Unchained Deck #765376 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Serziel, Watcher of the Evil Eye x3, Unchained Soul of Sharvara x3. Created Oct 14, 2026 by YGO Mod.

Deck Unchained Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 17, 2026
53± 8/ 100
Power Score
Structural 58
Reliability 56
Going First 60
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 63
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Toolbox
  • Secondary strategies: Blind-Second/OTK, Control
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Unchained and Evil Eye monsters (Lord of the Missing Barrows, Abominable Unchained Soul, Zerrziel, Gorgon) converting a board the deck has cleared with its hand traps and removal.; Fiend and Unchained Link and Fusion monsters from the Extra Deck, with Evil Eye equip pressure as a finisher.
  • Turn 1 (going first): Open with Evil Eye and Unchained starters plus searchers (Evil Eye Domain - Pareidolia, Abomination's Prison, Serziel), then extend into Fiendsmith or Unchained Link routes; hold Ash Blossom or Droll & Lock Bird for the opponent's first live interaction.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C", Forbidden Droplet) to break the opponent's first board, then rebuild with Unchained Soul monsters and the Lord of the Missing Barrows.
  • Recovery: Recover through searchers and GY-based summons (Unchained Soul of Sharvara, Abominable Unchained Soul, Basiltrice, Lacrima the Crimson Tears) and the Unchained Twins special summon loop.
  • After siding: No side deck is registered, so there is no post-side plan; the deck relies entirely on game-one construction.

Why it scores here

The deck reliably opens a functional starter: the 20-copy archetype core has roughly 88% odds of at least one copy in a 5-card opening hand (Inferred, hypergeometric), and 21 searcher-text cards add further access. Its strength is interaction density, with six hand traps, Crossout Designator, Evil Eye Retribution and Buio providing layered answers that let the deck survive an opponent's first board. Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-only inference and are scored conservatively. The score is driven by consistency, interaction and resilience on the system, not by Unchained's popularity, and it does not average the individual card scores. A 16% exact-archetype purity and 63 off-archetype copies fragment the engine, and the lack of a side deck caps the post-side score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core starter in 5 cards) ~0.88 across 20 core copies; 3-copy starters ~0.23 each in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 58 22 singletons, 23 generic cards and 9 mixed-archetype role cards raise brick risk; hand functionality is moderate (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable recorded boards; ceiling is a semantic read of Evil Eye and Unchained Link chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple hand traps and independent starters (Evil Eyes Unleashed, Double Wild, Pareidolia, Serziel) give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Unchained GY recursion and searchers (Abominable Unchained Soul, Basiltrice, Lacrima) support rebuild; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 Six hand traps plus Crossout Designator, Evil Eye Retribution, Buio and Droll-style lock pieces give dense interaction (Inferred, semantic)
D8 Going-Second & Board-Breaking Power 62 Hand-trap survival of a 6-card going-second hand is about 0.48 (Inferred); Lord of the Missing Barrows and Abominable Unchained Soul provide board breaking (Inferred)
D9 Offensive Pressure & Closing Power 62 Board-end ATK from Lord of the Missing Barrows (3100), Abominable Unchained Soul (3000) and Zerrziel (2600) gives closing power (Verified card stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 52 60 main cards across 36 distinct names with 13 tech and 9 negation-text cards dilute the core (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots: 10 Link, 4 Fusion, 1 XYZ, with Fiendsmith and Evil Eye Link routes but no confirmed usage split (Verified composition, Inferred use)
D12 Side Deck Adaptability 30 No side deck is registered, so no post-side adaptability exists (Verified, scored low)
D13 Matchup Coverage & Format Fit 50 No dated meta or tournament link; archetype meta-share unavailable, so this stays provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several engines, multi-step Link and Fusion lines, and timing-dependent hand traps raise pilot load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Fragmented archetype engine (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*58 + 0.20*56 = 57.6, then modifiers -5 = 52.6, rounded to 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (six hand traps plus Crossout Designator and Evil Eye Retribution)
  • Reliable opening access to the archetype core (~88% at least one in a 5-card hand)
  • Multiple independent starters and searchers that keep the deck from being single-line
  • Strong board-ending ATK from Lord of the Missing Barrows, Abominable Unchained Soul and Zerrziel

Weaknesses

  • Exact-archetype purity is only 16%, so the engine is split across several sub-archetypes
  • No recorded boards, so the combo ceiling and median cannot be measured
  • No side deck, so post-side adaptation is unavailable
  • Heavy tech and generic density (13 tech, 23 generic) dilutes the core engine

Critical choke points

  • Evil Eye-dependent starters (Serziel, Basiltrice, Evil Eye Domain - Pareidolia) need an Evil Eye monster already in play
  • Going second, a single opponent hand trap or board breaker can strand the Unchained recursion route
Priority Remove Add Reason
1 One copy of Double Wild Side deck of up to 15 cards covering the most common opposing lines (e.g., a second negation or board-break answer) The deck runs no side deck, which caps D12 and leaves no post-side plan; a side deck is the highest-impact change for best-of-3 play.

Evidence & confidence

  • Verified: Main 60 / Extra 15 / Side 0 is within Master Duel size rules; Crossout Designator (Limited, 1 copy), Maxx "C" (Limited, 1 copy) and Droll & Lock Bird (Semi-Limited, 2 copies) are within their legal limits; Exact-name archetype purity is 16% with 63 off-archetype copies; No side deck is registered
  • Observed: Usage statistics show the Unchained core cards (Maxx "C", Ash Blossom, Droll & Lock Bird) are common in the archetype
  • Inferred: Opening-hand access to the archetype core is about 88% (hypergeometric); Interaction density is high, based on card text (six hand traps and multiple negation effects); Going-second board breaking and offensive closing power are read from card text and stats; Consistency and brick risk are estimated from composition, not from play data
  • Provisional: Meta Power is null because no dated metagame sample exists; D13 matchup and format fit rests on the absent meta sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export

More Master Duel Info

Unchained

Unchained Breakdown

 
 

 

 

 

 

 

 
 

 

 
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