Invoked Deck #765356 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 14, 2026 by YGO Mod.

Deck Invoked Master Duel

Created by: YGO Mod (20517634)

Created On: 10/14/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
61± 6/ 100
Power Score
Structural 66
Reliability 62
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Tempo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon large Invoked Fusion Monsters from the Extra Deck (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200, Invoked Oceanus 3000) using Aleister monsters as the fusion bridge.; Invoked Mechaba, Invoked Sorath, Invoked Baybarron and Invoked Augoeides as additional Fusion pressure and board control once an Aleister monster is live.
  • Turn 1 (going first): Normal Summon Aleister the Reminiscent or Aleister the Invoker; Normal Summon triggers and Invocation / Grail / Magical Meltdown searches build the next Aleister-conditioned Fusion Summon, while Ash Blossom, Effect Veiler and Infinite Impermanence protect the first line.
  • Turn 2 (going second): Hold 6-card hand with hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Maxx C, Infinite Impermanence) to disrupt the opponent's first board, then rebuild through Aleister recursion from the GY and banished zones.
  • Recovery: Aleister monsters and Invocation are recoverable from the GY and banishment, and Mulcharmy Fuwalos / Purulia draw cards when the hand is empty.
  • After siding: Not applicable: Master Duel is single-game with no Side Deck (side_count 0).

Why it scores here

The deck's consistency comes from a system, not from its cards averaged: six Aleister monsters (3 Reminiscent, 3 Invoker) plus Magical Meltdown, Invocation, Grail and Aiwass give roughly 93% of openings a searcher or engine-entry card (searcher_text_group, Inferred), and Aleister the Invoker's Normal Summon trigger keeps the first turn live. Its ceiling is high because eleven Fusion Monsters, including 3800-ATK Hyperinvoked Aeon, 3200-ATK Elysium and 3000-ATK Oceanus, convert a live Aleister into a board the opponent must answer. Eleven hand traps and several on-board negates (Ash Blossom, Effect Veiler, Virakam, Crossout Designator) carry the interaction and resilience scores, which is where most of the points came from. Popularity did not earn points: the archetype is 100% core-included in usage stats, but that only confirms the list is standard. The score is not an average of individual card scores; no combo boards exist, so floor and median rest on text-based reasoning and are lowered for it. The deck's heavy Extra Deck use (11 Fusion, 15 Extra slots) and the Aleister dependency cost points on Extra efficiency and pilotability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 Aleister monster in 5-card opening) = 0.58 across 6 copies; P(>=1 searcher-text card) = 0.935 with Meltdown/Grail/Invocation fetch chains (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Dead-hand risk from Droll & Lock Bird and Effect Veiler without opposing adds or summons; Mulcharmy cards are weak outside a draw-engine window; conflicting Normal Summons are limited (Inferred)
D3 Combo Conversion & Ceiling 75 Best-line power is high on paper: Aeon 3800, Elysium 3200, Oceanus 3000 and Mechaba 2500 all Fusion-Summonable through one Aleister bridge; no recorded boards to confirm (Inferred from text)
D4 Combo Floor & Median Output 60 No combo boards exist, so median output is unmeasured; the Vietnamese guide says pure builds beat mixed builds, which argues the median is lower than the ceiling (Inferred, guide-based)
D5 Interruption Resilience & Route Redundancy 70 Eleven hand traps and multiple on-board negates give several independent disruption answers; Aleister recursion from GY and banishment keeps lines alive after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy Fuwalos/Purulia draw triggers and Aleister GY recursion recover card economy, but the Extra Deck is consumed heavily per Fusion (Inferred)
D7 End-Board & Interaction Quality 74 Interaction breadth is high: Ash Blossom, Infinite Impermanence, Effect Veiler, Maxx C, Crossout Designator, Virakam, Mechaba, Chorozo and Baronne de Fleur cover negates and removal (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage is 0.876 for at least one of 11 hand traps in a 6-card hand (hypergeometric, Inferred); Aiwass, Oceanus and Augoeides provide removal for an established board
D9 Offensive Pressure & Closing Power 72 Closing power comes from Aeon 3800 and Elysium 3200 with Oceanus and Baybarron backing; direct pressure comes from multi-Fusion boards rather than a single finisher (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 60 18 distinct Main Deck cards with 3-copy starters and 40 total cards; Sorcerer of the Swamp (Swamp) is a single off-archetype tech that dilutes the engine (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 slots with 11 Fusion, 3 Link and 1 Synchro; Mechaba, Sorath, Oceanus and Baybarron are all Invoked Fusion, but the Extra is heavily consumed per turn (Verified list, Inferred burden)
D12 Side Deck Adaptability 45 No Side Deck in Master Duel (side_count 0), so post-side adaptability is not applicable; scored neutral-low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage shows a standard core, but matchup fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion sequencing with Aleister conditions and several negate timings is demanding for a new pilot; error tolerance is moderate given recursion (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Extra Deck burden (-2); Banlist exposure (-1); Aleister choke point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*66.3 + 0.20*62 - 4 = 61

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Aleister starters (6 monsters plus Meltdown, Grail, Aiwass, Invocation) give high engine access.
  • Eleven hand traps and multiple on-board negates cover both going-first and going-second disruption.
  • High-ATK Fusion finishers (Aeon 3800, Elysium 3200, Oceanus 3000) convert engine plays into closing pressure.

Weaknesses

  • Heavy Extra Deck dependence: 11 Fusion Monsters and 15 saturated Extra slots.
  • Aleister monsters are a single conditional bridge; the engine stalls when they are removed before the Fusion.
  • Sorcerer of the Swamp and Mulcharmy cards are off-plan slots that dilute the engine.

Critical choke points

  • Losing the Aleister monsters on the first turn before Grail, Meltdown or Invocation resolves.
  • Mass negation or removal that clears the field before Fusion Summons resolve.
Priority Remove Add Reason
1 Sorcerer of the Swamp Invocation (third copy) Sorcerer is the only off-archetype Swamp tech; Invocation is the engine's own search and Fusion card, and the Vietnamese guide notes the pure build is stronger than mixed builds.
2 One Mulcharmy Purulia Invocation - Sword (third copy) or a second Aleister Reminiscent-compatible tech Mulcharmy cards are conditional draw engines; a third engine-entry card reduces the Aleister-only dependency.

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side; all restricted copies within limits (Maxx C 1, Crossout Designator 1, Droll & Lock Bird 2).; Hypergeometric hand-5 probabilities for 1, 2 and 3 copies (0.125, 0.237, 0.338) and hand-6 values (0.150, 0.281, 0.394).
  • Observed: Archetype usage shows Invoked core cards at 100% inclusion (usage_statistics).
  • Inferred: Consistency: P(>=1 Aleister monster in 5) ~0.58; searcher group 0.935; hand-trap group 0.876 in 6 cards.; Combo ceiling and interaction quality are read from card text, not from recorded boards.
  • Provisional: Meta Power is null: no dated metagame sample.; Matchup fit (D13) and side-deck score (D12) are provisional.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. usage_statistics flags Invoked Mechaba, Invoked Sorath, Invoked Oceanus, Invoked Baybarron, Invoked Raidjin, Hyperinvoked Aeon and others as in_this_deck=false although the cards list runs them in the Extra Deck; core_present_pct (48) is therefore unreliable for Extra Deck cards. No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown. Meta Power is Provisional.

More Master Duel Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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