Invoked Deck #765390 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 14, 2026 by YGO Mod.

Deck Invoked Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
66± 6/ 100
Power Score
Structural 70
Reliability 64
Going First 68
Going Second 74

Deck — Deck Power Evaluation

Final Contextual Deck Power: 66/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 70.4
Going First 68
Going Second 74
Meta Power provisional
Tournament Reliability 64
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Fusion, Link
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon 3800 ATK, Zoroa, De Anima, Mechaba, Oceanus) through Aleister and Invocation searches, then protect the board with negations and removal.; Link-based pressure (Endymion, Artemis, Almiraj, Little Knight, Aleister the Invoker of Madness) when the Extra Deck slots allow it.
  • Turn 1 (going first): Open Aleister or Aiwass plus Invocation or Magical Meltdown, search and Fusion Summon an Invoked boss; hold Ash Blossom, Infinite Impermanence or Ghost Ogre for the first disruption.
  • Turn 2 (going second): Use the 6-card hand's 9 hand traps (Ash, Infinite Impermanence, Ghost Ogre x2, Maxx C) to stop the opponent's first board, then convert the GY and banished Invoked monsters into a Fusion boss.
  • Recovery: Invocation and Aleister Invoker recur from the GY and banishment to rebuild the Fusion chain; Mulcharmy hand effects refill the hand.
  • After siding: Not applicable: Master Duel has no side deck (side_count 0).

Why it scores here

The deck opens a live engine reliably: about 58% of openings contain an Aleister monster and about 92% contain at least one of the 15 Aleister, Aiwass or Magical Meltdown entry cards (hypergeometric, Inferred). Once live, it converts into strong Invoked Fusion bosses with negation, banish and lock effects, which is why conversion and endboard interaction score high. Nine hand traps and Maxx C give it a strong going-second plan, and recursion from the GY keeps resources flowing. The score is held down by the absence of recorded combos, so floor and median are text-only inference, by Extra Deck crowding from the five Link monsters, and by a provisional matchup read. Popularity was not credited, and card scores were not averaged; the score comes from the system as a whole.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least 1 Aleister monster in 5) is about 0.58; P(at least 1 of 15 entry cards) is about 0.92; 3-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 62 9 hand traps and 16 searcher-text cards lower brick risk, but Mulcharmy and Invocation-dependent hands can go dead without a Fusion route (Inferred)
D3 Combo Conversion & Ceiling 76 Mechaba, Aeon, Zoroa, De Anima and Caliga give high-ceiling Fusion boards with negate and banish; no recorded boards to confirm (Inferred semantic read)
D4 Combo Floor & Median Output 58 No combos_evidence; the median is inferred from starter diversity and the guide note that heavy Extra Deck use is weaker when mixed with Link monsters (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Multiple independent entry points (Aleister, Aiwass, Meltdown) and 9 hand traps let the line continue after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 74 16 searcher-text cards plus GY and banish recursion from Invocation and Aleister Invoker keep the resources renewing (Inferred)
D7 End-Board & Interaction Quality 80 Mechaba, Zoroa and Virakam negate; Caliga and De Anima lock or destroy; plus Ash, Impermanence and Ghost Ogre (Inferred semantic)
D8 Going-Second & Board-Breaking Power 78 Going-second probability of at least 1 hand trap in 6 is about 0.81, and negation/removal text covers the board (Inferred)
D9 Offensive Pressure & Closing Power 72 Aeon 3800 ATK, Oceanus 3000, Zoroa 2900, De Anima 2900 and piercing or direct text in the boss pool (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 70 40 main cards with 18 distinct, 3-copy core, 4 singles and minimal dead slots; Maxx C is Limited at 1 copy (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 15 Extra slots: 10 Fusion and 5 Link; the Link monsters compete with Fusion bosses for Extra space per the guide (Verified composition, Inferred cost)
D12 Side Deck Adaptability 50 No side deck in Master Duel; neutral placeholder with no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 55 tournament_context unavailable; the deck follows the Invoked archetype core per usage stats, but no dated meta (Provisional)
D14 Pilotability & Error Tolerance 48 Multi-step Fusion lines with Extra Deck material choices and many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 70.4, Going First ≈ 68, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: banlist_exposure (-1); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*70.4 + 0.20*64 - 3 = 66.1

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent 3-copy starters with 16 searcher-text cards
  • Nine hand traps and Maxx C give strong going-second interaction
  • High-ceiling Invoked Fusion bosses with negation and removal
  • Recursion from the GY keeps resources renewing

Weaknesses

  • No recorded combos, so floor, median and ceiling are text-only
  • Extra Deck crowding from the five Link monsters
  • Hand traps and Fusion starters compete for hand space, risking dead or conflicting hands
  • High pilot complexity

Critical choke points

  • Aleister monsters or Aiwass as the engine entry; losing them to hand traps or a board breaker stalls the Fusion route
  • Invocation as the single Fusion Summon enabler in the Main Phase
Priority Remove Add Reason
1 Crowley, the Gifted Magistus (1 copy) A third Invocation or a second Infinite Impermanence Crowley is a single-copy Magistus card outside the Invoked core; a 3-copy engine card improves consistency (Inferred)
2 Super Polymerization (2 copies) Ghost Ogre or a third Invocation Super Polymerization is Semi-Limited and does not fit the Invoked Fusion line; replacing it reduces banlist exposure (Inferred)

Evidence & confidence

  • Verified: Legal: 40 main, 15 extra, 0 side; Maxx C Limited at 1 copy; Super Polymerization Semi-Limited at 2 copies; Composition: 10 Fusion and 5 Link extra; 9 hand traps; 16 searcher-text cards
  • Observed: Usage stats: the core Invoked Fusion monsters have 94 to 100% inclusion
  • Inferred: P(at least 1 Aleister monster in opening 5) about 0.58; P(at least 1 of 15 entry cards in opening 5) about 0.92; Going-second P(at least 1 hand trap in 6) about 0.81; Engine access, brick, floor and median, interaction and closing estimates from card text
  • Provisional: Meta power and matchup fit: no dated metagame sample; Tournament reliability: no per-pilot or win-rate data
  • Data gaps: No combos_evidence (0 parseable boards), so D3 and D4 are text-only inference No tournament link or meta-share, so D13 and Meta Power are provisional usage_statistics.in_this_deck flags conflict with the cards array: Mechaba, Sorath, Oceanus, Baybarron, Aeon, Raidjin, Little Knight, Almiraj, Aleister Madness and Artemis show in_this_deck false but are present as extra-zone cards. The 44% core_present_pct is therefore unreliable and was not used. archetype_core_group (27 copies, 0.998) conflicts with the exact-name purity of 19 copies; not used No win-rate telemetry (going-first/second, matchup, brick or OTK rates) Deck title is null

More Master Duel Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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