Kashtira Deck #765330 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Black Metal Dragon x3, Red-Eyes Black Meteor Dragon x3, Sorcerer of the Swamp x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (60)
- Black Metal Dragon x3
- Cosmo Queen the Queen of Prayers x2
- Kaitoptera x1
- Kashtira Fenrir x2
- Kashtira Ogre x1
- Kashtira Riseheart x2
- Kashtira Unicorn x2
- Maxx "C" x1
- Planet Pathfinder x1
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Black Meteor Dragon x3
- Red-Eyes Darkness Metal Dragon x2
- Sorcerer of the Swamp x3
- Tempest, Dragon Ruler of Storms x2
- The Winged Dragon of Ra - Sphere Mode x2
- Red-Eyes Black Flare Dragon x1
- Dark Magician x1
- Red-Eyes Black Dragon x2
- Ash Blossom & Joyous Spring x3
- Destrudo the Lost Dragon's Frisson x1
- Boot Sector Launch x1
- Dragon Ravine x1
- Dragon Shrine x2
- Kashtira Birth x2
- Kashtiratheosis x1
- One for One x1
- Polymerization x1
- Pressured Planet Wraitsoth x1
- Ready Fusion x2
- Red-Eyes Fusion x1
- The Gaze of Timaeus x1
- Triple Tactics Talent x2
- Triple Tactics Thrust x1
- Infinite Impermanence x3
- Kashtira Big Bang x1
- Kashtira Preparations x1
- Max Metalmorph x2
Extra Deck (15)
- Dark Magician of Destruction x1
- Horned Saurus x1
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Sanwitch x1
- Hieratic Seal of the Heavenly Spheres x1
- I:P Masquerena x1
- Linkuriboh x1
- Predaplant Verte Anaconda x1
- S:P Little Knight x1
- Striker Dragon x1
- Ancient Fairy Dragon x1
- Kashtira Arise-Heart x1
- Kashtira Shangri-Ira x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.6 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Kashtira Xyz boss (Shangri-Ira / Arise-Heart) or Red-Eyes / Fullmetal pressure, built on Kashtira searchers and banish-based interaction; Fusion boss (Dark Magician of Destruction, Master of Chaos, Red-Eyes Dark Dragoon) once Polymerization or Ready Fusion is live
- Turn 1 (going first): Search a Kashtira monster or Kashtira Birth, Normal Summon a Level 7 monster without Tribute, then Xyz or Fusion into a boss while holding Ash Blossom and Infinite Impermanence
- Turn 2 (going second): Use the six-card hand to present a hand trap (Ash Blossom, Maxx C, Infinite Impermanence) against the opponent's first summon, then rebuild a Kashtira board from the GY or banish with Kashtira Fenrir or Unicorn
- Recovery: Kashtira searchers (Fenrir, Unicorn, Ogre, Wraitsoth, Kashtiratheosis) and Red-Eyes searchers (Black Metal Dragon, Meteor Dragon) refill the hand; Kashtira Preparations and Kashtira Birth recur banished or GY Kashtira monsters
- After siding: Not applicable: this format has no sideboard in use (side_count 0), so there is no post-side plan to evaluate
Why it scores here
The deck is a Kashtira shell with a large off-archetype component: only 13 of 60 main-deck copies are named Kashtira, and Red-Eyes, Swamp, Metalmorph, Dragon Ravine and Dragon Ruler-adjacent cards pull in different directions. Its consistency is moderate: the Kashtira core group is open in a five-card hand only about 42% of the time, while the 22 searcher-text cards give roughly 91% at least one searcher in hand, so the deck usually finds something to do but often not its intended engine. Interaction is the stronger side of the system, with 7 hand traps, 9 negation-text cards, and 25 removal-text cards giving layered answers to the first summon and to the end board. Offensive closing power is good because the Xyz and Fusion bosses (Shangri-Ira, Arise-Heart, Fullmetal, Darkness Metal, Dark Magician of Destruction) carry 2800 to 3400 ATK. The score does not come from Kashtira being a popular archetype, from the average of the card scores, or from any recorded combo or win-rate data, because none exists for this deck. Median output and matchup fit remain unmeasured and are the largest reasons the band is wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Kashtira core card in 5-card opening hand) ~0.42; P(>=1 searcher in hand) ~0.91; 2-copy engine cards at ~0.16 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand-trap group P(>=1 in 6 cards going second) ~0.54; 37 distinct main-deck cards and 19 singletons raise brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from text: Shangri-Ira and Arise-Heart Xyz bosses plus Kashtira Big Bang banish lock (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median likely well below ceiling because the core is only 13 copies and the deck splits across several engines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Three independent starter families (Kashtira, Red-Eyes, Dragon searchers) plus 7 hand traps give multiple lines after a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher-heavy text (22 cards) and Kashtira Birth / Preparations recursion support refuelling; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Infinite Impermanence, Ash Blossom, Maxx C, Triple Tactics Talent, Kashtira Big Bang and Red-Eyes Black Fullmetal provide layered negation and banish (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Seven hand traps and three copies each of Ash and Impermanence cover going second; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 2800 to 3400 ATK bosses and Kashtira Big Bang pressure; direct-attack text on Kaitoptera and Horned Saurus (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main deck runs 60 cards with 17.3% exact-archetype purity and many one-off off-engine cards (Dragon Shrine, Ready Fusion, Polymerization) (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck mixes 6 Links, 5 Fusions, 3 Xyz and 1 Synchro, including Hieratic, Linkuriboh and Predaplant pieces with little Kashtira synergy (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 35 | No sideboard in use in this format; side adaptability cannot be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage stats show the core cards are standard (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Several multi-step lines (Metalmorph chain, Fusion, Xyz banish) and a broad decision tree; playable but demanding (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 54.6, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-4); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then context modifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.42 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 7 hand traps plus negation and banish text across the deck
- Strong Xyz and Fusion bosses with 2800 to 3400 ATK
- Dense searcher text (22 cards) gives high odds of a searcher in hand
Weaknesses
- Kashtira core is only 13 copies with 17.3% exact-archetype purity; the list reads as a toolbox rather than a focused engine
- Several Extra Deck and main-deck cards have little synergy with the core (Hieratic, Linkuriboh, Predaplant, Dragon Shrine)
- Kashtira Shangri-Ira and Arise-Heart need Kashtira materials the deck only partly supplies
- Limited and Semi-Limited copy exposure (Maxx C, One for One, Verte Anaconda, Wraitsoth, Unicorn)
Critical choke points
- Kashtira core group is open in a 5-card hand only about 42% of the time
- Single-copy staples (Maxx C, One for One, Wraitsoth) are unrecoverable if they are dead or banished
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dragon Shrine | A second Kashtira Preparations or a Kashtira Ogre-line engine card | Dragon Shrine is a one-off dead card outside the Dragon search lines and does not advance the Kashtira core |
| 2 | Hieratic Seal of the Heavenly Spheres | A Kashtira Xyz or Fusion booster | The Link and Hieratic pieces do not connect to the Kashtira core, so the Extra slot is better used for boss coverage |
Evidence & confidence
- Verified: Deck is legal: 60 main, 15 extra, 0 side within format size rules; Restricted cards are within their legal copy limits (Maxx C 1/1, One for One 1/1, Verte Anaconda 1/1, Wraitsoth 1/1, Unicorn 2/2); Kashtira core usage stats: Ash Blossom 100% inclusion, Fenrir 83% inclusion; S:P Little Knight 100% inclusion but absent from this list
- Observed: Composition counts: 13 exact-archetype copies, 17.3% purity; type spread and extra-deck breakdown
- Inferred: Core group open rate ~0.42 and searcher presence ~0.91 from hypergeometric estimates; Hand-trap presence going second ~0.54; Structural and functional read of engine conflicts and closing power from card text
- Provisional: Meta Power (null) and matchup fit: no dated metagame sample; Tournament reliability is estimated from consistency and interaction dimensions, not from match data
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup, or brick rate Meta Power is provisional without a dated metagame sample Master Duel side deck is not used in the list, so post-side performance cannot be assessed
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