x3
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- Crossout Designator x1
- E - Emergency Call x2
- EN Shuffle x1
- Foolish Burial x1
- Forbidden Crown x2
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Pot of Sloth x1
- Reinforcement of the Army x1
- Triple Tactics Talent x1
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Aqua Neos x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Predaplant Verte Anaconda x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a high-ATK boss (Chaos, Shining Neos Wingman, Trinity, Dark Law) off Polymerization, Fusion Destiny, Miracle Fusion or Mask Change, backed by Elemental HERO Neos as the Contact/Fusion core; Link and Destiny HERO recursion (Xtra HERO Cross Crusader, Destiny HERO - Malicious, Destiny HERO - Plasma) to rebuild boards after interaction
- Turn 1 (going first): Open a starter (Fusion Destiny, A Hero Lives, Malicious, Vision HERO Faris, Stratos or Miracle Ejector) and search Polymerization or Miracle Fusion into a Fusion boss; hold Ash Blossom or Droll & Lock Bird for the opponent's first activation
- Turn 2 (going second): Use Ash Blossom and Forbidden Droplet or Forbidden Crown to stop the opponent's first board, then rebuild through Fusion Destiny or Mulcharmy draw effects
- Recovery: Recover from the GY through Destiny HERO - Malicious, Masked HERO Dusk Crow, Xtra HERO Cross Crusader and Vision HERO Vyon's Polymerization search
- After siding: No side deck is registered; Master Duel has no sideboard step, so the post-side plan is not applicable
Why it scores here
The deck reliably opens a live starter. P(at least one archetype-core card in a 5-card opening hand) is about 0.96 and P(at least one searcher in hand) about 0.82, so the engine usually starts (Inferred). It converts through Fusion bosses, but the list runs only 16 of 25 Heroic core Extra Deck staples and carries roughly 75 off-archetype copies from Destiny, Vision, Masked, Mulcharmy, Predaplant, Forbidden and Contact, which lowers the median (Inferred from text; no board data). Interaction is the strongest part: five hand traps, Forbidden Droplet, Forbidden Crown and Crossout Designator layer protection over the engine. The score comes from consistency, interaction and boss ceiling on the system, not from Heroic's popularity or from averaging card scores. Recorded combos and tournament data are absent, so the median and format fit are scored as provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one Neos or core starter in 5) ≈ 0.96 and P(searcher in 5) ≈ 0.82 from hypergeometric draws over 60 cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | About 14 non-starter hand traps, Droplets and Crowns plus 22 Spell/Trap slots make dead hands likely when no Fusion Summon line is live (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from text: Chaos, Trinity, Sunrise and Shining Neos Wingman can end the game once a Fusion is live; no combo boards recorded (Inferred) |
| D4 | Combo Floor & Median Output | 48 | Median is text-only inference: no recorded boards, and Fusion dependence plus off-archetype support likely lowers the typical turn output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters (Faris, Ejector, Stratos, Kuriboh, Mulcharmy) and GY-recursion routes survive one interaction (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw effects, Fusion Destiny and Pot of Sloth provide card flow; Mask Change and Furnace cost resources (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Five hand traps, three Forbidden Droplet, two Forbidden Crown and Crossout Designator give dense negation and protection (Inferred semantic, text-based) |
| D8 | Going-Second & Board-Breaking Power | 65 | Droplet, Crown, Crossout and Droll & Lock Bird are strong going-second answers; Droll's semi-limited status restricts it to two copies (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Boss ATK of 2400 to 3000 plus Fusion-based piercing and Dark Law's banish clause (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 main slots over 34 distinct cards; 75 off-archetype copies lower coherence even though three-copy staples are efficient (Verified count, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 13 distinct Extra Deck cards with 10 Fusion and 5 Link; 9 of 25 core Extra Deck staples missing, so the slots are not fully optimised (Verified usage) |
| D12 | Side Deck Adaptability | 30 | No side deck is registered and Master Duel has no sideboard step, so this dimension is not applicable and scored conservatively (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype and format fit held at a neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion lines with Polymerization, Mask Change and Vision chains need careful sequencing and several decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine_conflicts_off_archetype (-3); banlist_exposure (-2); unrecoverable_choke_point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*60.75 + 0.20*60 - 6 = 54.6, rounded to 55
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: five hand traps, Forbidden Droplet x3, Forbidden Crown x2 and Crossout Designator
- High starter density with Fusion Destiny, Malicious, Faris, Stratos, Ejector and Sabatiel at three copies each
- Strong boss ceiling through Chaos, Trinity, Shining Neos Wingman and Dark Law
Weaknesses
- Off-archetype support (75 copies) weakens the Elemental HERO engine
- Nine core Heroic Extra Deck staples are missing, so Fusion access depends on a narrower boss set
- No side deck and no recorded combo or matchup evidence to confirm the median
Critical choke points
- Elemental HERO Neos (1 copy) as the Fusion core when Contact or Neos-based lines are needed
- Polymerization and Miracle Fusion (2 and 1 copies) as the only Fusion enablers besides Fusion Destiny
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Forbidden Droplet or one Destiny HERO - Denier | Second Elemental HERO Neos or a third Polymerization-style search | Adds Fusion-enabler redundancy to reduce the single-choke dependence on Neos and Polymerization |
| 2 | One off-archetype Mulcharmy or Forbidden card | A core Elemental HERO Fusion staple from the missing list (Sunrise or Flame Wingman) | Improves engine coherence and Extra Deck coverage without reducing interaction |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0 are legal for master-duel (size rules 40-60 / 0-15 / 0-15); Copy limits: Crossout Designator, Foolish Burial, Predaplant Verte Anaconda and Reinforcement of the Army at 1 copy (Limited); Droll & Lock Bird at 2 copies (Semi-Limited); Archetype purity 0% exact name; 75 off-archetype copies; Core Extra Deck coverage 16 of 25 (64%)
- Inferred: P(at least one starter in 5) ≈ 0.96 from hypergeometric draws; Interaction density high from hand-trap and negation text; Ceiling from Fusion boss text; median inferred without boards
- Provisional: Meta and format fit (D13) held at neutral placeholder pending dated meta sample; Going-second and tournament reliability inferred from structure only
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered; Master Duel has no sideboard step so D12 is not applicable
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