Invoked Deck #765377 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (40)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Invoker x3
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Invocation x2
- Invocation - "Sword" x2
- Magical Meltdown x3
- Sacred Spirit Sword Aiwass x3
- Triple Tactics Talent x2
Extra Deck (15)
- Hyperinvoked Aeon x2
- Invoked Baybarron x1
- Invoked Caliga x1
- Invoked De Anima x1
- Invoked Elysium x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon large Invoked Fusion Monsters (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200 ATK, Invoked De Anima 2900 ATK) off an Aleister monster plus a second monster, enabled by the Invocation spells; Link beats (Endymion, Aleister the Invoker of Madness, Artemis) and disruption from hand traps that keep the Fusion line alive
- Turn 1 (going first): Search an Aleister monster (Aleister the Invoker or the Reminiscent) with Magical Meltdown, Aiwass or Invocation, then build a Fusion line with Invocation or Invocation - Sword; hand traps are held back for the opponent's turn (Inferred)
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Droll and Lock Bird, Maxx C) to answer the opponent's first board, then rebuild with the Aleister engine through the Fusion Summon (Inferred)
- Recovery: Recover from the graveyard: Invocation and Invocation - Sword can be used from the GY, Aleister monsters have GY and banish effects, and Triple Tactics Talent can draw cards (Inferred from card text)
- After siding: No side deck is registered (side_count 0), so there is no post-side plan; the deck cannot adapt between games
Why it scores here
The deck's score comes from how its systems work together, not from averaging its cards. Going first, the Aleister monsters (7 copies including Crowley) and the searchers (16 copies with search text) give a roughly 64% chance of an Aleister monster in an opening 5 and about 93% for at least one searcher, so the engine usually comes online by turn 2 (Inferred). Thirteen hand traps and a set of negations give the deck a strong answer to an opponent's first board, especially going second, where the chance of at least one hand trap in 6 cards is about 92% (Inferred). The Fusion ceiling is high because Hyperinvoked Aeon, Invoked Elysium and Invoked De Anima are powerful once summoned, but no recorded boards exist, so the median output is a text-only estimate and is scored lower. Brick risk, a heavy Extra Deck load, and a deck that cannot side are the main drags. Popularity (the Invoked archetype being widely played) did not earn points; the score comes from consistency, interaction and ceiling on the system.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least 1 Aleister monster in opening 5) ≈ 0.64, P(at least 1 searcher) ≈ 0.94 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 13 hand traps and 15 tech cards are dead without the Aleister engine on the field, so brick rate is moderate-high (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Fusion ceiling from Hyperinvoked Aeon, Elysium, De Anima and Mechaba text; no recorded boards to confirm it (Inferred from text) |
| D4 | Combo Floor & Median Output | 55 | No combos supplied; median output is a text-only estimate with hand-trap-heavy lines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Two independent Aleister routes plus 13 hand traps give redundant recovery after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Invocation and Aleister GY effects and Triple Tactics Talent recover resources, but the 15-card Extra Deck is consumed quickly (Inferred from text) |
| D7 | End-Board & Interaction Quality | 74 | Negation text on 12 cards and fusion-based negate and destroy effects give layered, durable interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand-trap coverage going second is about 92% and De Anima can destroy Extra-Deck monsters (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | High-ATK Fusion finishers (Aeon 3800, Elysium 3200, Oceanus 3000) convert advantage into a win (Verified stat from card text) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main cards, 18 distinct, 8 three-of cards; compact but 15 tech and hand-trap slots reduce coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 10 Fusion and 5 Link in 15 slots, no Synchro; heavy Extra usage is noted in the guide (Verified composition, Inferred cost) |
| D12 | Side Deck Adaptability | 30 | No side deck (side_count 0), so no post-side adaptation (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; excluded from the meta-neutral structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion lines and many hand-trap timing decisions raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Extra Deck burden (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers; Structural recomputed with D13 dropped and weights re-normalised over 97
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Aleister engine with 7 monsters and 16 searcher-text cards makes a starter likely by turn 2 (Inferred)
- 13 hand traps and 12 negation-text cards give strong interaction going second (Inferred)
- High-ATK Fusion finishers (Aeon, Elysium, De Anima) give closing power (Verified text)
Weaknesses
- No side deck, so no post-side adaptation (Verified)
- Brick risk from many hand traps and tech cards that need the engine on board (Inferred)
- Heavy Extra Deck usage limits flexibility (Verified composition)
Critical choke points
- Aleister monster access: a hand without an Aleister monster or searcher leaves the Fusion line dead (Inferred)
- Extra Deck dependence: the Fusion monsters need specific Aleister and Invocation materials (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | A side deck (side_count is 0) | With no side deck, the deck cannot adapt between games in best-of-3 play (Verified composition) | |
| 2 | Verify the Extra-Deck core flags in the usage statistics | Usage stats mark Invoked Mechaba, Sorath, Oceanus, Baybarron, Raidjin and Hyperinvoked Aeon as not in this deck, but the card list includes them; this data conflict should be resolved before trusting core coverage (Verified data check) |
Evidence & confidence
- Verified: Legal deck: 40 main, 15 extra, 0 side; Maxx C Limited 1 copy and Droll and Lock Bird Semi-Limited 2 copies, both within limits; Hypergeometric draw odds: 3 copies gives 0.3376 going first; Card text for hand traps, searchers and Fusion finishers
- Inferred: Aleister starter access ≈ 0.64 going first, ≈ 0.71 going second; Hand-trap coverage ≈ 0.92 going second; Interaction density and Fusion ceiling from text
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13 excluded from structural score)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup, and brick/starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics flags Invoked Mechaba, Sorath, Oceanus, Baybarron, Raidjin and Hyperinvoked Aeon as not in deck although the card list includes them (data conflict)
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