Invoked Deck #765371 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aleister the Invoker x3, Aleister the Reminiscent x3, Ash Blossom & Joyous Spring x3. Created Oct 14, 2026 by YGO Mod.

Deck Invoked Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
64± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Stun, Fusion, Link
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Aleister starter in hand (Aleister the Reminiscent or Aleister the Invoker) enables Fusion Summons from the Extra Deck (Hyperinvoked Aeon, Invoked Mechaba, Magistus Omega, Chorozo, Baybarron) that convert into large boards and board-level negation.; Hand-trap-supported interaction (Impermanence, Ash, Effect Veiler, Ghost Ogre, Ghost Belle) that protects the Fusion or Link line and punishes the opponent's combo starter.
  • Turn 1 (going first): Open with an Aleister starter plus a searcher (Magical Meltdown, Aiwass, Invocation, Sacred Spirit Sword Aiwass), then Fusion Summon an Invoked monster; keep one hand trap for the opponent's first activation.
  • Turn 2 (going second): Use a hand trap (Ash, Impermanence, Ghost Ogre, Ghost Belle, Maxx C, Droll & Lock Bird) to disrupt the opponent's starter, then rebuild with Aleister and Fusion or Link summon from the hand.
  • Recovery: Recover through Aleister or Invocation effects that work from the GY and banishment, plus Gamma Summon and Aiwass for a second Aleister search after a broken turn.
  • After siding: Not applicable: the deck has 0 side cards and Master Duel side-deck play is not used in this export, so no post-side plan is scored (D12 Provisional).

Why it scores here

The deck is scored as one connected Invoked Fusion/Link system, not as an average of its card scores. Consistency is solid for a 40-card list: 6 Aleister starters (3 Reminiscent, 3 Invoker) give roughly a 58% chance of at least one starter in a 5-card opening hand, and Aleister searchers push the starter-or-search chance near 92% (Inferred hypergeometric estimate). Conversion is credible on paper, since the Extra Deck holds multi-attribute Fusion options and a Link route, but no recorded boards exist, so the ceiling and median are text-only inferences. Interruption resilience and going-second strength are the deck's clearest strengths: 14 hand traps (Impermanence, Ash, Effect Veiler, Ghost Ogre, Ghost Belle, Maxx C, Droll and others) cover the opponent's first activation. Closing power depends on Fusion Summons landing, and there is no side deck, no tournament link, and no win-rate data. Popularity of the archetype and the guide snippets were not counted as power, and the Provisional meta and side dimensions cap confidence at Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 of 6 Aleister starters in opening 5) is about 0.58 (computed), with searcher-text group P(>=1 in 5) = 0.92 from evidence; 1-card hand starter exists (Reminiscent Special Summons from hand) (Inferred)
D2 Opening-Hand Quality & Brick Management 58 14 hand traps and 40 main slots include conditional bricks (Gamma Summon, Droll, Crossout) and no garnet redundancy outside the Aleister starters; brick rate estimated, not measured (Inferred)
D3 Combo Conversion & Ceiling 62 Fusion/Link ceiling via Hyperinvoked Aeon (3800 ATK), Mechaba, Magistus Omega and Chorozo; zero recorded combo boards, so ceiling is semantic only (Inferred)
D4 Combo Floor & Median Output 52 combos_evidence has 0 parseable boards; median and floor cannot be measured, scored near neutral and labeled Provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 72 14 hand traps across multiple negation types and two independent starter routes (Reminiscent, Invoker, Aiwass, Meltdown) give redundancy after one interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 66 Maxx C and Droll draw or disrupt; Aleister and Invocation effects recur from GY and banishment; Fusion material cost is high (Inferred from card text)
D7 End-Board & Interaction Quality 72 17 negation-text and 16 removal-text tags, with layered hand traps and Mechaba/Baronne negation on the field (Inferred semantic read from flags and excerpts)
D8 Going-Second & Board-Breaking Power 70 Hand traps (Ash, Impermanence, Ghost Ogre, Ghost Mourner) are strong going second; no recorded going-second split (Inferred from text)
D9 Offensive Pressure & Closing Power 68 Closing via 2800 to 3800 ATK Fusion monsters and Link/Synchro boards, but only when Fusion Summons land; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 main cards (minimum legal size), 20 distinct, with 7 triple-copy staples; some single-copy tech (Crossout, Belle, Gamma, Virakam) dilute coherence; archetype exact-name purity only 32.7% (Verified composition + Inferred)
D11 Extra Deck Efficiency & Coverage 68 15 of 15 Extra slots used: 10 Fusion, 4 Link, 1 Synchro, broad coverage; guide warns the deck is Extra-Deck hungry (Verified count, Inferred efficiency)
D12 Side Deck Adaptability 40 No side deck (0 cards) in this Master Duel export, so side adaptability cannot be scored; placed at a low Provisional value (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share; format fit cannot be grounded in a dated sample (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Fusion-material steps, Aleister decisions and hand-trap timing make the deck demanding for a new pilot (Inferred from example text and structure)

How the score was computed

Strategy profile: Combo profile only (primary strategy Combo; Stun shown as secondary tag, not blended). Structural ≈ 64, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine_compactness (2); banlist_exposure (-1); Extra_deck_dependence (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*64.2 + 0.20*58 + 1 = 63.96, rounded to 64

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six Aleister starters plus Meltdown, Aiwass and Invocation searchers give redundant openings.
  • 14 hand traps across multiple negation types give strong going-second and interruption play.
  • Extra Deck covers Fusion, Link and Synchro routes with several strong boards (Aeon, Mechaba, Omega).

Weaknesses

  • Low exact-name archetype purity (32.7%), with many off-archetype and tech slots.
  • 14 hand traps reduce the number of live non-hand-trap cards in opening hands.
  • No recorded combo boards, so combo conversion and median output are unmeasured.

Critical choke points

  • Aleister monster in hand or GY is the single gate to every Fusion Summon in the deck.
Priority Remove Add Reason
1 Droll & Lock Bird (1) Second Invocation (or a second Magical Meltdown) Droll is conditional and dead against decks that never add from the Main Deck; a second searcher/Invoked enabler improves starter access.

Evidence & confidence

  • Verified: Legal size 40/15/0 and copy limits for all 4 restricted cards; Card text and attributes for all 40 main and 15 extra cards; Deck composition counts and role tags (14 hand traps, 17 negation, 16 removal)
  • Observed: Usage stat inclusion for archetype staples (as reported; flags for Extra Deck cards contradict the card list)
  • Inferred: Starter probability 0.58 (Aleister, 6 copies) and searcher group 0.92; Interaction density, going-second strength, board-breaking from card text; Brick rate and engine consistency
  • Provisional: Meta power and matchup fit (no dated metagame sample); Side deck adaptability (0 side cards); Median and floor output (no recorded boards)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent usage_statistics in_this_deck flags disagree with the card list for many Extra Deck cards (for example Hyperinvoked Aeon, Invoked Mechaba and Invoked Magistus Omega are in the card list but flagged absent), so core_present_pct 44 is unreliable no win-rate telemetry exists in YGOVN; going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta power is Provisional unless a dated metagame sample is supplied deck title is null; no side deck (0 cards) guide 383 snippet is the single word 'test' and carries no strategic content

More Master Duel Info

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