Kashtira Deck #765330 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Black Metal Dragon x3, Red-Eyes Black Meteor Dragon x3, Sorcerer of the Swamp x3. Created Oct 13, 2026 by YGO Mod.

Deck Kashtira Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 17, 2026
49± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.6
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Kashtira Xyz boss (Shangri-Ira / Arise-Heart) or Red-Eyes / Fullmetal pressure, built on Kashtira searchers and banish-based interaction; Fusion boss (Dark Magician of Destruction, Master of Chaos, Red-Eyes Dark Dragoon) once Polymerization or Ready Fusion is live
  • Turn 1 (going first): Search a Kashtira monster or Kashtira Birth, Normal Summon a Level 7 monster without Tribute, then Xyz or Fusion into a boss while holding Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Use the six-card hand to present a hand trap (Ash Blossom, Maxx C, Infinite Impermanence) against the opponent's first summon, then rebuild a Kashtira board from the GY or banish with Kashtira Fenrir or Unicorn
  • Recovery: Kashtira searchers (Fenrir, Unicorn, Ogre, Wraitsoth, Kashtiratheosis) and Red-Eyes searchers (Black Metal Dragon, Meteor Dragon) refill the hand; Kashtira Preparations and Kashtira Birth recur banished or GY Kashtira monsters
  • After siding: Not applicable: this format has no sideboard in use (side_count 0), so there is no post-side plan to evaluate

Why it scores here

The deck is a Kashtira shell with a large off-archetype component: only 13 of 60 main-deck copies are named Kashtira, and Red-Eyes, Swamp, Metalmorph, Dragon Ravine and Dragon Ruler-adjacent cards pull in different directions. Its consistency is moderate: the Kashtira core group is open in a five-card hand only about 42% of the time, while the 22 searcher-text cards give roughly 91% at least one searcher in hand, so the deck usually finds something to do but often not its intended engine. Interaction is the stronger side of the system, with 7 hand traps, 9 negation-text cards, and 25 removal-text cards giving layered answers to the first summon and to the end board. Offensive closing power is good because the Xyz and Fusion bosses (Shangri-Ira, Arise-Heart, Fullmetal, Darkness Metal, Dark Magician of Destruction) carry 2800 to 3400 ATK. The score does not come from Kashtira being a popular archetype, from the average of the card scores, or from any recorded combo or win-rate data, because none exists for this deck. Median output and matchup fit remain unmeasured and are the largest reasons the band is wide.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Kashtira core card in 5-card opening hand) ~0.42; P(>=1 searcher in hand) ~0.91; 2-copy engine cards at ~0.16 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap group P(>=1 in 6 cards going second) ~0.54; 37 distinct main-deck cards and 19 singletons raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from text: Shangri-Ira and Arise-Heart Xyz bosses plus Kashtira Big Bang banish lock (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median likely well below ceiling because the core is only 13 copies and the deck splits across several engines (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Three independent starter families (Kashtira, Red-Eyes, Dragon searchers) plus 7 hand traps give multiple lines after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher-heavy text (22 cards) and Kashtira Birth / Preparations recursion support refuelling; no resource data (Inferred)
D7 End-Board & Interaction Quality 65 Infinite Impermanence, Ash Blossom, Maxx C, Triple Tactics Talent, Kashtira Big Bang and Red-Eyes Black Fullmetal provide layered negation and banish (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Seven hand traps and three copies each of Ash and Impermanence cover going second; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2800 to 3400 ATK bosses and Kashtira Big Bang pressure; direct-attack text on Kaitoptera and Horned Saurus (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Main deck runs 60 cards with 17.3% exact-archetype purity and many one-off off-engine cards (Dragon Shrine, Ready Fusion, Polymerization) (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck mixes 6 Links, 5 Fusions, 3 Xyz and 1 Synchro, including Hieratic, Linkuriboh and Predaplant pieces with little Kashtira synergy (Verified composition, Inferred use)
D12 Side Deck Adaptability 35 No sideboard in use in this format; side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats show the core cards are standard (Provisional)
D14 Pilotability & Error Tolerance 55 Several multi-step lines (Metalmorph chain, Fusion, Xyz banish) and a broad decision tree; playable but demanding (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 54.6, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-4); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then context modifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.42 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 7 hand traps plus negation and banish text across the deck
  • Strong Xyz and Fusion bosses with 2800 to 3400 ATK
  • Dense searcher text (22 cards) gives high odds of a searcher in hand

Weaknesses

  • Kashtira core is only 13 copies with 17.3% exact-archetype purity; the list reads as a toolbox rather than a focused engine
  • Several Extra Deck and main-deck cards have little synergy with the core (Hieratic, Linkuriboh, Predaplant, Dragon Shrine)
  • Kashtira Shangri-Ira and Arise-Heart need Kashtira materials the deck only partly supplies
  • Limited and Semi-Limited copy exposure (Maxx C, One for One, Verte Anaconda, Wraitsoth, Unicorn)

Critical choke points

  • Kashtira core group is open in a 5-card hand only about 42% of the time
  • Single-copy staples (Maxx C, One for One, Wraitsoth) are unrecoverable if they are dead or banished
Priority Remove Add Reason
1 Dragon Shrine A second Kashtira Preparations or a Kashtira Ogre-line engine card Dragon Shrine is a one-off dead card outside the Dragon search lines and does not advance the Kashtira core
2 Hieratic Seal of the Heavenly Spheres A Kashtira Xyz or Fusion booster The Link and Hieratic pieces do not connect to the Kashtira core, so the Extra slot is better used for boss coverage

Evidence & confidence

  • Verified: Deck is legal: 60 main, 15 extra, 0 side within format size rules; Restricted cards are within their legal copy limits (Maxx C 1/1, One for One 1/1, Verte Anaconda 1/1, Wraitsoth 1/1, Unicorn 2/2); Kashtira core usage stats: Ash Blossom 100% inclusion, Fenrir 83% inclusion; S:P Little Knight 100% inclusion but absent from this list
  • Observed: Composition counts: 13 exact-archetype copies, 17.3% purity; type spread and extra-deck breakdown
  • Inferred: Core group open rate ~0.42 and searcher presence ~0.91 from hypergeometric estimates; Hand-trap presence going second ~0.54; Structural and functional read of engine conflicts and closing power from card text
  • Provisional: Meta Power (null) and matchup fit: no dated metagame sample; Tournament reliability is estimated from consistency and interaction dimensions, not from match data
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup, or brick rate Meta Power is provisional without a dated metagame sample Master Duel side deck is not used in the list, so post-side performance cannot be assessed

More Master Duel Info

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Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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