Dark Magician Deck #765205 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Black Chaos x3, Dark Magician Girl the Magician's Apprentice x3, Griffoh x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (60)
- Black Chaos x3
- Black Skull Dragon, the Archfiend of Unity x1
- Celtic Mystic x1
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x2
- Gandora-G the Dragon of Destruction x1
- Griffoh x3
- Lava Golem x2
- Magician's Rod x3
- Magicians' Souls x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x2
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- Light and Darkness Ritual x2
- Secret Village of the Spellcasters x3
- Shining Sarcophagus x1
- Soul Servant x1
- Spell Shattering Sword x1
- The Fallen & The Virtuous x2
- The Gaze of Timaeus x1
- Mind Shuffle x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Dark Magician of Destruction x2
- Red-Eyes Dark Dragoon x2
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Dark Magician / Black Chaos / Black Skull Dragon board pressure off a Dark Magician engine and Light and Darkness Ritual, with Dark Magician Girl and Magician's Rod as the opening engine (Inferred); Red-Eyes Dark Dragoon, Dark Magician of Destruction and Ecclesia (absent from the list; Extra Deck is link/fusion-heavy with 5 Fusion, 9 Link, 1 Synchro)
- Turn 1 (going first): Open Dark Magician Girl or Magician's Rod, search a Dark Magician-named spell or trap with Dark Magical Curtain or Magicians' Souls, then extend into a Ritual or Link line (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Belle and Ghost Ogre to break the opponent's first turn, then rebuild through Mulcharmy Fuwalos and Magicians' Souls (Inferred)
- Recovery: Recycle through Soul Servant, Magicians' Souls and Mulcharmy Fuwalos to redraw and rebuild the engine after a hand-trap or board wipe (Inferred)
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan (Verified from composition)
Why it scores here
The deck is scored as a system: its Dark Magician core (17 copies, P(at least one in a 5-card opening hand) about 0.82) gives a reasonable chance of a live starter, and the 12 hand traps and 9 negation-text cards give it several ways to continue through disruption. Output is undocumented: no combo boards were supplied, so the ceiling and median reads come from card text and are Inferred, not measured. The deck has no Side Deck, which holds its post-side score to 15, and about 45 points of pilotability come from a multi-engine, hand-trap-heavy build that is hard to execute. Popularity of the archetype did not earn points, and card scores were not averaged. Because the list is Illegal (Ash Blossom at 3 copies against a limit of 2, Secret Village at 3 against a limit of 1), the pre-cap structural score of about 54 is capped to 35 as a theoretical-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one starter in 5 cards) about 0.82 for the 17-copy archetype core; two-card bootstrap via Dark Magician Girl, Magician's Rod and Dark Magical Curtain (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 12 hand traps and 19 searcher-text cards give many functional hands, but Dark Magician-specific hands and 0-level bricks remain common (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; Black Chaos and Light and Darkness Ritual suggest a strong ceiling from text only (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards; median output is unmeasured and is held near neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Several independent hand-trap and search lines (Ash Blossom, Droll & Lock Bird, Ghost Belle, Ghost Ogre, Nibiru) give redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy Fuwalos, Magicians' Souls and Soul Servant provide draw and recursion; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Ghost Belle, Harpie's Feather Duster, Called by the Grave and Spell Shattering Sword give layered interaction; no measured density (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Droll & Lock Bird, Called by the Grave and Ash Blossom slow a going-second opponent, but no going-second split is available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Black Chaos (3000 ATK), Black Skull Dragon (3200) and Dark Magician (2500) give a real finishing board; no end-board or win-rate data (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 60 main-deck cards with 34 distinct names and 17 singletons; the deck is broad, with 14 tech-tagged cards diluting the engine (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots: 5 Fusion, 9 Link and 1 Synchro, with several link engines mandatory and mixed sub-archetypes (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is present, so post-side adaptability is effectively absent (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage is only a context signal (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-engine, hand-trap-heavy play with Ritual and Link sequencing needs many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange 100 (secondary Toolbox noted, not blended). Structural ≈ 56, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 53.8, then modifiers (-10) gives 44; capped to 35 because the list is Illegal (theoretical-only read)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dark Magician engine with broad searcher text (19 searcher-tagged cards)
- Dense hand-trap package (12 hand traps) gives several answers to going-second disruption
- Real finishers in Black Chaos and Black Skull Dragon
Weaknesses
- Illegal copy counts on Ash Blossom and Secret Village
- No Side Deck
- Low archetype purity (13.3%) across Light and Darkness Ritual, Dark Magician, generic and other sub-archetypes
Critical choke points
- Dark Magician Girl / Magician's Rod opening engine: a dead opening hand without a starter is common
- Light and Darkness Ritual requires Ritual material that the list may not reliably assemble
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 2 copies of Secret Village of the Spellcasters | Legal-copy replacements that fill the same hand-trap or field-control role | Restores legality so the deck can receive a normal score |
| 2 | Lowest-impact tech card | One Side Deck slot (up to 15 cards) covering the top matchups | Gives the deck a post-side plan, which is currently absent |
Evidence & confidence
- Verified: Legality: Ash Blossom at 3 copies exceeds the Semi-Limited limit of 2; Secret Village at 3 exceeds the Limited limit of 1; Main 60, Extra 15, Side 0 counts and the composition breakdown; Card text for hand traps, searchers and removal
- Observed: Archetype usage: Dark Magician core cards appear in 50% or more of archetype lists (CardUsageStat)
- Inferred: Starter consistency (0.8237 for the core group) and brick risk; Going-first and going-second plans from card text; Combo ceiling and median, from text only
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first, going-second, matchup, brick or starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No guides attached for the archetype
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