Invoked Deck #765090 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 13, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/13/2026
Main Deck (40)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Invoker x3
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x2
- Invocation x2
- Invocation - "Sword" x3
- Magical Meltdown x3
- Sacred Spirit Sword Aiwass x3
Extra Deck (15)
- Hyperinvoked Aeon x2
- Invoked Baybarron x1
- Invoked De Anima x1
- Invoked Magistus Omega x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Magistus Chorozo x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
- S:P Little Knight x1
- Baronne de Fleur x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 61/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 74 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 64 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a 2800-3800 ATK Invoked Fusion Monster (Invoked Magistus Omega, Invoked De Anima, Hyperinvoked Aeon) through Aleister and Invocation chains, then protect the board with negation and destruction effects.; Link and Synchro closers (Endymion, Baronne de Fleur, Aleister the Invoker of Madness) and Mulcharmy draw pressure.
- Turn 1 (going first): Open with an Aleister monster or Invocation starter, Normal Summon or hand-activate Aleister the Reminiscent or Aleister the Invoker to reach the Fusion Summon line, and hold a hand trap (Ash Blossom, Ghost Belle, Droll and Lock Bird) for the opponent's first interaction.
- Turn 2 (going second): Hold 6 cards with at least one hand trap and an Aleister or Invocation route; use a hand trap to stop the opponent's first board, then Fusion Summon through the surviving starter.
- Recovery: Recur Invocation and Invocation-Sword from the GY, Aleister the Invoker from the GY, and Magical Meltdown to re-search Aleister, then rebuild the Fusion line from the remaining hand and GY.
- After siding: No side deck is registered (side 0), so there is no post-side plan in the export; a best-of-3 player would need to add a side to change matchups.
Why it scores here
The deck opens a functional plan reliably: 24 copies of eight three-of core names (Aleister x2, Invocation-Sword, Aiwass x2, Sacred Spirit Sword, Magical Meltdown, Mulcharmy Fuwalos) plus the Invocation spells give roughly a 95% chance of at least one searcher or starter in a 5-card opening (Inferred from the hypergeometric table), and the Aleister and Invocation text supplies redundant routes if one line is stopped. Conversion is credible on text alone, since the 10 Fusion Monsters include 2800-3800 ATK bodies with negation and destruction effects, but no recorded boards exist, so the ceiling and median are inferred rather than observed. Interaction is the strongest system trait: 12 hand traps and several on-field negation effects give layered protection, while the 12 hand traps also add dead-card risk when the opponent does not interact. The score does not reward popularity, meta-share (none is supplied), or the average of the individual card scores; it comes from consistency, interaction, and recursion on the system, reduced by the heavy Extra Deck load, the lack of a side deck, and the fragile going-second pilot path.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(at least one searcher or starter in a 5-card hand) ≈ 0.95 and 3-copy core cards at ≈ 0.34 each in hand; redundant Aleister and Invocation routes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 12 hand traps and Mulcharmy conditional draws reduce hand functionality when no interaction occurs; no brick-rate telemetry (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Fusion lines reach 2800-3800 ATK with negate and destroy text, but no recorded boards exist; ceiling is a text-only read (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No combos_evidence boards, so the median is a text-based estimate and is discounted accordingly (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Starter diversity across Aleister, Invocation, Aiwass and Mulcharmy plus GY recursion gives multiple independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Invocation and Invocation-Sword recur from the GY; Magical Meltdown and Aleister re-search (Inferred from text) |
| D7 | End-Board & Interaction Quality | 76 | 12 hand traps plus Fusion negation and destruction effects give layered on-field and hand interaction; no interaction-density aggregate (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps and Fusion destruction effects challenge an established board when going second; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Fusion Monsters at 2800-3800 ATK with piercing and direct text close games; no measured win data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 Main slots with 18 distinct cards; 24 slots are three-of archetype staples and 12 are tech or hand traps (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | All 15 Extra slots are used, 10 are Fusion, and the export and guide note heavy Extra Deck dependence (Verified composition, Inferred cost) |
| D12 | Side Deck Adaptability | 25 | No side deck is registered, so there is no post-side adaptability in the export (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context or dated metagame sample; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion chains with Aleister, Invocation and material choices raise the decision load; the Vietnamese guide describes the deck as needing much setup (Inferred) |
How the score was computed
Strategy profile: 0.70 Combo + 0.30 Stun. Structural ≈ 66, Going First ≈ 74, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: Extra Deck overload (-2); Hand-trap garnet burden (-1); Engine conflict (-1); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
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