Egyptian God Deck #765332 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Black Metal Dragon x3, Red-Eyes Black Meteor Dragon x3, Sorcerer of the Swamp x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (60)
- Black Metal Dragon x3
- Cosmo Queen the Queen of Prayers x2
- Kaitoptera x1
- Kashtira Fenrir x2
- Kashtira Ogre x1
- Kashtira Riseheart x2
- Kashtira Unicorn x2
- Maxx "C" x1
- Planet Pathfinder x1
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Black Meteor Dragon x3
- Red-Eyes Darkness Metal Dragon x2
- Sorcerer of the Swamp x3
- Tempest, Dragon Ruler of Storms x2
- The Winged Dragon of Ra - Sphere Mode x2
- Red-Eyes Black Flare Dragon x1
- Dark Magician x1
- Red-Eyes Black Dragon x2
- Ash Blossom & Joyous Spring x3
- Destrudo the Lost Dragon's Frisson x1
- Boot Sector Launch x1
- Dragon Ravine x1
- Dragon Shrine x2
- Kashtira Birth x2
- Kashtiratheosis x1
- One for One x1
- Polymerization x1
- Pressured Planet Wraitsoth x1
- Ready Fusion x2
- Red-Eyes Fusion x1
- The Gaze of Timaeus x1
- Triple Tactics Talent x2
- Triple Tactics Thrust x1
- Infinite Impermanence x3
- Kashtira Big Bang x1
- Kashtira Preparations x1
- Max Metalmorph x2
Extra Deck (15)
- Dark Magician of Destruction x1
- Horned Saurus x1
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Sanwitch x1
- Hieratic Seal of the Heavenly Spheres x1
- I:P Masquerena x1
- Linkuriboh x1
- Predaplant Verte Anaconda x1
- S:P Little Knight x1
- Striker Dragon x1
- Ancient Fairy Dragon x1
- Kashtira Arise-Heart x1
- Kashtira Shangri-Ira x1
- Red-Eyes Flare Metal Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Tempo
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Kashtira and Red-Eyes Fusion, Link and Xyz boards (Dark Magician of Destruction, Kashtira Shangri-Ira, Red-Eyes Flare Metal Dragon) built from searcher-driven starts (Inferred from card text); Egyptian God Sphere Mode (2 copies) as a Tribute-based board-takeover finisher, which is a low-frequency line (Inferred)
- Turn 1 (going first): Searcher-led starts (Kashtira Birth, Kashtira Fenrir/Unicorn/Ogre, Red-Eyes Black Meteor/Black Metal) toward a Kashtira or Red-Eyes monster and an Extra Deck summon; hand traps are held back (Inferred)
- Turn 2 (going second): Hand traps (Infinite Impermanence, Ash Blossom, Maxx C) interrupt the opponent's starter, then a follow-up Kashtira or Red-Eyes summon rebuilds the board (Inferred)
- Recovery: Kashtira Fenrir, Kashtira Ogre and Kashtira Unicorn search or recur Kashtira pieces; Kashtira Preparations and Kashtira Big Bang re-deploy from banish or hand (Inferred from card text)
- After siding: No side deck is run (side_count 0); Master Duel offers no post-side plan, so D12 is scored as a structural gap rather than a sideboard read
Why it scores here
The deck reliably opens a functional starter: the searcher text covers 22 main-deck cards, and the hypergeometric estimate for at least one searcher in a 5-card opening hand is about 0.91, with the Kashtira core at about 0.86 (Inferred). Interaction is dense (7 hand traps, 9 negation-text cards, 25 removal-text cards), which lifts resilience and end-board quality. The deck is a two-engine toolbox (Kashtira plus Red-Eyes, with a light Egyptian God Sphere layer) rather than a coherent single archetype; exact-name purity is only 2.7%, and the engines overlap in the Extra Deck restriction set, which costs points. No combo boards are recorded, so the ceiling and median are text-only inferences and kept close to the middle of the scale. The score comes from consistency, interaction and Extra Deck coverage on the system; popularity was not credited, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least 1 searcher in 5-card hand) ~0.91 and P(at least 1 archetype-core card) ~0.86 from the hypergeometric table; two independent engines (Kashtira and Red-Eyes) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Several situational cards (3 Triple Tactics, Dragon Shrine, Ready Fusion, Kashtira Preparations, Dragon Ravine) raise the dead-hand rate; 19 singletons add variance (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Kashtira Shangri-Ira, Kashtira Arise-Heart and Dark Magician of Destruction give a high ceiling via the text, but no recorded board exists to verify it (Inferred, low sample) |
| D4 | Combo Floor & Median Output | 52 | Median output is unobserved: combos_evidence has 0 parseable boards, so the floor is an estimate from text alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | 7 hand traps plus two engines give more than one recovery route after an interruption (Inferred from text and counts) |
| D6 | Resource Economy, Recovery & Grind | 64 | 22 searcher-text cards and recursion through Kashtira Fenrir/Unicorn and Red-Eyes Meteor sustain resources, but Ready Fusion costs 1000 LP and Triple Tactics needs conditions (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Infinite Impermanence and Ash Blossom with Maxx C form layered interaction; Kashtira Big Bang adds banish-based removal (Inferred from text; the flags are Verified) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand traps (54% chance of at least one hand trap in a 6-card hand) plus removal-text cards give a fair answer to an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Dark Magician of Destruction and Red-Eyes Darkness Metal (2800 ATK) plus Kashtira Shangri-Ira give pressure, but no closing-damage data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 60-card main with 37 distinct cards; the 9 tech cards and 3-copy singletons lower coherence and flexibility (Verified counts; Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra Deck slots spread across 6 Link, 5 Fusion, 3 Xyz and 1 Synchro; the Kashtira restriction on Extra Deck summons limits flexibility (Verified counts; Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck (side_count 0); Master Duel has no post-side plan, so this scores as a structural gap, not as performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context is unavailable (no archetype meta-share); D13 is held at a neutral 50 pending a dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-engine decisions, restriction timing (Kashtira Extra Deck lock) and no recorded boards make error tolerance low to moderate (Inferred) |
How the score was computed
Strategy profile: Toolbox primary with Midrange as the secondary read (no profile was blended into the weights). Structural ≈ 61, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine_conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*61.07 + 0.20*55 = 59.86, then -3 modifier = 56.86, rounded to 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 7 hand traps and 9 negation-text cards
- Two engines (Kashtira and Red-Eyes) give more than one line
- Legal in Master Duel with all restricted cards at their legal copy counts
Weaknesses
- Exact-name archetype purity is 2.7%, so the list reads as a mix rather than a single engine
- Triple Tactics, Dragon Shrine, Ready Fusion and Kashtira Preparations are situational and raise brick risk
- No side deck, so there is no post-side plan
Critical choke points
- Searcher and starter density carries T1 consistency; losing the Kashtira Birth or searcher line leaves few alternatives (Inferred)
- Kashtira Extra Deck summon restriction conflicts with the Fusion and Link lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Triple Tactics Thrust or Dragon Shrine | A second Kashtira or Red-Eyes starter with a clearer turn-one line | Lowers the situational-card count and raises the starter hit rate (Inferred) |
| 2 | Ready Fusion | A Red-Eyes or Kashtira search/starter | Removes a 1000 LP cost card that has the Extra Deck restriction issue (Inferred) |
Evidence & confidence
- Verified: Legal status: 60 main, 15 extra, 0 side within Master Duel size rules [0,60]/[0,15]/[0,15]; Limited copies: Maxx C, One for One, Predaplant Verte Anaconda and Pressured Planet Wraitsoth at 1 copy each; Kashtira Unicorn Semi-Limited at 2 copies; Extra Deck breakdown: 6 Link, 5 Fusion, 3 Xyz, 1 Synchro; Exact-name purity 2.7% (2 of 75 archetype-tagged copies)
- Inferred: Starter consistency from hypergeometric odds (~0.91 searcher, ~0.86 core); Engine conflict from the Kashtira Extra Deck restriction; Going-second hand-trap coverage ~0.54
- Provisional: Meta Power (null) and D13 (50) pending a dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference (combos_evidence.total_combos = 0) No tournament link: archetype meta-share and pilot record are absent No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or unknown usage_statistics.in_this_deck flags appear to count only Main Deck copies: Kashtira Shangri-Ira, Kashtira Arise-Heart, Red-Eyes Flare Metal Dragon and others are listed in the deck's Extra Deck but flagged in_this_deck=false; the usage stats were not used for an Extra Deck read Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





