Dominus Deck #765342 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Ash Blossom & Joyous Spring x3. Created Oct 13, 2026 by YGO Mod.

Deck Dominus Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
51± 8/ 100
Power Score
Structural 55
Reliability 52
Going First 50
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 68
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Link board of Yummy monsters and Synchro boss monsters (Zalen, Nibiru, Malong, Wind Pegasus) supported by hand-trap interaction, with Yummy hand-summons once a Link-1 or Level 2 Synchro is on the field.; Recursion of Yummy monsters from the GY through Yummyusment and the Level 2 Synchro Way monsters.
  • Turn 1 (going first): Open on Marshmao (the only Yummy that can be hand-summoned onto an empty field) or Jester Confit, then establish a Link-1 or Level 2 Synchro to unlock the Yummy hand-summons; hold Ash/Imperm where possible.
  • Turn 2 (going second): Keep a 6-card hand with 10 hand traps (Ash, Infinite Impermanence, Droll, Maxx C, Nibiru) and answer the opponent's first board, then Synchro over.
  • Recovery: Recover through Yummy GY recursion (Yummyusment, Yummy Surprise, Lollipo Way) and Link-1 re-enabling via Snatchy and Linkuriboh.
  • After siding: No side deck is registered (0 cards), so there is no post-side plan.

Why it scores here

The deck's strength comes from the system as a whole: ten hand traps and several single-copy negates give it a strong answer to a going-second opponent's first board, which is what drives the going-second score. The Yummy engine is conditional, since its hand-summons need a Link-1 or Level 2 Synchro already on the field and the main deck has none of those, so the opening-hand score is held down by that enabler dependence. Combo data is absent, so the ceiling and median are text-only inference rather than observed boards. The Dominus label earned no points: only 5 of 55 archetype-named copies are exact Dominus cards (9.1% exact purity), and the list is a Yummy Synchro deck with Dominus traps. The score was built from the dimensions, not by averaging card scores, and the absence of a side deck and of any tournament or meta data keeps the result in a medium-confidence band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core group P(at least one in opening hand of 5) ≈ 0.92, but the Yummy hand-summons need a Link-1 or Level 2 Synchro first, which the main deck does not provide (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 Spell/Trap and 10 reactive hand-trap or conditional cards raise brick risk; no combo boards to measure against (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards (combos_evidence total 0); ceiling is a text-only read of Yummy synchro loops and interaction (Inferred)
D4 Combo Floor & Median Output 45 No median power index available; typical output is inferred from enabler dependence and redundancy (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three Ash Blossom, three Infinite Impermanence and two Droll give repeated interaction; Yummy recursion and Link-1 re-enabling offer independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Yummy GY recursion (Yummyusment, Surprise, Lollipo Way) and Snatchy/Linkuriboh re-enabling supply resource regeneration (Inferred)
D7 End-Board & Interaction Quality 78 Ash, Imperm, Droll, Maxx C, Crossout, Forbidden Droplet, Spark and Purge give layered interaction; interaction_density is high in the text scaffold (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 76 Ten hand traps give ~84% chance of at least one in a six-card going-second hand (Inferred hypergeometric); Dominus Spark and Purge add board-level answers (Inferred)
D9 Offensive Pressure & Closing Power 60 Zalen 2800 ATK, Nibiru 3000 ATK, Malong 2200 ATK and Wind Pegasus 2300 ATK are real boss threats but conditional on summoning (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 40 main with 21 distinct cards and 9 singletons; only 9% exact-archetype purity suggests a hybrid build with modest coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is fully used at 15 cards: 9 Synchro and 6 Link, covering Yummy Synchro enablers and Link-1 entries (Verified composition)
D12 Side Deck Adaptability 20 No side deck (side_count 0); no post-side data (Verified absence, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Yummy summon conditions and hand-trap timing demand moderate-to-high decision load; no combo step data to verify (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-2); dependence_on_extra_enabler (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps and several single-copy negates give strong going-second answers
  • Dense interaction across Ash, Imperm, Droll, Maxx C, Crossout and Forbidden Droplet
  • Full 15-card Extra Deck with multiple Synchro and Link boss options

Weaknesses

  • Yummy engine needs a Link-1 or Level 2 Synchro before the hand-summons work, and the main deck has none
  • Low archetype purity (9.1%) and a hybrid build with a Dominus label that does not match its core
  • No side deck and no combo data to confirm the ceiling

Critical choke points

  • Establishing the first Link-1 or Level 2 Synchro enabler through the Extra Deck
  • Going first without a hand trap, since the engine has no unconditional T1 play beyond Marshmao
Priority Remove Add Reason
1 Forbidden Droplet (1 copy) A main-deck Link-1 or Level 2 Synchro enabler (e.g. a Level 2 tuner) Reduces dependence on the Extra-Deck enabler and improves the first-turn engine start; the exact card should be validated against the Master Duel card pool before committing.
2 Nibiru, the Primal Being (1 copy) A second Yummy starter or an Ash-style hand trap Nibiru needs five or more opponent summons, so it is a low-frequency card and a second starter would raise consistency.

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 15 extra, 0 side; copy limits respected; Limited and Semi-Limited statuses confirmed; Exact archetype purity 9.1%; 10 hand traps; 9 Synchro and 6 Link in the Extra Deck
  • Inferred: Consistency estimates from hypergeometric draw tables; Engine enabler dependence on Link-1 or Level 2 Synchro; Going-second hand-trap coverage at ~84%
  • Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta share and per-pilot records are absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied no side deck registered

More Master Duel Info

Dominus

Dominus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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