Wind Deck Breakdown
Main Deck

x3 in 100%

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WIND
3Mecha Umbretta
ATK:
1200
DEF:
400
[REQUIREMENT] You Normal Summoned this card this turn and have a face-up WIND Attribute Normal Monster on your field. [EFFECT] Add 1 "Following World" from your Graveyard to your hand.

x3 in 100%

x3 in 100%


WIND
7Air Formula Eagle
ATK:
2300
DEF:
1800
[REQUIREMENT] You have 3 or more WIND Attribute Normal Monsters in your Graveyard. [EFFECT] Special Summon 1 WIND Attribute Normal Monster from your hand to your field face-up, then you can Special Summon 1 Level 6 or lower WIND Attribute Normal Monster from your Graveyard to your field face-up.

x3 in 100%

x3 in 100%


WIND
4Cyber Falcon
ATK:
1400
DEF:
1200
A jet-powered hawk that travels at the speed of sound. (This card is not treated as a "Cyber" card.)

x1 in 100%

x1 in 100%


WIND
5Cyber-Tech Alligator
ATK:
2500
DEF:
1600
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.

x3 in 100%

x3 in 100%


WIND
7Milky Wave Neo
ATK:
2500
DEF:
1000
A new galactic warrior born from the river of stars, the Milky Way. He fights by gathering massive energy from the Stars. Gyanaari Du Zuwaai!

x2 in 100%

x2 in 100%


WIND
6Ophiclaymore the Music Princess
ATK:
2100
DEF:
400
The veteran of the band. She provides her allies with resounding support. The impressive progress of the young Tubardiche gives her hope for the future.

x2 in 100%

x2 in 100%


Spell
NormalBarrage of Steel
[REQUIREMENT] You have a face-up Machine Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.

x2 in 100%

x2 in 100%


Spell
NormalCurse of the Rising Light
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.

x1 in 100%

x1 in 100%


Spell
FieldFollowing World
[REQUIREMENT] None [EFFECT] While this card is face-up in the Field Zone, face-up WIND Attribute Normal Monsters on the field gain 500 ATK.

x3 in 100%

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Spell
NormalSecret Order
[REQUIREMENT] None [EFFECT] Special Summon 1 Level 7 Normal Monster from your hand or Graveyard face-up to your field. This turn, the monster Special Summoned by this effect gains 700 ATK, and cannot be destroyed by an opponent's Trap Card effects.

x2 in 100%

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Spell
NormalTalismanic Seal Array
[REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.

x3 in 100%

x3 in 100%


Trap
NormalStar Protector's Protection
[REQUIREMENT] When your opponent draws a card during their turn, or when your opponent Normal or Special Summons a monster during their turn, send 1 monster from your field to the Graveyard. [EFFECT] This turn, your opponent can only declare an attack once. Also, you can take control of 1 face-up Level 9 or higher Magical Knight Type Fusion Monster with 3000 original ATK on your opponent's field.

x1 in 100%

x1 in 100%


Trap
NormalTrap Hole
[REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.
Popular Skills
Air Formula Accelerator: 100%
Air Formula Accelerator
Main: 30









WIND
7Air Formula Eagle
ATK:
2300
DEF:
1800
[REQUIREMENT] You have 3 or more WIND Attribute Normal Monsters in your Graveyard. [EFFECT] Special Summon 1 WIND Attribute Normal Monster from your hand to your field face-up, then you can Special Summon 1 Level 6 or lower WIND Attribute Normal Monster from your Graveyard to your field face-up.









Spell
NormalCurse of the Rising Light
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.









Trap
NormalStar Protector's Protection
[REQUIREMENT] When your opponent draws a card during their turn, or when your opponent Normal or Special Summons a monster during their turn, send 1 monster from your field to the Graveyard. [EFFECT] This turn, your opponent can only declare an attack once. Also, you can take control of 1 face-up Level 9 or higher Magical Knight Type Fusion Monster with 3000 original ATK on your opponent's field.








