Prophecy Deck #765206 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Griffoh x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (60)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x2
- Gandora-G the Dragon of Destruction x1
- Griffoh x3
- Lava Golem x2
- Magician's Rod x3
- Magicians' Souls x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x2
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- Light and Darkness Ritual x2
- Secret Village of the Spellcasters x3
- Shining Sarcophagus x1
- Soul Servant x1
- Spell Shattering Sword x1
- The Fallen & The Virtuous x2
- The Gaze of Timaeus x1
- Mind Shuffle x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Dark Magician of Destruction x2
- Red-Eyes Dark Dragoon x2
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Black Chaos, Black Luster Soldier, Lava Golem, Red-Eyes Dark Dragoon, Dark Magician of Destruction) backed by Dark Magician and Light and Darkness Ritual disruption; Link Monster and Fusion board development from Dark Magician and Magician's Rod card flow
- Turn 1 (going first): Dark Magician Girl or Magician's Rod or Dark Magical Curtain to find Dark Magical Circle or Shining Sarcophagus, then convert to a Ritual or Fusion boss; hold hand traps for the opponent's first interaction
- Turn 2 (going second): Hand traps (Droll and Lock Bird, Ghost Ogre and Snow Rabbit, Ghost Belle and Haunted Mansion, Ash Blossom) to slow the opponent, then Nibiru or Black Chaos to break a board
- Recovery: Magicians' Souls and Soul Servant draw and recycle Dark Magician and Spells from the GY; Dark Magical Circle and Magician's Rod refill the hand
- After siding: Not evaluable: the deck runs no side deck, so no post-side plan exists
Why it scores here
The deck is Illegal as built: three copies of Ash Blossom and three of Secret Village of the Spellcasters exceed their copy limits, so the score is capped and reported as theoretical and structural only. The structural read is that it reliably opens a Dark Magician or Magician's Rod starter (archetype-core group P(at least one in a 5-card hand) is about 0.91, Inferred) and has a strong interaction suite (12 hand traps, 9 negation-text cards, 21 removal-text cards). Its conversion ceiling is credible through Ritual and Fusion bosses at 3000 ATK, but no recorded boards exist, so median output is an Inferred estimate and is set low because the engines (Dark Magician, Light and Darkness Ritual, Magician, Prophecy, Link Cyberse) only partly cohere (exact archetype purity 5.3%). Secret Village also conflicts with the many Spell cards the engine needs, and the empty side deck leaves no best-of-3 plan. Popularity and archetype usage were not counted as power, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype-core group P(at least one in hand of 5) = 0.908; single 3-copy starters about 0.23 each; mixed engine lowers reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Redundant hand traps and draw/search cards help, but Lava Golem, Secret Village, and multiple Ritual-only pieces create dead or conditional hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Dark Magician Girl, Black Chaos, Shining Sarcophagus, and Gandora-G give a credible ceiling by card text; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable recorded boards; median is set low for engine fragmentation and Secret Village conflicts (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent entry points (Dark Magician Girl, Rod, Curtain, Circle, Soul Servant) and hand traps give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Magicians' Souls, Soul Servant, Dark Magical Circle, and Magician's Rod give draw and recursion (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 68 | Ash, Droll, Ghost Ogre, Ghost Belle, Nibiru, Harpie's Feather Duster, Called by the Grave, and Spell Shattering Sword give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Nibiru (3 copies) and Droll/Ghost hand traps can punish a going-second opponent board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Black Chaos, Black Luster Soldier, Lava Golem, and Red-Eyes Dark Dragoon reach 2500-3000 ATK; closing is strong when the engine lands (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Full 60-card main with 34 distinct cards and multiple sub-archetypes; 9 triples and 8 doubles make compaction weak (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | All 15 Extra slots used across Fusion 5, Link 9, Synchro 1; wide coverage but fragmented across sub-archetypes (Verified composition, Inferred efficiency) |
| D12 | Side Deck Adaptability | 10 | No side deck (0 cards); no best-of-3 adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype usage shows Prophecy core, but no dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple engines, Ritual-material shuffles, and many decision points raise error risk (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (structural only; deck is Illegal). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limits (-6); Engine conflicts (-4); No side deck (-2). Final formula: Illegal: theoretical structural-only. Uncapped 0.80*55 + 0.20*45 = 53, minus 12 modifiers = 41, capped to 35. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent entry through multiple 3-copy starters and archetype-core group
- Dense interaction: 12 hand traps, 9 negation-text, 21 removal-text cards
- Strong Extra Deck bosses at 2500 to 3000 ATK
- Redundant draw and recursion (Magicians' Souls, Soul Servant, Dark Magical Circle)
Weaknesses
- Illegal copy counts (Ash Blossom x3, Secret Village x3)
- Mixed sub-archetype engines lower cohesion (exact archetype purity 5.3%)
- Secret Village conflicts with the deck's Spell count
- No side deck and no best-of-3 plan
- No recorded combos to confirm median output
Critical choke points
- Secret Village of the Spellcasters (illegal copy count and Spell lock on own side)
- Dark Magician or Magician's Rod as the single entry for many lines
- Lava Golem needs opponent-field Tribute setup, a conditional line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Secret Village of the Spellcasters x2 | No replacement required; main 57 still meets the 40-60 size rule | Brings the copy limit to legal (1 copy) and removes a Spell lock that conflicts with the engine |
| 2 | Ash Blossom & Joyous Spring x1 | Optional non-restricted hand trap or a Spell-compatible starter | Brings Ash to its legal 2 copies |
| 3 | None | A 10-15 card side deck | Adds best-of-3 adaptability (D12 currently 10) |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0 against tcg size rules 40-60 / 0-15 / 0-15; Ash Blossom & Joyous Spring run 3 vs legal 2 (Semi-Limited); Secret Village of the Spellcasters run 3 vs legal 1 (Limited); Extra Deck: Fusion 5, Link 9, Synchro 1; Archetype purity: exact name 5.3%
- Observed: Archetype-standard core: 14 of 24 core cards present (58.3%) per usage statistics
- Inferred: P(at least one archetype-core card in hand of 5) = 0.908; P(at least one hand trap in hand of 6 going second) = 0.755; Engine coherence is mixed; median output is low-confidence; Going-second interaction is strong by card text
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: no meta-share or per-pilot record No win-rate telemetry for going-first, going-second, matchup, brick, or starter rates Meta Power provisional without a dated metagame sample No side deck, so post-side and best-of-3 cannot be evaluated
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