Invoked Deck #765395 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 14, 2026 by YGO Mod.

Deck Invoked Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
53± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Invoked Fusion boards: Hyperinvoked Aeon (3800 ATK), Invoked Elysium, Invoked De Anima and Baronne de Fleur, reached through an Aleister-led Fusion chain; Going-second hand-trap disruption (Ash Blossom, Effect Veiler, Droll and Lock Bird, Ghost Ogre, Ghost Mourner, Maxx C) followed by an Invoked Fusion that dominates the rebuilt board
  • Turn 1 (going first): Open an Aleister monster (Aleister the Invoker or Aleister the Reminiscent) with Invocation or Aiwass in hand, then Fusion Summon an Invoked boss from the Extra Deck
  • Turn 2 (going second): Hold a hand trap for the opponent's first Special Summon or activation, then use the Aleister and Invocation engine to rebuild a Fusion board
  • Recovery: Recur Aleister and Invocation from the Graveyard through the Invocation and Invocation - Sword GY effects, and reuse Aiwass as a searcher
  • After siding: None: the list runs no Side Deck (side count 0), so there is no post-side plan to evaluate

Why it scores here

The deck reliably opens an Aleister monster in roughly 58% of opening 5-card hands (6 Aleister copies, hypergeometric, Inferred), but the two-card bootstrap of Aleister plus Invocation is only about 19% (Inferred), so the engine is live on T1 less often than the copy count suggests. Its strongest parts are the Extra Deck bosses (Aeon, Elysium, De Anima, Baronne) and a 10-card hand-trap suite that gives it real interruption and going-second answers. Consistency is held back by 5 Mulcharmy copies and other off-archetype cards that bring dead or conditional draws, and the exact-name archetype purity is only 34.5%. There are no recorded boards, so the floor and ceiling are text-based inferences; the score comes from the system's consistency, interaction and boss density, not from averaging card scores or from Invoked's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Aleister in opening 5) ≈ 0.58 and in opening 6 ≈ 0.65 from 6 copies; P(Aleister and Invocation both in 5) ≈ 0.19 under an independence approximation (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Mulcharmy draw effects need an empty field and hand traps are dead on a dry start; the hand-trap group hits at least one in a 6-card hand about 85% of the time (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable recorded boards, so the ceiling rests on card text: Aeon (3800 ATK) and Elysium/De Anima/Baronne with destruction or negation effects (Inferred)
D4 Combo Floor & Median Output 42 No combo evidence; the median is estimated to drop sharply when Aleister is missing and the Fusion chain cannot start (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ten hand traps and several independent Fusion lines (Invocation, Invocation - Sword, Aiwass, Aiwass Sword Aiwass) give alternatives after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Invocation and Sword recur Aleister and Invocation from the Graveyard, and Fusion chains spend monsters that the GY effects can rebuild (Inferred)
D7 End-Board & Interaction Quality 70 Fourteen removal-text and twelve negation-text cards, with Baronne, De Anima and Elysium as on-field interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Hand traps (Droll, Ash, Veiler, Ghost Ogre, Ghost Mourner) plus De Anima's mass destruction and Baronne's destruction text answer an established board (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATK is high (Aeon 3800, Elysium 3200, Baronne 3000, Oceanus 3000) but only once a Fusion has landed (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 40 Main Deck slots over 17 distinct cards, with 5 Mulcharmy copies and 2 Ghost Mourner copies dilute the Invoked core (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots include 11 Fusion copies, but Gardna, Almiraj, Little Knight and Chorozo are off-archetype Extra spend (Verified composition, Inferred)
D12 Side Deck Adaptability 35 No Side Deck (side count 0); Master Duel is not a best-of-3 format, so there is no post-side performance to score (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta sample; only the archetype's presence in the usage stats is available (Provisional)
D14 Pilotability & Error Tolerance 45 A Fusion chain with several Aleister and Invocation decision points, plus hand-trap timing, is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: off-archetype engine dilution (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*57.24 + 0.20*50 - 3 = 52.8, rounded to 53)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ 0.19 · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six Aleister copies across two monsters give a starter in about 58% of opening 5-card hands (Inferred)
  • Ten hand traps (Ash, Veiler, Droll, Maxx, Ghost Ogre, Ghost Mourner) give layered answers on the opponent's turn
  • Extra Deck boss density is high: Aeon 3800 ATK, Elysium, De Anima and Baronne with destruction or negation text
  • Legal on every axis: size 40/15/0, copy limits and banlist fields all check out

Weaknesses

  • No recorded boards, so the combo floor and ceiling are text-only inference
  • Exact-name archetype purity is 34.5%; Mulcharmy (5 copies) and other off-archetype cards dilute the engine
  • Mulcharmy draw effects need an empty field and brick on boards
  • Aleister the Invoker of Madness, a usage-standard card for this archetype, is absent from the list
  • No Side Deck, so there is no post-side adaptability

Critical choke points

  • Aleister monster in hand: 6 copies, about 58% in an opening 5-card hand (Inferred)
  • Invocation (3 copies, about 34% in opening 5) is required for most Invoked Fusion lines
  • Fusion Summons can be interrupted by the opponent's hand traps before the boss lands
Priority Remove Add Reason
1 Mulcharmy Purulia (x2) Aleister the Invoker of Madness (archetype-standard, usage 73.5%; card text not in evidence) Restores engine coherence; Mulcharmy draw effects are conditional and dilute the Invoked engine
2 Ghost Mourner & Moonlit Chill (x2) Additional Aleister-family or Invoked support (card to be chosen from the archetype usage list) Overlapping hand traps with Ghost Ogre and Ash; a more consistent starter reduces the brick rate

Evidence & confidence

  • Verified: Legal: 40 Main, 15 Extra, 0 Side; Maxx C 1 of 1 Limited, Droll and Lock Bird 2 of 2 Semi-Limited, Super Polymerization 2 of 2 Semi-Limited; Exact-name archetype purity 34.5%; Aleister and Invocation copy counts as listed; Invoked is a Usage-standard archetype (19 exact-name copies)
  • Inferred: P(>=1 Aleister in opening 5) ≈ 0.58; in opening 6 ≈ 0.65; P(Aleister and Invocation in opening 5) ≈ 0.19; Interaction density and Extra Deck boss density read from card text (semantic); Going-first and going-second estimates from hand-trap and Fusion-chain structure
  • Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample; Side Deck adaptability (D12) is not applicable to this Master Duel list
  • Data gaps: No parseable combos: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent Usage matching counts Main Deck only: Extra Deck cards (Invoked Mechaba, Sorath, Oceanus, Baybarron, Hyperinvoked Aeon, Raidjin, Magistus Omega) are flagged as missing core even though the Extra list contains them; the core-present percentage (48%) is an artifact and was not used Aleister the Invoker of Madness and Artemis are listed in usage stats but absent from the card list; their Deck role is unknown No win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional

More Master Duel Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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