Orcust Deck #765399 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (40)
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Girsu, the Orcust Mekk-Knight x3
- Golem that Guards the Millennium Treasures x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- Sengenjin Wakes from a Millennium x3
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x3
- Crossout Designator x1
- Fiendsmith's Tract x1
- Foolish Burial x1
- Orcustrated Babel x1
- Wedju Temple x1
- Orcust Crescendo x1
Extra Deck (15)
- Fiendsmith's Lacrima x1
- Snake-Eyes Doomed Dragon x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- Longirsu, the Orcust Orchestrator x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- D/D/D Wave High King Caesar x1
- Dingirsu, the Orcust of the Evening Star x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Xyz boards built from Orcust, Fiendsmith and Mekk-Knight engines, closed by Dingirsu, Lacrima, Requiem and Sengenjin-level bodies; Fusion pressure via Fiendsmith's Lacrima and Snake-Eyes Doomed Dragon, with Mulcharmy draw pressure
- Turn 1 (going first): Open on a 2-body Orcust or Fiendsmith starter (Harp Horror, Girsu, Engraver), extend into a link or xyz board, and hold a hand trap for the next Summon
- Turn 2 (going second): Use the 10 hand traps and Droll & Lock Bird to stop the opponent's first Summon or search, then rebuild through the Orcust and Fiendsmith engines
- Recovery: Recur from the GY through Harp Horror, Cymbal Skeleton, Lacrima and Babel, and re-search with Engraver and Tract
- After siding: No side deck in this build; the list has no post-side plan and relies on the main-deck hand traps for every matchup
Why it scores here
The deck opens a live engine reliably: the 23 archetype-core copies give about a 99% chance of at least one core card in a 5-card opening hand, and the 10 searchers give about a 78% chance of a searcher in hand (both Inferred from hypergeometric estimates). Ten hand traps and two Droll & Lock Birds give about an 85% chance of at least one interaction card in a 6-card going-second hand, which earns the interruption and going-second credit. The engine redundancy across Orcust, Fiendsmith, Mulcharmy, Mekk-Knight and World Legacy is what lifts the score, not the popularity of the Orcust name, and no card scores were averaged into the deck score. Combo ceiling and median are text-only inferences because no recorded boards exist, and the Mulcharmy hand-empty conditions, the 20% exact-archetype purity and the absence of a side deck pull the score down. Meta Power is provisional and excluded, so the final score rests on structural power and tournament reliability with a Medium confidence band of plus or minus 6.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one core card in opening 5) ≈ 0.99 across 23 copies; P(at least one 3-copy card) ≈ 0.34; 2-card bootstrap plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 10 hand traps and 10 searchers offset off-archetype dilution (44 off-archetype copies, 20% exact-name purity); 15 one-of spells and traps add some dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | No parseable boards; ceiling is the 2-body Fiendsmith and Orcust full combo described in the guides, plus Dingirsu and Lacrima boards (Inferred from text) |
| D4 | Combo Floor & Median Output | 56 | No recorded boards; median output is inferred from text and the 14 of 25 core cards present in the usage list (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Five independent engines (Orcust, Fiendsmith, Mulcharmy, Mekk-Knight, World Legacy) and 10 hand traps keep a second line alive after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Mulcharmy draw effects, Orcust GY recursion, Babel and Lacrima recursion regenerate resources, but the Mulcharmy hand-empty condition conflicts with board building (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Maxx C, Crescendo and World Crown give layered interaction; no floodgate cards (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 63 | Going-second value comes from 10 hand traps with about 85% access to one in hand 6, plus Crossout Designator and Foolish Burial for board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Boss bodies reach 2400 to 3000 ATK (Snake-Eyes Doomed 3000, Sengenjin 2750, Dingirsu 2600); no direct-attack or piercing text was verified (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 Main Deck cards across 24 distinct names with 7 three-copy cards; 20% exact-name purity and 12 tech slots indicate a looser shell (Verified counts, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Extra Deck cards with 11 Link and 2 Fusion and 2 Xyz; Galatea-I and Enlilgirsu from the core list are absent (Verified composition) |
| D12 | Side Deck Adaptability | 35 | Side count is 0; no post-side plan exists and no performance data is supplied (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so matchup and format fit are neutral and excluded from the meta-neutral structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 58 | Multi-step engine sequencing and several conditional Summon restrictions raise decision load; no error-tolerance telemetry (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (not separately weighted). Structural ≈ 64, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Weak post-side plan (-2); Engine conflicts (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*63.8 + 0.20*62 + (-6) ≈ 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is almost always accessible in a 5-card opening hand
- Ten hand traps and two Droll & Lock Birds give strong going-second interaction
- Engine redundancy across five archetype lines keeps a second route alive after one disruption
- Legal list with no copy-limit violations
Weaknesses
- No side deck, so no post-side adaptation
- 20% exact-name archetype purity dilutes the engine and adds dead-draw risk
- Mulcharmy hand-empty conditions conflict with board-building engines
- Missing several Orcust core Link cards (Galatea-I, Longirsu, Enlilgirsu) present in the usage list
Critical choke points
- Mulcharmy hand-empty condition conflicts with the Orcust and Fiendsmith board plan
- Single-copy Limited cards (Maxx C, Foolish Burial, Crossout Designator) cannot be replaced by extra copies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Fabled Lurrie | A second Orcust-core Main Deck card from the usage list | Lurrie is off-archetype and only Summons itself from the GY; a core card raises engine access and purity (Inferred) |
| 2 | Fiendsmith's Tract | Orcust Crescendo copy or a core Orcust card | Tract is a conditional searcher that overlaps with Engraver; swapping it toward the archetype core lowers the dilution penalty (Inferred) |
Evidence & confidence
- Verified: Legal list: 40 Main, 15 Extra, 0 Side under master-duel size rules; Copy counts and banlist statuses for Maxx C, Foolish Burial, Crossout Designator and Droll & Lock Bird; Archetype purity 20% and off-archetype copies 44; Usage stats: 14 of 25 core cards present
- Observed: Guides describe a 2-body full combo for Orcust and Fiendsmith
- Inferred: Hypergeometric access estimates (core, searcher, hand trap); Engine redundancy and interruption resilience; Going-second hand-trap access; Combo ceiling and median from text only
- Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament data); Side-deck adaptability (no side deck)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side performance cannot be assessed
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