Mitsurugi Deck #765126 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 13, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
59± 6/ 100
Power Score
Structural 64
Reliability 60
Going First 61
Going Second 67

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 61
Going Second 67
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon a Reptile Ritual monster (Ame no Murakumo or Ame no Habakiri) with Mitsurugi Ritual or Mitsurugi Mirror, then convert board presence into Xyz pressure from Rank 4 and Rank 8 Xyz monsters (Ryzeal Detonator, Divine Golden Shadow Dragon Dragluxion) and Ryzeal Duo Drive.; Ryzeal Extra Deck Xyz pressure and Mulcharmy draw engine grinding the opponent through card advantage.
  • Turn 1 (going first): Pre-Preparation of Rites or a Mitsurugi searcher (Saji, Aramasa, Kusanagi) into a Reptile tribute line, with Mulcharmy Fuwalos or Ice Ryzeal as board fillers and Ash Blossom and Droll as protection for the first Ritual.
  • Turn 2 (going second): Hold Ash Blossom, Maxx C and Droll and Lock Bird to answer the opponent's first summon or search, then Ritual Summon or Xyz Summon into the open board.
  • Recovery: Futsu no Mitama no Mitsurugi and Mitsurugi Great Purification recur Reptile monsters from the Graveyard, and Ryzeal Duo Drive and Ryzeal Detonator reuse Ryzeal materials from the Graveyard.
  • After siding: None. The list runs no Side Deck (0 cards), and Master Duel ladder play is single-game, so there is no post-side adjustment.

Why it scores here

The deck reliably opens a Reptile ritual line: Mitsurugi Ritual (3 copies, about 34 percent in a 5-card opening hand) plus Pre-Preparation of Rites (3 copies) and several Reptile searchers give it a fairly accessible T1 engine, and archetype-core cards are almost always present (about 99 percent at least one in hand). Its interaction layer is the strongest part of the system: Ash Blossom, Maxx C, Droll and Lock Bird, Dominus Impulse, Forbidden Droplet and Mitsurugi Great Purification cover opponent summons, searches and activations, which supports going-second play. Conversion is credible on a Rank 4 and Rank 8 Xyz base, with Murakumo and Habakiri as board-breaking Ritual monsters, but there are no recorded boards, so the ceiling and median are text-based inferences. The main weaknesses are a low archetype purity (about 25 percent exact name, with 41 off-archetype copies), no Side Deck, and a documented vulnerability to Droll-style lock and graveyard banish; popularity and meta share were not credited, and the score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 3 Mitsurugi Ritual in 5-card hand) = 0.34; 2-card bootstrap with Pre-Preparation and Reptile searchers, archetype core about 99 percent (Inferred)
D2 Opening-Hand Quality & Brick Management 58 17 singletons and 14 spells; a dead Mitsurugi Ritual without Reptile in hand and a hand-trap-only hand are the main brick types (Inferred)
D3 Combo Conversion & Ceiling 65 No recorded boards; Murakumo mass-destruction on Special Summon and Habakiri ATK loss give a strong ceiling from card text (Inferred)
D4 Combo Floor & Median Output 55 No combos_evidence (total 0); median output is a text-only estimate with a narrow Ritual-dependent floor (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Ryzeal, Mulcharmy and Reptile recursion give at least two independent lines; Droll and banish-GY text is a known disruption risk (Inferred)
D6 Resource Economy, Recovery & Grind 70 Pre-Preparation, Saji, Aramasa, Kusanagi and Mulcharmy draw refuel the hand; Futsu and Great Purification recur from the GY (Inferred)
D7 End-Board & Interaction Quality 75 Ash, Maxx C, Droll, Dominus Impulse x2, Forbidden Droplet, Great Purification and Murakumo negate give layered interaction (Inferred semantic read with negation hints)
D8 Going-Second & Board-Breaking Power 70 Six hand-trap-capable cards give 0.58 chance of at least one in a 6-card going-second hand; Murakumo and Habakiri break boards (Inferred)
D9 Offensive Pressure & Closing Power 72 Murakumo 3200 ATK, Habakiri 2400, Ryzeal Detonator 3000, Dragluxion 2500 and Ryzeal Duo Drive ATK buffs give a closing threat (Verified stat plus Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 40 cards with 26 distinct main deck names; 17 singletons, 41 off-archetype copies and several narrow techs (Seventh Tachyon, Crossout Designator) lower coherence (Verified composition plus Inferred)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots, 13 Xyz and 2 Link, with Rank 4 coverage (Utopic Ray Lancer, Masquerade, Duo Drive, Detonator, Eclipse Twins, Exciton, Number 80) and Rank 8 coverage (Verified composition; accessibility Inferred)
D12 Side Deck Adaptability 35 Side Deck is empty, and Master Duel ladder play is single-game, so post-side adaptability is not available (Verified gap, Provisional score)
D13 Matchup Coverage & Format Fit 55 tournament_context unavailable; guide notes the deck beats many decks cheaply but no dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple Ritual tribute decisions, Xyz detach timing and Ryzeal Special Summon restrictions raise decision load (Inferred from card text)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 61, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-1); unrecoverable choke point (-2); engine conflicts (-2); cheap and flexible positioning (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*63.66 + 0.20*60 - 4 = 58.9

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction on opponent summons, searches and activations, including six hand-trap-capable cards
  • Compact searcher density (16 searcher-text cards) supports consistent starts
  • Rank 4 and Rank 8 Xyz coverage in the Extra Deck with several board-breaking Ritual monsters

Weaknesses

  • Low archetype purity (about 25 percent exact name) and many off-archetype techs dilute engine cohesion
  • No Side Deck, so there is no adaptation tool
  • Ritual engine depends on Reptile cards in hand for tribute, which raises brick risk

Critical choke points

  • Mitsurugi Ritual or Mitsurugi Mirror plus a Reptile Ritual monster in hand
  • Droll and Lock Bird or graveyard banish disrupting the Pre-Preparation and Ritual route
Priority Remove Add Reason
1 Seventh Tachyon Mitsurugi Mirror (second copy, if legal) Seventh Tachyon is live only through Number 104 Masquerade in the Extra Deck, and a second Mitsurugi Ritual-style spell adds Reptile ritual consistency
2 Triple Tactics Talent Mitsurugi-archetype card that searches or revives Triple Tactics needs an opponent monster effect in your Main Phase, which is narrow; a Mitsurugi card keeps the engine on-archetype

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 are legal under master-duel size rules; Limited and Semi-Limited copy counts are within legal limits; Archetype purity 25.5 percent with 41 off-archetype copies
  • Observed: Usage statistics show the Mitsurugi core cards (Maxx C, Ash Blossom, Habakiri, Mitsurugi Prayers) at 100 percent inclusion
  • Inferred: Opening-hand starter probability from hypergeometric estimate (0.34 for 3-copy starter); Floor and ceiling from card text only, with no recorded boards; Going-second hand-trap coverage (0.58)
  • Provisional: Matchup and format fit (no dated meta); Meta power (null)
  • Data gaps: No recorded combos (total_combos 0): combo floor, median and ceiling are text-only inferences No tournament link: archetype meta share and per-pilot record absent Usage statistics flag King of the Feral Imps, Number 60, Dyna Mondo and I:P Masquerena as not in this deck, but the cards list places all four in the Extra Deck; the cards list was treated as the source of truth No post-side or Side Deck data; Master Duel ladder is single-game No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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