Wind Deck Breakdown

Main Deck

 Rarity
Mecha Umbretta
 Rarity
Mecha Umbretta
 Rarity
Mecha Umbretta
WIND 3
Mecha Umbretta
  • ATK:

  • 1200

  • DEF:

  • 400


[REQUIREMENT] You Normal Summoned this card this turn and have a face-up WIND Attribute Normal Monster on your field. [EFFECT] Add 1 "Following World" from your Graveyard to your hand.

 Rarity
Air Formula Eagle
 Rarity
Air Formula Eagle
 Rarity
Air Formula Eagle
WIND 7
Air Formula Eagle
  • ATK:

  • 2300

  • DEF:

  • 1800


[REQUIREMENT] You have 3 or more WIND Attribute Normal Monsters in your Graveyard. [EFFECT] Special Summon 1 WIND Attribute Normal Monster from your hand to your field face-up, then you can Special Summon 1 Level 6 or lower WIND Attribute Normal Monster from your Graveyard to your field face-up.

 Rarity
Cyber Falcon
 Rarity
Cyber Falcon
 Rarity
Cyber Falcon
WIND 4
Cyber Falcon
  • ATK:

  • 1400

  • DEF:

  • 1200


A jet-powered hawk that travels at the speed of sound. (This card is not treated as a "Cyber" card.)

 Rarity
Cyber-Tech Alligator
 Rarity
Cyber-Tech Alligator
 Rarity
Cyber-Tech Alligator
WIND 5
Cyber-Tech Alligator
  • ATK:

  • 2500

  • DEF:

  • 1600


Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.

 Rarity
Milky Wave Neo
 Rarity
Milky Wave Neo
 Rarity
Milky Wave Neo
WIND 7
Milky Wave Neo
  • ATK:

  • 2500

  • DEF:

  • 1000


A new galactic warrior born from the river of stars, the Milky Way. He fights by gathering massive energy from the Stars. Gyanaari Du Zuwaai!

 Rarity
Ophiclaymore the Music Princess
 Rarity
Ophiclaymore the Music Princess
 Rarity
Ophiclaymore the Music Princess
WIND 6
Ophiclaymore the Music Princess
  • ATK:

  • 2100

  • DEF:

  • 400


The veteran of the band. She provides her allies with resounding support. The impressive progress of the young Tubardiche gives her hope for the future.

R Rarity
Barrage of Steel
R Rarity
Barrage of Steel
R Rarity
Barrage of Steel
Spell Normal
Barrage of Steel

    [REQUIREMENT] You have a face-up Machine Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.

     Rarity
    Curse of the Rising Light
     Rarity
    Curse of the Rising Light
     Rarity
    Curse of the Rising Light
    Spell Normal
    Curse of the Rising Light

      [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.

       Rarity
      Following World
       Rarity
      Following World
       Rarity
      Following World
      Spell Field
      Following World

        [REQUIREMENT] None [EFFECT] While this card is face-up in the Field Zone, face-up WIND Attribute Normal Monsters on the field gain 500 ATK.

         Rarity
        Pot of Greed
         Rarity
        Pot of Greed
         Rarity
        Pot of Greed
        Spell Normal
        Pot of Greed

          [REQUIREMENT] None [EFFECT] Draw 2 cards.

          UR Rarity
          Secret Order
          UR Rarity
          Secret Order
          UR Rarity
          Secret Order
          Spell Normal
          Secret Order

            [REQUIREMENT] None [EFFECT] Special Summon 1 Level 7 Normal Monster from your hand or Graveyard face-up to your field. This turn, the monster Special Summoned by this effect gains 700 ATK, and cannot be destroyed by an opponent's Trap Card effects.

            SR Rarity
            Talismanic Seal Array
            SR Rarity
            Talismanic Seal Array
            SR Rarity
            Talismanic Seal Array
            Spell Normal
            Talismanic Seal Array

              [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.

               Rarity
              Star Protector's Protection
               Rarity
              Star Protector's Protection
               Rarity
              Star Protector's Protection
              Trap Normal
              Star Protector's Protection

                [REQUIREMENT] When your opponent draws a card during their turn, or when your opponent Normal or Special Summons a monster during their turn, send 1 monster from your field to the Graveyard. [EFFECT] This turn, your opponent can only declare an attack once. Also, you can take control of 1 face-up Level 9 or higher Magical Knight Type Fusion Monster with 3000 original ATK on your opponent's field.

                 Rarity
                Trap Hole
                 Rarity
                Trap Hole
                 Rarity
                Trap Hole
                Trap Normal
                Trap Hole

                  [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.

                  Popular Skills

                  Air Formula Accelerator: 100%
                  Air Formula Accelerator

                  Need 26 UR

                   Rarity
                  Mecha Umbretta3 card
                   Rarity
                  Air Formula Eagle3 card
                   Rarity
                  Cyber Falcon3 card
                   Rarity
                  Cyber-Tech Alligator1 card
                   Rarity
                  Milky Wave Neo3 card
                   Rarity
                  Ophiclaymore the Music Princess2 card
                   Rarity
                  Curse of the Rising Light2 card
                   Rarity
                  Following World1 card
                   Rarity
                  Pot of Greed1 card
                  UR Rarity
                  Secret Order3 card
                   Rarity
                  Star Protector's Protection3 card
                   Rarity
                  Trap Hole1 card

                  Main: 30

                   Rarity
                   Rarity
                  3 cardMecha Umbretta
                   Rarity
                   Rarity
                  3 cardMecha Umbretta
                  Mecha Umbretta
                  WIND 3
                  Mecha Umbretta
                  • ATK:

                  • 1200

                  • DEF:

                  • 400


                  [REQUIREMENT] You Normal Summoned this card this turn and have a face-up WIND Attribute Normal Monster on your field. [EFFECT] Add 1 "Following World" from your Graveyard to your hand.


                   Rarity
                   Rarity
                  3 cardAir Formula Eagle
                   Rarity
                   Rarity
                  3 cardAir Formula Eagle
                  Air Formula Eagle
                  WIND 7
                  Air Formula Eagle
                  • ATK:

                  • 2300

                  • DEF:

                  • 1800


                  [REQUIREMENT] You have 3 or more WIND Attribute Normal Monsters in your Graveyard. [EFFECT] Special Summon 1 WIND Attribute Normal Monster from your hand to your field face-up, then you can Special Summon 1 Level 6 or lower WIND Attribute Normal Monster from your Graveyard to your field face-up.


                   Rarity
                   Rarity
                  3 cardCyber Falcon
                   Rarity
                   Rarity
                  3 cardCyber Falcon
                  Cyber Falcon
                  WIND 4
                  Cyber Falcon
                  • ATK:

                  • 1400

                  • DEF:

                  • 1200


                  A jet-powered hawk that travels at the speed of sound. (This card is not treated as a "Cyber" card.)


                   Rarity
                   Rarity
                  1 cardCyber-Tech Alligator
                   Rarity
                   Rarity
                  1 cardCyber-Tech Alligator
                  Cyber-Tech Alligator
                  WIND 5
                  Cyber-Tech Alligator
                  • ATK:

                  • 2500

                  • DEF:

                  • 1600


                  Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.


                   Rarity
                   Rarity
                  3 cardMilky Wave Neo
                   Rarity
                   Rarity
                  3 cardMilky Wave Neo
                  Milky Wave Neo
                  WIND 7
                  Milky Wave Neo
                  • ATK:

                  • 2500

                  • DEF:

                  • 1000


                  A new galactic warrior born from the river of stars, the Milky Way. He fights by gathering massive energy from the Stars. Gyanaari Du Zuwaai!


                   Rarity
                   Rarity
                  2 cardOphiclaymore the Music Princess
                   Rarity
                   Rarity
                  2 cardOphiclaymore the Music Princess
                  Ophiclaymore the Music Princess
                  WIND 6
                  Ophiclaymore the Music Princess
                  • ATK:

                  • 2100

                  • DEF:

                  • 400


                  The veteran of the band. She provides her allies with resounding support. The impressive progress of the young Tubardiche gives her hope for the future.


                   Rarity
                  R Rarity
                  2 cardBarrage of Steel
                   Rarity
                  R Rarity
                  2 cardBarrage of Steel
                  Barrage of Steel
                  Spell Normal
                  Barrage of Steel

                    [REQUIREMENT] You have a face-up Machine Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


                     Rarity
                     Rarity
                    2 cardCurse of the Rising Light
                     Rarity
                     Rarity
                    2 cardCurse of the Rising Light
                    Curse of the Rising Light
                    Spell Normal
                    Curse of the Rising Light

                      [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.


                       Rarity
                       Rarity
                      1 cardFollowing World
                       Rarity
                       Rarity
                      1 cardFollowing World
                      Following World
                      Spell Field
                      Following World

                        [REQUIREMENT] None [EFFECT] While this card is face-up in the Field Zone, face-up WIND Attribute Normal Monsters on the field gain 500 ATK.


                         Rarity
                         Rarity
                        1 cardPot of Greed
                         Rarity
                         Rarity
                        1 cardPot of Greed
                        Pot of Greed
                        Spell Normal
                        Pot of Greed

                          [REQUIREMENT] None [EFFECT] Draw 2 cards.


                           Rarity
                          UR Rarity
                          3 cardSecret Order
                           Rarity
                          UR Rarity
                          3 cardSecret Order
                          Secret Order
                          Spell Normal
                          Secret Order

                            [REQUIREMENT] None [EFFECT] Special Summon 1 Level 7 Normal Monster from your hand or Graveyard face-up to your field. This turn, the monster Special Summoned by this effect gains 700 ATK, and cannot be destroyed by an opponent's Trap Card effects.


                             Rarity
                            SR Rarity
                            2 cardTalismanic Seal Array
                             Rarity
                            SR Rarity
                            2 cardTalismanic Seal Array
                            Talismanic Seal Array
                            Spell Normal
                            Talismanic Seal Array

                              [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


                               Rarity
                               Rarity
                              3 cardStar Protector's Protection
                               Rarity
                               Rarity
                              3 cardStar Protector's Protection
                              Star Protector's Protection
                              Trap Normal
                              Star Protector's Protection

                                [REQUIREMENT] When your opponent draws a card during their turn, or when your opponent Normal or Special Summons a monster during their turn, send 1 monster from your field to the Graveyard. [EFFECT] This turn, your opponent can only declare an attack once. Also, you can take control of 1 face-up Level 9 or higher Magical Knight Type Fusion Monster with 3000 original ATK on your opponent's field.


                                 Rarity
                                 Rarity
                                1 cardTrap Hole
                                 Rarity
                                 Rarity
                                1 cardTrap Hole
                                Trap Hole
                                Trap Normal
                                Trap Hole

                                  [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.


                                  rush-duel-sevens
                                  Wind
                                  5







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