Unchained Deck #765376 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Serziel, Watcher of the Evil Eye x3, Unchained Soul of Sharvara x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (60)
- Abominable Unchained Soul x1
- Basilius, Familiar of the Evil Eye x1
- Basiltrice, Familiar of the Evil Eye x1
- Buio the Dawn's Light x1
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Lord of the Missing Barrows x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Serziel, Watcher of the Evil Eye x3
- Unchained Soul of Sharvara x3
- Unchained Soul of Shyama x1
- Unchained Twins - Aruha x1
- Unchained Twins - Sarama x1
- Ash Blossom & Joyous Spring x3
- Weiss, Lightsworn Archfiend x1
- Abomination's Prison x2
- Archfiend's Usurpation x3
- Crossout Designator x1
- Double Wild x3
- Evil Eye Awakening x1
- Evil Eye Domain - Pareidolia x3
- Evil Eye of Gorgoneio x2
- Evil Eye of Selene x1
- Evil Eyes Unleashed x3
- Fiendsmith's Tract x1
- Forbidden Droplet x3
- Mutiny in the Sky x1
- Triple Tactics Talent x3
- Abominable Chamber of the Unchained x1
- Archfiend Playtime x1
- Archfiend's Ghastly Glitch x1
- Escape of the Unchained x1
- Evil Eye Retribution x1
Extra Deck (15)
- Aerial Eater x1
- Fiendsmith's Lacrima x1
- Luce the Dusk's Dark x1
- The Duke of Demise x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Gorgon, Empress of the Evil Eyed x1
- S:P Little Knight x1
- Summon Sorceress x1
- Unchained Soul Lord of Yama x1
- Unchained Soul of Rage x1
- Underworld Goddess of the Closed World x1
- Zerrziel, Ruler of the Evil Eyed x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Toolbox
- Secondary strategies: Blind-Second/OTK, Control
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Unchained and Evil Eye monsters (Lord of the Missing Barrows, Abominable Unchained Soul, Zerrziel, Gorgon) converting a board the deck has cleared with its hand traps and removal.; Fiend and Unchained Link and Fusion monsters from the Extra Deck, with Evil Eye equip pressure as a finisher.
- Turn 1 (going first): Open with Evil Eye and Unchained starters plus searchers (Evil Eye Domain - Pareidolia, Abomination's Prison, Serziel), then extend into Fiendsmith or Unchained Link routes; hold Ash Blossom or Droll & Lock Bird for the opponent's first live interaction.
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx "C", Forbidden Droplet) to break the opponent's first board, then rebuild with Unchained Soul monsters and the Lord of the Missing Barrows.
- Recovery: Recover through searchers and GY-based summons (Unchained Soul of Sharvara, Abominable Unchained Soul, Basiltrice, Lacrima the Crimson Tears) and the Unchained Twins special summon loop.
- After siding: No side deck is registered, so there is no post-side plan; the deck relies entirely on game-one construction.
Why it scores here
The deck reliably opens a functional starter: the 20-copy archetype core has roughly 88% odds of at least one copy in a 5-card opening hand (Inferred, hypergeometric), and 21 searcher-text cards add further access. Its strength is interaction density, with six hand traps, Crossout Designator, Evil Eye Retribution and Buio providing layered answers that let the deck survive an opponent's first board. Conversion is the weak point: no recorded boards exist, so the ceiling and median are text-only inference and are scored conservatively. The score is driven by consistency, interaction and resilience on the system, not by Unchained's popularity, and it does not average the individual card scores. A 16% exact-archetype purity and 63 off-archetype copies fragment the engine, and the lack of a side deck caps the post-side score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one core starter in 5 cards) ~0.88 across 20 core copies; 3-copy starters ~0.23 each in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 22 singletons, 23 generic cards and 9 mixed-archetype role cards raise brick risk; hand functionality is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No parseable recorded boards; ceiling is a semantic read of Evil Eye and Unchained Link chains (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median output cannot be measured and is set conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple hand traps and independent starters (Evil Eyes Unleashed, Double Wild, Pareidolia, Serziel) give route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Unchained GY recursion and searchers (Abominable Unchained Soul, Basiltrice, Lacrima) support rebuild; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Six hand traps plus Crossout Designator, Evil Eye Retribution, Buio and Droll-style lock pieces give dense interaction (Inferred, semantic) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand-trap survival of a 6-card going-second hand is about 0.48 (Inferred); Lord of the Missing Barrows and Abominable Unchained Soul provide board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Board-end ATK from Lord of the Missing Barrows (3100), Abominable Unchained Soul (3000) and Zerrziel (2600) gives closing power (Verified card stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 60 main cards across 36 distinct names with 13 tech and 9 negation-text cards dilute the core (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots: 10 Link, 4 Fusion, 1 XYZ, with Fiendsmith and Evil Eye Link routes but no confirmed usage split (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 30 | No side deck is registered, so no post-side adaptability exists (Verified, scored low) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta or tournament link; archetype meta-share unavailable, so this stays provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several engines, multi-step Link and Fusion lines, and timing-dependent hand traps raise pilot load (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Fragmented archetype engine (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*58 + 0.20*56 = 57.6, then modifiers -5 = 52.6, rounded to 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (six hand traps plus Crossout Designator and Evil Eye Retribution)
- Reliable opening access to the archetype core (~88% at least one in a 5-card hand)
- Multiple independent starters and searchers that keep the deck from being single-line
- Strong board-ending ATK from Lord of the Missing Barrows, Abominable Unchained Soul and Zerrziel
Weaknesses
- Exact-archetype purity is only 16%, so the engine is split across several sub-archetypes
- No recorded boards, so the combo ceiling and median cannot be measured
- No side deck, so post-side adaptation is unavailable
- Heavy tech and generic density (13 tech, 23 generic) dilutes the core engine
Critical choke points
- Evil Eye-dependent starters (Serziel, Basiltrice, Evil Eye Domain - Pareidolia) need an Evil Eye monster already in play
- Going second, a single opponent hand trap or board breaker can strand the Unchained recursion route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Double Wild | Side deck of up to 15 cards covering the most common opposing lines (e.g., a second negation or board-break answer) | The deck runs no side deck, which caps D12 and leaves no post-side plan; a side deck is the highest-impact change for best-of-3 play. |
Evidence & confidence
- Verified: Main 60 / Extra 15 / Side 0 is within Master Duel size rules; Crossout Designator (Limited, 1 copy), Maxx "C" (Limited, 1 copy) and Droll & Lock Bird (Semi-Limited, 2 copies) are within their legal limits; Exact-name archetype purity is 16% with 63 off-archetype copies; No side deck is registered
- Observed: Usage statistics show the Unchained core cards (Maxx "C", Ash Blossom, Droll & Lock Bird) are common in the archetype
- Inferred: Opening-hand access to the archetype core is about 88% (hypergeometric); Interaction density is high, based on card text (six hand traps and multiple negation effects); Going-second board breaking and offensive closing power are read from card text and stats; Consistency and brick risk are estimated from composition, not from play data
- Provisional: Meta Power is null because no dated metagame sample exists; D13 matchup and format fit rests on the absent meta sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export
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