Orcust Deck #765123 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (40)
- Dark Magician Girl the Magician's Apprentice x3
- Droll & Lock Bird x2
- Gandora-G the Dragon of Destruction x1
- Girsu, the Orcust Mekk-Knight x3
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- NT8000 - SIRIUS x1
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Foolish Burial x1
- Orcustrated Babel x1
- Shining Sarcophagus x2
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Orcust Crescendo x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Charmer Quartet in Bloom x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Knightmare Mermaid x1
- Knightmare Phoenix x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 68 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Orcust link and xyz pressure built from graveyard-engine boards, closed by high-ATK extra-deck monsters such as Enlilgirsu, Red-Eyes Dark Dragoon, Master of Chaos and TY-PHON (Inferred); Board destruction and banishing through Dark Magician of Destruction, Gandora and Master of Chaos when the engine is live (Inferred)
- Turn 1 (going first): Open on a Girsu or Harp Horror summon or graveyard banish to fetch Orcust monsters, then Link Summon into Galatea for a second body (Inferred from card text and guide snippets)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Dominus Impulse, Maxx C, Ghost Ogre, Droll) to answer the opponent's first summon or link, then convert the surviving board into extra-deck pressure (Inferred)
- Recovery: Rebuild from the graveyard using Harp Horror, Cymbal Skeleton, Orcustrated Babel and Crescendo as recursion and searchers, plus World Legacy Token generation from Girsu (Inferred)
- After siding: Not applicable: Master Duel has no side deck (side_count 0 in evidence)
Why it scores here
The deck reliably opens a functional Orcust engine: Harp Horror, Girsu and Cymbal Skeleton give several graveyard-triggered starters, and the hypergeometric estimate for the 8 Orcust starter copies is about 0.69 in a going-first five-card hand (Inferred). Its graveyard recursion (Harp Horror, Cymbal, Babel, Crescendo) and its 11 hand traps give it a plausible going-second answer layer, but no recorded boards exist, so the floor and median are unmeasured and scored at a neutral 50. The strongest closers (Enlilgirsu, Red-Eyes Dragoon, Master of Chaos, TY-PHON) add real end-board power, while the 42 off-archetype copies (Mulcharmy, Dark Magician, Dominus, Knightmare, Chaos, Timaeus) dilute the engine and cost a modest modifier. Popularity and archetype usage were not credited; the score comes from consistency, recursion, interaction and closing on the system, not from averaging card scores. Meta Power is provisional because no dated metagame sample exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one of 8 Orcust starter copies in a going-first 5-card hand) ~0.69, and 3-copy engine cards in hand 5 = 0.34 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 11 hand traps and 14 single-copy tech cards raise dead-draw risk on the going-first turn; the guide claims the deck is hard to brick but this is unverified (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No parseable boards, so ceiling is text-only: Galatea and graveyard Link chains plus Master of Chaos and Enlilgirsu give a high but unrecorded ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so floor and median are unmeasured and held at a neutral 50 (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple graveyard-triggered starters and recursion give independent routes after one disruption, but no observed continuation data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Graveyard recursion (Harp Horror, Cymbal, Babel, Crescendo) and draw denial (Maxx C, Droll) support grind, per card text (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Eleven hand traps plus removal text (Dominus Impulse, Gandora, Ash, Ghost Ogre, Crescendo, NT8000) form a layered interaction set; density is from text, not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Droll x2, Ghost Ogre, Dominus Impulse and Master of Chaos or Dragoon provide board-breaking options on the second turn, per card text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra-deck attackers are strong: Dragoon 3000, Master of Chaos 3000, TY-PHON 2900, Enlilgirsu 2600 ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main slots with 22 distinct cards; 13 Orcust-named copies against 42 off-archetype copies lowers compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 extra slots hold 10 Link, 3 Fusion and 2 Xyz; Galatea x2 is the core and the rest are singletons with mixed archetype fit (Verified composition) |
| D12 | Side Deck Adaptability | 40 | No side deck exists in Master Duel, so adaptability is scored low and treated as Provisional |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Several graveyard and Link chains with multiple once-per-turn decisions, moderate complexity per the guide snippets (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 68, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-1); off-archetype dilution and engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*63 + 0.20*60 - 4 = 58.4
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal 40/15/0 build with no copy-limit violations
- Strong graveyard recursion and redundant Orcust starters (Harp Horror, Girsu, Cymbal Skeleton)
- Dense hand-trap layer (11 copies) for going second
- High-ATK extra-deck closers such as Enlilgirsu, Red-Eyes Dragoon, Master of Chaos and TY-PHON
Weaknesses
- No recorded boards, so ceiling and median are unmeasured
- Off-archetype padding (42 copies) weakens engine coherence
- Hand-trap density (11) risks dead draws going first
- No side deck and no tournament or meta data
Critical choke points
- Two Galatea copies are the main Link-2 enabler for the Orcust line
- Harp Horror and Girsu copies in hand gate the going-first starter
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Mulcharmy Purulia | 1 Orcust Cymbal Skeleton (2 to 3 copies) | Inferred: raises the count of graveyard-triggered Orcust starters and trims one off-archetype copy; verify against the usage-stat core before applying |
| 2 | none | fix the usage-statistics export | The usage in_this_deck flag reads false for Extra Deck cards (Longirsu, Dingirsu, Galatea-I, Knightmare Phoenix, Enlilgirsu) that appear in the cards list, so missing-core claims are not reliable |
Evidence & confidence
- Verified: Legal status under Master Duel banlist; Maxx C and Foolish Burial at 1 copy (Limited), Droll at 2 copies (Semi-Limited); Main 40 / Extra 15 / Side 0 counts and copy histogram (6 at 3 copies, 6 at 2, 10 at 1); Extra breakdown: 10 Link, 3 Fusion, 2 Xyz; Card stats for all listed monsters
- Inferred: Starter access of about 0.69 for the 8 Orcust starter copies; Hand-trap and interaction role reads from card text; Going-first and going-second plan descriptions; Recursion and resilience reads from card text
- Provisional: Meta Power and matchup fit (no dated metagame sample); Side adaptability (no side deck in format)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN for this deck usage_statistics in_this_deck flags read false for Extra Deck cards that are present in the cards list, so missing-core claims are unreliable archetype_core_group probability of 0.9993 is a proxy, not a hand-brick measure Meta Power is provisional unless a dated metagame sample is supplied
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