Mitsurugi Deck #765126 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (40)
- Droll & Lock Bird x1
- Ext Ryzeal x1
- Ice Ryzeal x3
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Node Ryzeal x1
- Sword Ryzeal x1
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x2
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Crossout Designator x1
- Forbidden Droplet x2
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x3
- Pre-Preparation of Rites x3
- Seventh Tachyon x1
- Triple Tactics Talent x1
- Dominus Impulse x2
- Mitsurugi Great Purification x1
Extra Deck (15)
- Dyna Mondo x1
- I:P Masquerena x1
- Divine Golden Shadow Dragon Dragluxion x1
- Eclipse Twins x1
- Evilswarm Exciton Knight x1
- Full Armored Utopic Ray Lancer x1
- King of the Feral Imps x1
- Mereologic Aggregator x1
- Number 104: Masquerade x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 60: Dugares the Timeless x1
- Number 80: Rhapsody in Berserk x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
- Vallon, the Super Psy Skyblaster x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 61 |
| Going Second | 67 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Summon a Reptile Ritual monster (Ame no Murakumo or Ame no Habakiri) with Mitsurugi Ritual or Mitsurugi Mirror, then convert board presence into Xyz pressure from Rank 4 and Rank 8 Xyz monsters (Ryzeal Detonator, Divine Golden Shadow Dragon Dragluxion) and Ryzeal Duo Drive.; Ryzeal Extra Deck Xyz pressure and Mulcharmy draw engine grinding the opponent through card advantage.
- Turn 1 (going first): Pre-Preparation of Rites or a Mitsurugi searcher (Saji, Aramasa, Kusanagi) into a Reptile tribute line, with Mulcharmy Fuwalos or Ice Ryzeal as board fillers and Ash Blossom and Droll as protection for the first Ritual.
- Turn 2 (going second): Hold Ash Blossom, Maxx C and Droll and Lock Bird to answer the opponent's first summon or search, then Ritual Summon or Xyz Summon into the open board.
- Recovery: Futsu no Mitama no Mitsurugi and Mitsurugi Great Purification recur Reptile monsters from the Graveyard, and Ryzeal Duo Drive and Ryzeal Detonator reuse Ryzeal materials from the Graveyard.
- After siding: None. The list runs no Side Deck (0 cards), and Master Duel ladder play is single-game, so there is no post-side adjustment.
Why it scores here
The deck reliably opens a Reptile ritual line: Mitsurugi Ritual (3 copies, about 34 percent in a 5-card opening hand) plus Pre-Preparation of Rites (3 copies) and several Reptile searchers give it a fairly accessible T1 engine, and archetype-core cards are almost always present (about 99 percent at least one in hand). Its interaction layer is the strongest part of the system: Ash Blossom, Maxx C, Droll and Lock Bird, Dominus Impulse, Forbidden Droplet and Mitsurugi Great Purification cover opponent summons, searches and activations, which supports going-second play. Conversion is credible on a Rank 4 and Rank 8 Xyz base, with Murakumo and Habakiri as board-breaking Ritual monsters, but there are no recorded boards, so the ceiling and median are text-based inferences. The main weaknesses are a low archetype purity (about 25 percent exact name, with 41 off-archetype copies), no Side Deck, and a documented vulnerability to Droll-style lock and graveyard banish; popularity and meta share were not credited, and the score was not built by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one of 3 Mitsurugi Ritual in 5-card hand) = 0.34; 2-card bootstrap with Pre-Preparation and Reptile searchers, archetype core about 99 percent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 17 singletons and 14 spells; a dead Mitsurugi Ritual without Reptile in hand and a hand-trap-only hand are the main brick types (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No recorded boards; Murakumo mass-destruction on Special Summon and Habakiri ATK loss give a strong ceiling from card text (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combos_evidence (total 0); median output is a text-only estimate with a narrow Ritual-dependent floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Ryzeal, Mulcharmy and Reptile recursion give at least two independent lines; Droll and banish-GY text is a known disruption risk (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Pre-Preparation, Saji, Aramasa, Kusanagi and Mulcharmy draw refuel the hand; Futsu and Great Purification recur from the GY (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Ash, Maxx C, Droll, Dominus Impulse x2, Forbidden Droplet, Great Purification and Murakumo negate give layered interaction (Inferred semantic read with negation hints) |
| D8 | Going-Second & Board-Breaking Power | 70 | Six hand-trap-capable cards give 0.58 chance of at least one in a 6-card going-second hand; Murakumo and Habakiri break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Murakumo 3200 ATK, Habakiri 2400, Ryzeal Detonator 3000, Dragluxion 2500 and Ryzeal Duo Drive ATK buffs give a closing threat (Verified stat plus Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 cards with 26 distinct main deck names; 17 singletons, 41 off-archetype copies and several narrow techs (Seventh Tachyon, Crossout Designator) lower coherence (Verified composition plus Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Extra slots, 13 Xyz and 2 Link, with Rank 4 coverage (Utopic Ray Lancer, Masquerade, Duo Drive, Detonator, Eclipse Twins, Exciton, Number 80) and Rank 8 coverage (Verified composition; accessibility Inferred) |
| D12 | Side Deck Adaptability | 35 | Side Deck is empty, and Master Duel ladder play is single-game, so post-side adaptability is not available (Verified gap, Provisional score) |
| D13 | Matchup Coverage & Format Fit | 55 | tournament_context unavailable; guide notes the deck beats many decks cheaply but no dated meta sample exists (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple Ritual tribute decisions, Xyz detach timing and Ryzeal Special Summon restrictions raise decision load (Inferred from card text) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 61, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-1); unrecoverable choke point (-2); engine conflicts (-2); cheap and flexible positioning (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*63.66 + 0.20*60 - 4 = 58.9
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction on opponent summons, searches and activations, including six hand-trap-capable cards
- Compact searcher density (16 searcher-text cards) supports consistent starts
- Rank 4 and Rank 8 Xyz coverage in the Extra Deck with several board-breaking Ritual monsters
Weaknesses
- Low archetype purity (about 25 percent exact name) and many off-archetype techs dilute engine cohesion
- No Side Deck, so there is no adaptation tool
- Ritual engine depends on Reptile cards in hand for tribute, which raises brick risk
Critical choke points
- Mitsurugi Ritual or Mitsurugi Mirror plus a Reptile Ritual monster in hand
- Droll and Lock Bird or graveyard banish disrupting the Pre-Preparation and Ritual route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Seventh Tachyon | Mitsurugi Mirror (second copy, if legal) | Seventh Tachyon is live only through Number 104 Masquerade in the Extra Deck, and a second Mitsurugi Ritual-style spell adds Reptile ritual consistency |
| 2 | Triple Tactics Talent | Mitsurugi-archetype card that searches or revives | Triple Tactics needs an opponent monster effect in your Main Phase, which is narrow; a Mitsurugi card keeps the engine on-archetype |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 are legal under master-duel size rules; Limited and Semi-Limited copy counts are within legal limits; Archetype purity 25.5 percent with 41 off-archetype copies
- Observed: Usage statistics show the Mitsurugi core cards (Maxx C, Ash Blossom, Habakiri, Mitsurugi Prayers) at 100 percent inclusion
- Inferred: Opening-hand starter probability from hypergeometric estimate (0.34 for 3-copy starter); Floor and ceiling from card text only, with no recorded boards; Going-second hand-trap coverage (0.58)
- Provisional: Matchup and format fit (no dated meta); Meta power (null)
- Data gaps: No recorded combos (total_combos 0): combo floor, median and ceiling are text-only inferences No tournament link: archetype meta share and per-pilot record absent Usage statistics flag King of the Feral Imps, Number 60, Dyna Mondo and I:P Masquerena as not in this deck, but the cards list places all four in the Extra Deck; the cards list was treated as the source of truth No post-side or Side Deck data; Master Duel ladder is single-game No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates
Couldn't load the combos





