Darklord Deck #765374 — Yu-Gi-Oh! Master Duel
47 Main, 15 Extra, incl. Darklord Djehuty x3, Medius the Pure x3, Mulcharmy Fuwalos x3. Created Oct 14, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/14/2026
Main Deck (47)
- Darklord Djehuty x3
- Darklord Gulgolet x2
- Darklord Ixchel x1
- Darklord Morningstar x1
- Maxx "C" x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Jupredo the Shademachine Power Patron x1
- Nervedo the Shadebeast Power Patron x1
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Artmage Vandalism -Assault- x1
- Banishment of the Darklords x3
- Darklord Contact x1
- Darklord Dance x1
- Plundered Power Patron Plane - Vidolia x1
- Prohibited Power Patron Portal - Terminus x3
- Theorealize x3
- Artmage Impasto -Recapture- x1
- Darklord Rebellion x1
- Dominus Impulse x3
- Dominus Spark x2
Extra Deck (15)
- Artmage Non-Finito x1
- Darklord Eveningstar x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Starving Venom Fusion Dragon, Four Heavenly Dragons x1
- The First Darklord x1
- Clockwork Knight x1
- Condemned Darklord x1
- Herald of Mirage Lights x1
- Protector of The Agents - Moon x1
- Purification Power Patron x1
- Rahamu, Envoy of the Sacred Tome x1
- S:P Little Knight x1
- Jupiter the Power Patron of Destruction x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: master-duel
Legality
Main 47 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fairy/DARK board of Darklord, Power Patron and Medius monsters converting into Extra Deck Fusion, Link and Xyz boss monsters (Varudras, Jupiter, Nerva, The First Darklord when present).; Vidolium 5000 ATK pendulum and Darklord Morningstar / Ixchel recursion-driven pressure.
- Turn 1 (going first): Open Djehuty or Medius (both 3 copies, P(at least one in 5-card hand) about 0.29 each) or a Gulgolet, then use Theorealize / Terminus / Banishment searchers to find the next Darklord or Power Patron starter and build toward a Fusion or Link boss.
- Turn 2 (going second): Use the six-card hand for a hand trap (Ash Blossom 3, Ghost Ogre 2, Maxx C 1; P(at least one in 6 cards) about 0.58) and then rebuild through Mulcharmy draw effects and Darklord recursion.
- Recovery: Recover from the GY with Medius, Gulgolet, Darklord Contact and Mulcharmy draw effects, then rebuild the Darklord or Power Patron engine from the Deck.
- After siding: No side deck is registered, so no post-side plan can be evaluated; this is a structural gap for a best-of-3 event.
Why it scores here
The list is legal (47 Main, 15 Extra, 0 Side; the only restricted card, Maxx C, runs 1 copy of its Limited 1) and has a real hand-trap and interaction suite: Ash Blossom, Ghost Ogre, Maxx C, Dominus Impulse and Dominus Spark, plus Darklord Rebellion and Impasto. Its starters are only moderately reliable, since each three-copy starter is about 0.29 to open going first, though the broader Darklord and Power Patron searcher package gives a high Inferred probability of finding some route. Ceiling is supported by the Extra Deck (Varudras, Jupiter, Nerva, Eveningstar and related Links), but no recorded boards exist, so median output is unverified and was not averaged from card scores. Popularity and the Darklord usage stats confirm that the list is a real, accessible build; they were not counted as power. Structural power is held down by sub-engine conflicts (Artmage, Dominus and Mulcharmy sub-engines, with Nerva and Non-Finito needing Artmage material the Main Deck barely runs), the absence of a side deck, and no meta or win-rate data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Djehuty or Medius in 5-card opening hand) about 0.29 each; archetype core proxy about 0.95 with a 2-card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Mulcharmy 'no cards' conditions, Dominus traps needing Traps in GY and 6 Power Patron/Dominus support cards create dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Ceiling from Extra Deck fusion/link/xyz and Darklord Dance/Eveningstar lines; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combos_evidence rows; median output is unknown and not averaged from card scores (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Six hand-trap copies, Medius and Djehuty GY recursion and Mulcharmy draw give several independent answers to a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy and Ixchel draw plus Darklord GY recursion offset LP and card costs; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Dominus Impulse 3, Dominus Spark 2, Impasto, Rebellion and Terminus give layered end-board interaction; 8 negation-text cards (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 62 | P(at least one hand trap in 6 cards going second) about 0.58; Ash and Ghost Ogre are efficient answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Vidolium 5000 ATK pendulum effect, Varudras, Jupiter and Nerva 3300 ATK provide closing pressure (Verified stat + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 47 Main cards with 24 distinct; Maxx C, Morningstar, Jupredo and Artmage tech are low-consistency slots; 11 singletons (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots across 6 Fusion, 7 Link and 2 Xyz, but Nerva and Non-Finito need Artmage material the Main Deck barely runs (Inferred) |
| D12 | Side Deck Adaptability | 35 | No Side Deck (0 cards); no post-side plan evidence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple conditional Special Summon routes across 4 sub-engines and Extra Deck lines add decision complexity (Inferred) |
How the score was computed
Strategy profile: Midrange weights used as-is; Toolbox noted as secondary, not blended. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*60 + 0.20*55 - 3 = 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.29 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal list with a deliberate, layered hand-trap and negation package
- Multiple independent starters (Djehuty, Medius, Gulgolet, Vidolium, Theorealize, Terminus) raise routes to a live engine
- Extra Deck supplies strong boss monsters (Varudras, Jupiter, Nerva) and several link and fusion paths
Weaknesses
- Multi-engine build (Darklord, Power Patron, Mulcharmy, Dominus, Artmage, Medius) with only a 25.8% exact-name purity
- Nerva and Non-Finito need Artmage materials that the Main Deck barely runs
- No side deck, so no post-side adaptation
- Several conditional cards (Mulcharmy, Dominus) are dead when the board or GY is empty
Critical choke points
- Djehuty or Medius being disrupted before the Darklord engine comes online
- Extra Deck boss summons requiring specific material that may not be on board
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Artmage Vandalism -Assault- | A second Darklord searcher or a Darklord Gulgolet | Vandalism is a single-copy searcher that only partly supports the Artmage engine, which is too thin to run Nerva or Non-Finito reliably |
| 2 | Darklord Morningstar | A single Darklord starter or extender | Morningstar needs a Tribute Summon and a Darklord board to function, so it is a dead draw in many hands |
| 3 | Nervedo the Shadebeast Power Patron | A third Power Patron starter or a Darklord searcher | Nervedo is the only Artmage monster in the Main Deck, which leaves Nerva and Non-Finito without materials |
Evidence & confidence
- Verified: Legal list: 47 Main, 15 Extra, 0 Side; Maxx C Limited 1 with 1 copy run; Card texts for hand traps, searchers and summon effects from card excerpts; Usage stats: Darklord core present at 11 of 20 main-deck core cards
- Inferred: Hypergeometric P(at least one starter in 5 cards) about 0.29 for 3-copy starters; Hand-trap P(at least one in 6 cards going second) about 0.58; Sub-engine conflict and Artmage material shortfall from card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN no side deck registered for a best-of-3 post-side read usage_statistics presence check counts main-deck copies only: Condemned Darklord and The First Darklord run in the Extra Deck but are flagged in_this_deck false, so the core-present figure is unreliable Meta Power is provisional unless a dated metagame sample is supplied
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