Marincess Deck #765154 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Effect Veiler x3, Forbidden Droplet x3 - Skill: Deep Blue of the Mother Ocean. Created Oct 13, 2026 by YGO Mod.

Deck Marincess Duel Links

Created by: YGO Mod (20517634)

Created On: 10/13/2026

Deep Blue of the Mother Ocean
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
60± 7/ 100
Power Score
Structural 64
Reliability 58
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.5
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-4 WATER beaters (Wonder Heart, Great Bubble Reef, Aqua Argonaut) built from Marincess monsters and recovered from the Graveyard (Inferred from card text; no recorded boards); Battle Ocean ATK boost and Link Summon pressure on an established board (Inferred)
  • Turn 1 (going first): Normal Summon a Marincess monster (Pascalus, Blue Tang, Fuwalos) and use search and summon effects toward a Link Summon; keep Droll and Veiler up as hand traps (Inferred)
  • Turn 2 (going second): Use the six-card hand traps (Droll, Veiler, Crown Tail) and Forbidden Droplet to disrupt the opponent's board, then rebuild through Graveyard recursion (Inferred)
  • Recovery: Recover Graveyard Marincess monsters through Basilalima, Mandarin, Sea Horse and Dive, which stack Graveyard-triggered summons (Inferred)
  • After siding: Not applicable: Duel Links has no Side Deck (side_count 0)

Why it scores here

The deck reliably opens a Marincess monster and has a strong 99 percent chance of at least one archetype card in the opening hand, though a 6-card hand of situational cards (Droplet, Wave, Battle Ocean, Spiritualism) is a real brick risk. Its strongest scores come from interaction density (negation text, 6 hand traps, 8 removal-text cards) and Graveyard recursion through Basilalima, Mandarin and Dive, which lets it keep rebuilding after disruption. Its ceiling is a Link-4 board with 2400 to 2600 ATK beaters, but no recorded boards exist, so conversion and median output are text-based inference only. Popularity and the archetype usage stat (52 percent core present) confirm the list is accessible, but they did not earn points by themselves; the score comes from the deck as a system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one archetype card in opening 5) about 0.99; P(at least one archetype monster Normal Summonable) not computed; 3-copy staples dilute the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 55 17 of 30 Main cards are situational (Droplet, Wave, Battle Ocean, Droll, Veiler, Spiritualism), so reactive hands are common (Inferred)
D3 Combo Conversion & Ceiling 62 Link-4 beaters with attack-lock and battle-protection text suggest a high ceiling, but no combo boards were supplied (Inferred, low data)
D4 Combo Floor & Median Output 52 No recorded board median or distribution exists; floor is unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Two hand traps, Graveyard recursion (Basilalima, Mandarin, Sea Horse) and Crown Tail hand-trap summon give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 72 Four searcher-text cards and multiple Graveyard summon effects recover resources well (Inferred from card text)
D7 End-Board & Interaction Quality 74 11 negation-text cards, 6 hand traps and 8 removal-text cards give dense interaction (Inferred from card text flags)
D8 Going-Second & Board-Breaking Power 68 Six hand traps and Droplet can challenge a board on the second turn; Link-4 beaters add board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Link-4 beaters at 2400 to 2600 ATK with Battle Ocean ATK boosts give closing power (Inferred from stat block and text)
D10 Main Deck Efficiency & Flexibility 70 30 Main cards, 16 distinct, compact with 5 three-copy staples and 7 singletons (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 9 distinct Link monsters, all singletons, covering the Link-4 beaters and engine bridges (Verified composition)
D12 Side Deck Adaptability 50 Duel Links has no Side Deck, so adaptability is neutral and not measured (Provisional)
D13 Matchup Coverage & Format Fit 55 Archetype core usage 52 percent present; no tournament link or dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 48 Multiple Graveyard-triggered and hand-trap timing windows increase decision points (Inferred)

How the score was computed

Strategy profile: Midrange (primary, no secondary blend). Structural ≈ 64.5, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Off-archetype tech and hand-trap dilution (-2); Situational-card brick burden (-2); Limited-status card (-0.5); Missing combo evidence (-0.5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*64.5 + 0.20*58 - 3 = 60.2, rounded to 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 16-distinct Main Deck with a full 9-card Link Extra
  • Dense interaction: negation text, 6 hand traps and removal text
  • Graveyard recursion supports resilience across turns
  • Link-4 beaters with attack and battle protection

Weaknesses

  • Heavy situational load (Droplet, Wave, Battle Ocean, Spiritualism) raises brick rate
  • No recorded boards, so the combo ceiling and median are unverified
  • Off-archetype tech cards dilute the engine
  • No Side Deck to adapt

Critical choke points

  • Reliance on Graveyard Marincess monsters for recursion; if they are removed or banished, the recovery route is slower (Inferred)
  • Link Summons need Marincess link material on the field; a clear board can stall the engine (Inferred)
Priority Remove Add Reason
1 1 Spiritualism 1 Marincess monster (non-situational starter) Reduces situational brick risk and adds a starter to the engine (Inferred)
2 1 Forbidden Droplet 1 Marincess Link monster or Crystal Heart Trades a situational negate for a consistent engine piece; requires testing (Inferred)

Evidence & confidence

  • Verified: Legal under duel-links rules: 30 Main, 9 Extra, 0 Side; Marincess Wonder Heart Limited 1 copy, legal; Composition: 16 distinct Main, 9 distinct Extra, 64.1 percent exact-name purity; Archetype core P(at least one in hand5) 0.9944 (proxy)
  • Observed: Usage: 52.4 percent of archetype core present in this deck
  • Inferred: Hand-trap and negation interaction density from card text; Graveyard recursion resilience from card text; Going-first and going-second estimates; Ceiling and median from text only (no boards)
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: no combos supplied, combo floor/median/ceiling is text-only inference no tournament link, archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates), so those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so deck identity rests on archetype and card list

More Duel Links Info

Marincess

Marincess Breakdown

 
 

 

 

 

 

 

 
 

 

 
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