Orcust Deck #765123 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Orcust Harp Horror x3. Created Oct 13, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
58± 8/ 100
Power Score
Structural 63
Reliability 60
Going First 68
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 68
Going Second 62
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Orcust link and xyz pressure built from graveyard-engine boards, closed by high-ATK extra-deck monsters such as Enlilgirsu, Red-Eyes Dark Dragoon, Master of Chaos and TY-PHON (Inferred); Board destruction and banishing through Dark Magician of Destruction, Gandora and Master of Chaos when the engine is live (Inferred)
  • Turn 1 (going first): Open on a Girsu or Harp Horror summon or graveyard banish to fetch Orcust monsters, then Link Summon into Galatea for a second body (Inferred from card text and guide snippets)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Dominus Impulse, Maxx C, Ghost Ogre, Droll) to answer the opponent's first summon or link, then convert the surviving board into extra-deck pressure (Inferred)
  • Recovery: Rebuild from the graveyard using Harp Horror, Cymbal Skeleton, Orcustrated Babel and Crescendo as recursion and searchers, plus World Legacy Token generation from Girsu (Inferred)
  • After siding: Not applicable: Master Duel has no side deck (side_count 0 in evidence)

Why it scores here

The deck reliably opens a functional Orcust engine: Harp Horror, Girsu and Cymbal Skeleton give several graveyard-triggered starters, and the hypergeometric estimate for the 8 Orcust starter copies is about 0.69 in a going-first five-card hand (Inferred). Its graveyard recursion (Harp Horror, Cymbal, Babel, Crescendo) and its 11 hand traps give it a plausible going-second answer layer, but no recorded boards exist, so the floor and median are unmeasured and scored at a neutral 50. The strongest closers (Enlilgirsu, Red-Eyes Dragoon, Master of Chaos, TY-PHON) add real end-board power, while the 42 off-archetype copies (Mulcharmy, Dark Magician, Dominus, Knightmare, Chaos, Timaeus) dilute the engine and cost a modest modifier. Popularity and archetype usage were not credited; the score comes from consistency, recursion, interaction and closing on the system, not from averaging card scores. Meta Power is provisional because no dated metagame sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 8 Orcust starter copies in a going-first 5-card hand) ~0.69, and 3-copy engine cards in hand 5 = 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 60 11 hand traps and 14 single-copy tech cards raise dead-draw risk on the going-first turn; the guide claims the deck is hard to brick but this is unverified (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards, so ceiling is text-only: Galatea and graveyard Link chains plus Master of Chaos and Enlilgirsu give a high but unrecorded ceiling (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so floor and median are unmeasured and held at a neutral 50 (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple graveyard-triggered starters and recursion give independent routes after one disruption, but no observed continuation data (Inferred)
D6 Resource Economy, Recovery & Grind 70 Graveyard recursion (Harp Horror, Cymbal, Babel, Crescendo) and draw denial (Maxx C, Droll) support grind, per card text (Inferred)
D7 End-Board & Interaction Quality 70 Eleven hand traps plus removal text (Dominus Impulse, Gandora, Ash, Ghost Ogre, Crescendo, NT8000) form a layered interaction set; density is from text, not measured (Inferred)
D8 Going-Second & Board-Breaking Power 62 Droll x2, Ghost Ogre, Dominus Impulse and Master of Chaos or Dragoon provide board-breaking options on the second turn, per card text (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra-deck attackers are strong: Dragoon 3000, Master of Chaos 3000, TY-PHON 2900, Enlilgirsu 2600 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 62 40 main slots with 22 distinct cards; 13 Orcust-named copies against 42 off-archetype copies lowers compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 extra slots hold 10 Link, 3 Fusion and 2 Xyz; Galatea x2 is the core and the rest are singletons with mixed archetype fit (Verified composition)
D12 Side Deck Adaptability 40 No side deck exists in Master Duel, so adaptability is scored low and treated as Provisional
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 55 Several graveyard and Link chains with multiple once-per-turn decisions, moderate complexity per the guide snippets (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 68, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-1); off-archetype dilution and engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*63 + 0.20*60 - 4 = 58.4

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal 40/15/0 build with no copy-limit violations
  • Strong graveyard recursion and redundant Orcust starters (Harp Horror, Girsu, Cymbal Skeleton)
  • Dense hand-trap layer (11 copies) for going second
  • High-ATK extra-deck closers such as Enlilgirsu, Red-Eyes Dragoon, Master of Chaos and TY-PHON

Weaknesses

  • No recorded boards, so ceiling and median are unmeasured
  • Off-archetype padding (42 copies) weakens engine coherence
  • Hand-trap density (11) risks dead draws going first
  • No side deck and no tournament or meta data

Critical choke points

  • Two Galatea copies are the main Link-2 enabler for the Orcust line
  • Harp Horror and Girsu copies in hand gate the going-first starter
Priority Remove Add Reason
1 1 Mulcharmy Purulia 1 Orcust Cymbal Skeleton (2 to 3 copies) Inferred: raises the count of graveyard-triggered Orcust starters and trims one off-archetype copy; verify against the usage-stat core before applying
2 none fix the usage-statistics export The usage in_this_deck flag reads false for Extra Deck cards (Longirsu, Dingirsu, Galatea-I, Knightmare Phoenix, Enlilgirsu) that appear in the cards list, so missing-core claims are not reliable

Evidence & confidence

  • Verified: Legal status under Master Duel banlist; Maxx C and Foolish Burial at 1 copy (Limited), Droll at 2 copies (Semi-Limited); Main 40 / Extra 15 / Side 0 counts and copy histogram (6 at 3 copies, 6 at 2, 10 at 1); Extra breakdown: 10 Link, 3 Fusion, 2 Xyz; Card stats for all listed monsters
  • Inferred: Starter access of about 0.69 for the 8 Orcust starter copies; Hand-trap and interaction role reads from card text; Going-first and going-second plan descriptions; Recursion and resilience reads from card text
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Side adaptability (no side deck in format)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN for this deck usage_statistics in_this_deck flags read false for Extra Deck cards that are present in the cards list, so missing-core claims are unreliable archetype_core_group probability of 0.9993 is a proxy, not a hand-brick measure Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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