Monarch Deck #765258 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, The Great Gallant Bandit x3. Created Oct 13, 2026 by YGO Mod.

Deck Monarch TCG

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 46
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 46
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Clown Crew and Monarch board presence closed by Zaborg the Mega Monarch, Clown Crew Biancaviso and Extra Deck boss monsters after hand-trap-protected turns; Recursive Clown Crew Ritual/Pendulum/Tribute value from Clown Crew Flair, Cappello and New Face
  • Turn 1 (going first): Open with Clown Crew Rehearsal or Upstart Goblin to find a Clown Crew Tribute Summon line, then Fydraulis Harmonia or Nibiru as a board-breaking follow-up (text-only inference)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Droll & Lock Bird through the opponent's first summon, then convert with Clown Crew Biancaviso or Zaborg (text-only inference)
  • Recovery: Mulcharmy Fuwalos and Purulia draw cards when the hand is larger than the opponent's; Clown Crew Flair and Cappello are searched and recycled through the GY (text-only inference)
  • After siding: Not evaluable: the deck has an empty Side Deck, so no post-side plan exists in the evidence

Why it scores here

This deck is scored as a connected Midrange system built around Clown Crew, Mulcharmy and generic hand traps, not as an average of its cards. Its opening reliability is reasonable: the archetype core group is almost always present in an opening hand, but the single-copy starters only reach about 25% per copy in a going-first 5-card hand, so the engine depends on several redundant starters. Its strongest feature is interaction: 13 hand traps, 11 negation-text cards and 26 removal-text cards give it a credible going-second plan. Ceiling and median output cannot be measured because no combo boards were supplied, so the combo dimensions rest on text reads only. The score is capped at 30 because the deck is Illegal: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, and the Side Deck is empty. Popularity and archetype usage did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Opening core group P(>=1 in 5) = 0.997 and 3-copy starter P = 0.25 per card; starters are spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 48 24 distinct main-deck cards with 28 generic cards and 13 hand traps; some hands will be redundant or dead (Inferred)
D3 Combo Conversion & Ceiling 42 No parseable boards; ceiling is inferred from card text only (Inferred)
D4 Combo Floor & Median Output 38 No parseable boards; median output unknown and assumed lower than the text ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent lines (Clown Crew, Mulcharmy draw, Cyclone) and hand-trap recursion, but no measured interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via GY and banish effects (Clown Crew Flair, Mulcharmy, Cappello) offsets heavy spending; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 13 hand traps, 11 negation-text cards and 26 removal-text cards; layering is text-based only (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps have P >= 0.82 of at least one in a 6-card hand, plus Zaborg and Nibiru board-breaking text (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing bodies are Clown Crew Biancaviso 2500 ATK and Zaborg 2800 ATK; Extra Deck boss monsters are present but no end-board data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 52 55 main cards, 24 distinct, only 2.9% exact Monarch naming; 68 off-archetype copies lower coherence (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across 10 distinct names covering Synchro, Link, Fusion and Xyz; flexibility is good but Extra access is not measured (Verified list, Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so no best-of-3 adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Clown Crew Tribute and Ritual lines with many hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 46, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit cap (-12); Empty Side Deck (-3). Final formula: Theoretical only. 0.80*Structural(51) + 0.20*TournamentReliability(40) = 48.8, plus modifiers -15 = 33.8, then capped at 30 because the deck is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 13 hand traps, 11 negation-text cards, 26 removal-text cards
  • Redundant Clown Crew starters (Rehearsal, Flair, Cappello, New Face, Finale) give multiple entry points
  • Extra Deck covers Synchro, Link, Fusion and Xyz without a single-card dependency

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is over the Semi-Limited copy limit
  • Empty Side Deck: no post-side adaptation
  • Low archetype purity (2.9% exact Monarch naming); 68 off-archetype copies
  • No combo data, so the ceiling and median cannot be measured

Critical choke points

  • Ash Blossom copy count must drop from 3 to 2 before the deck can be legal
  • Clown Crew Tribute and Ritual lines depend on a small number of Tribute Summon enablers
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring A legal non-copy-limited card (e.g. one Clown Crew or generic hand trap) Resolves the only violation so the deck can receive a normal score
2 None Side Deck of 15 cards (Monarch and Clown Crew sideboard options) The empty Side Deck removes all best-of-3 adaptation (D12 = 15)

Evidence & confidence

  • Verified: Main deck 55 cards and Extra Deck 15 cards are within the TCG size rules (40-60 main, 0-15 extra); Ash Blossom & Joyous Spring: 3 copies run, legal limit 2 (Semi-Limited); Side Deck is empty
  • Inferred: Opening-hand probabilities for starters and hand traps; Interaction and going-second quality from card text; Clown Crew Tribute and Ritual lines
  • Provisional: Meta Power is null; no dated metagame sample supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second and matchup results are unknown Evidence inconsistency: usage_statistics marks Clown Crew Meteor, Dristy, Diabolo, Fiends, Garura, Ferrijit, Packbit, TY-PHON, Malong and Ignister as in_this_deck=false, but the cards array lists them in the Extra Deck with copies, so core_present_pct (60) is likely understated and should be re-checked in preprocess.py Deck title is null and the archetype field says Monarch while most copies are Clown Crew or generic

More TCG Info

Monarch

Monarch Breakdown

 
 

 

 

 

 

 

 
 

 

 
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