Dark Magician Deck #765155 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Timaeus the United Dragon x3, Illusion of Chaos x3, Preparation of Rites x3 - Skill: The Eye of the United Dragon. Created Oct 13, 2026 by YGO Mod.

Deck Dark Magician Duel Links

Created by: YGO Mod (20517634)

Created On: 10/13/2026

The Eye of the United Dragon
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
57± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59.5
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra-Deck boss (Dark Paladin, Dark Magician of Destruction, Master of Chaos, Red-Eyes Dark Dragoon, Super Starslayer TY-PHON) established off a Dark Magician / Magician's Souls / Magicians' Combination engine; Dark Magician (2500 ATK) and Dark Magician Girl as direct beaters once the board is cleared with Dark Magic Attack or Secrets of Dark Magic
  • Turn 1 (going first): Search with Preparation of Rites, Dark Magical Circle or Timaeus, Normal Summon Dark Magician or Evolsaur Lios, then Fusion/Xyz into a Dark Magician boss
  • Turn 2 (going second): Hold Droll & Lock Bird and Magicians' Combination, respond to the opponent's first activation, then rebuild through Soul Servant and Magicians' Souls draw
  • Recovery: Magicians' Souls draws and Soul Servant recursion refill the hand; Dark Magical Circle and Preparation of Rites re-find the engine
  • After siding: Not applicable: the list runs 0 side cards in a format where side-deck construction is not a standard step

Why it scores here

The deck reliably opens a functional plan because 17 archetype-core copies and 10 searcher-text cards give a 0.99 chance of at least one core card in the opening five and about 0.89 for at least one searcher, and the list runs the full 30-card Main Deck limit. Its conversion depends on a Dark Magician engine that feeds a broad Extra Deck of Fusion, Xyz and Link bosses, giving it a high ceiling, but the lack of any recorded boards means its typical output is inferred from card text rather than observed. Continuation after disruption is supported by two hand traps, four negation-text cards, Magicians' Combination, and recursion through Soul Servant and Magicians' Souls, while sub-archetypes such as Evol, Chaos, Prophecy, Timaeus and Diabellstar compete for slots and weaken the engine's coherence. Popularity and archetype share did not earn points, and no card scores were averaged into the deck score; the 57 reflects consistency, a plausible ceiling and interaction on the system, with Low confidence because there are no combos, no tournament link and no win-rate telemetry.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 searcher in opening 5) ≈ 0.89 and P(>=1 archetype-core card) ≈ 0.99; both from the hypergeometric draw table (Inferred)
D2 Opening-Hand Quality & Brick Management 55 19 distinct Main Deck cards with several sub-archetypes (Evol, Chaos, Prophecy, Timaeus, Diabellstar) and only 10 exact-name Dark Magician cards, so some hands are conflicting or dead (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling inferred from text: Dark Magician plus Fusion/Xyz/Link bosses with negation and removal text; no recorded boards exist to measure it (Inferred)
D4 Combo Floor & Median Output 52 Median cannot be measured because combos_evidence has zero parseable boards; placed near neutral, with the Dark Magician core supporting a repeatable floor (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two hand traps, four negation-text cards and Magicians' Combination give several independent answers, while the Dark Magician line is largely single-route (Inferred)
D6 Resource Economy, Recovery & Grind 62 Magicians' Souls draws, Soul Servant recursion and Dark Magical Circle re-find cards from the Deck and GY (Inferred from card text)
D7 End-Board & Interaction Quality 60 Eight removal-text cards plus negation via Magicians' Combination, Droll & Lock Bird and Evolzar Dolkka give broad but mostly single-use interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Only one Dark Magic Attack, two Droll & Lock Birds and Magicians' Combination for going-second board breaking; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Closers include Dark Paladin (2900 ATK), TY-PHON (2900), Red-Eyes Dark Dragoon (3000) and Master of Chaos (3000), though Dark Magician of Destruction and Master of Chaos are not both in the list (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 30 Main Deck cards at the format maximum, 11 singletons and a 19-distinct count; the spread of sub-archetypes limits coherence, so efficiency is moderate (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 65 All 9 Extra slots are used across Fusion, Xyz and Link with diverse access routes, but several bosses need different materials (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 30 No side deck is run and no post-side data exists; scored low and Provisional
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample is supplied; Provisional, and Abyss Dweller at Limited 1 is legal at its single copy (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion/Xyz/Link sequencing and several sub-archetype decision points raise the pilot burden (Inferred)

How the score was computed

Strategy profile: primary Combo, secondary Midrange (disclosed only; no blend applied to weights). Structural ≈ 59.5, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-2); banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*59.5 + 0.20*55 = 58.6, then -2 context modifiers = 56.6, rounded to 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density (17 copies) makes a starter in the opening hand almost certain
  • Broad Extra Deck coverage across Fusion, Xyz and Link with diverse boss options
  • Multiple recursion and draw routes (Magicians' Souls, Soul Servant, Dark Magical Circle) sustain card flow
  • Full 30-card Main Deck and full 9-card Extra Deck use the format limits efficiently

Weaknesses

  • Low exact-name purity (25.6%) means sub-archetype cards compete for the same hand space
  • No recorded boards, so the combo ceiling and median cannot be verified
  • No side deck and no post-side plan
  • Heavy reliance on the Dark Magician line for conversion

Critical choke points

  • Dark Magician (or Magician's Souls into Dark Magician) must survive a going-second negate or removal to convert
  • Several bosses need specific materials, so one failed Extra Deck summon can stall the turn
Priority Remove Add Reason
1 Evolsaur Lios x2 Dark Magician x1 or Magician's Combination copy The Evol sub-archetype is off-engine; removing it raises exact-name Dark Magician purity and reduces hand conflicts
2 Evoltile Megachirella x1 Dark Magician Girl x1 or a second Dark Magic Attack-style removal Evoltile needs Reptile/Dinosaur support the deck does not build around; a Dark Magician-line card improves consistency

Evidence & confidence

  • Verified: Deck is legal at 30 Main and 9 Extra with 0 Side under the duel-links ban field; Abyss Dweller is Limited and run at its single legal copy; Archetype-core group (17 copies) and searcher group (10 copies) counts; Dark Magician sub-archetype spread and exact-name purity 25.6%
  • Observed: Usage statistics: core-card presence 52.4% of the listed core cards, with Dark Magician-line staples such as The Gaze of Timaeus and Dark Magician Girl present
  • Inferred: P(>=1 searcher in opening 5) ≈ 0.89 and P(>=1 core card) ≈ 0.99 from hypergeometric draw odds; Combo ceiling and boss conversion from card text only; Brick rate and engine-conflict penalty from sub-archetype spread; Going-second interaction read from hand-trap and negation text
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit (D13) and side adaptability (D12) are provisional
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample No side deck data and no post-side evidence

More Duel Links Info

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