Wind Deck #765177 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. All-Seeing Harvey x3, Amazing Dealer x3, Fazuzu the King of Mythical Wind Beasts x3 - Skill: Turbo Destiny Draw. Created Oct 13, 2026 by YGO Mod.

Deck Wind Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/13/2026

Turbo Destiny Draw
 
 


Official AI Deck Power Analysis
TempoConfidence: LowEvaluated Oct 17, 2026
40± 12/ 100
Power Score
Structural 39
Reliability 40
Going First 40
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 39.4
Going First 40
Going Second 36
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Tempo
  • Secondary strategies: Combo
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Swarm the board quickly with the Wind/Air Formula engine and convert the resulting board into pressure (Inferred from the linked guide's description; no recorded boards to confirm); Unverified; the deck has no recorded combo lines and no resolved card text beyond one Skill Card
  • Turn 1 (going first): Turn 1 needs a starter from one of the three-copy cards, which is only about 43% likely in a 5-card opening hand (Inferred)
  • Turn 2 (going second): Six-card hand gives about 50% odds of at least one three-copy card; no interaction is identified in the list (Inferred)
  • Recovery: Not determinable: no recursion or float text is confirmed in the resolved cards
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

The deck's score comes from how it is built as a system, not from averaging card scores: 30 Main Deck cards, 15 distinct cards, and all copies legal and Unlimited. Those figures support a compact, coherent list (D10 60). Starter access is weak, though: the best three-copy cards appear in a 5-card opening hand only about 43% of the time, and no combo line has been recorded (D1 38, D3 35). Interaction, going-second board-breaking, and side-deck adaptability are not visible in the list, so those scores stay low. Archetype popularity earned no points, since 100% core inclusion only shows the list is standard and real. Most card identities are unresolved (14 of 15 passcodes), so this score is provisional and carries a wide band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 38 P(≥1 three-copy starter in 5-card hand) ≈ 0.43; no starter identified because 14 of 15 passcodes are unresolved (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Copy histogram 6×1, 3×2, 6×3 gives a moderate brick risk; no brick or garnet text confirmed (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards; guide describes a fast swarm line, unverified (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 40 No independent second line or recursion text confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 45 Guide says the engine gathers resources each turn, but card text is unresolved (Inferred)
D7 End-Board & Interaction Quality 30 No hand traps, floodgates, or negation identified in role tags (Verified flags, all zero)
D8 Going-Second & Board-Breaking Power 30 No going-second removal or board-breaker text identified (Verified flags, all zero)
D9 Offensive Pressure & Closing Power 40 No end-board ATK or boss data available (Provisional)
D10 Main Deck Efficiency & Flexibility 60 30 cards at the minimum size with 15 distinct; compact and coherent (Verified)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel has no Extra Deck; neutral score (Verified)
D12 Side Deck Adaptability 35 No side deck registered (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 50 Engine complexity unknown without combo examples (Provisional)

How the score was computed

Strategy profile: Balanced (default; strategy not confirmed). Structural ≈ 39.4, Going First ≈ 40, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*39.4 + 0.20*40 = 39.5, rounded to 40

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 30-card list with 15 distinct cards, all Unlimited and legal
  • Standard archetype core: all 15 cards are in the usual core at 100% inclusion

Weaknesses

  • 14 of 15 passcodes are unresolved, so the list cannot be checked card by card
  • No identified interaction, hand traps, or floodgates
  • No side deck

Critical choke points

  • Turn-1 starter depends on three-copy cards with about 43% opening-hand odds
Priority Remove Add Reason
1 None until card data is resolved None until card data is resolved Re-evaluate after resolving the 14 unresolved passcodes; any change now would be a guess

Evidence & confidence

  • Verified: Legal with warning; 30 Main, 0 Extra, 0 Side; all copies Unlimited; 15 distinct cards; 100% core inclusion; Contract: Fabled is the only resolved card
  • Inferred: Starter access and brick estimates from hypergeometric draws; Swarm and resource-gain plan from the linked guide
  • Provisional: Meta Power and format fit (no dated meta sample)
  • Data gaps: 14 passcode(s) in CardIDList could not be resolved to a card (counted as main) No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No side deck and no win-rate telemetry Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Wind

Wind Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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