Tearlaments Deck #765075 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Mulcharmy Fuwalos x3, Tearlaments Havnis x3. Created Oct 13, 2026 by YGO Mod.

Deck Tearlaments Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
56± 6/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tearlaments boss Fusion/Synchro/Link finishers (Kaleido-Heart 3000, Rulkallos 3000, Desirae 2800) produced from a mill-and-revive Tearlaments engine; Fiendsmith Desirae and Fiendsmith Lacrima pressure via the Fiendsmith Engraver/Lacrima/Tract line; Elfnote and Mulcharmy as secondary bodies
  • Turn 1 (going first): Open a Tearlaments starter (Havnis, Reinoheart, Scheiren or Scream, about 0.78 at least one in 5 cards) or a Fiendsmith/Elfnote starter, mill Aqua monsters to the GY and extend into a Fusion or Link boss
  • Turn 2 (going second): Hold Ash Blossom, Maxx C or Havnis (about 0.49 for a hand trap in 6 cards) to stop the opponent's first summon, then use Havnis or Reinoheart to rebuild the board
  • Recovery: Reinoheart and Lacrima revive from the GY (with banish costs); Tearlaments Heartbeat and Fiendsmith's Tract recover spells and traps from the GY and Deck
  • After siding: No Side Deck is registered (side_count 0), so there is no documented post-side plan; this is structural, not measured

Why it scores here

The deck is scored as a system, not by averaging its card scores. Its strongest part is an engine that reliably opens: about 0.78 chance of at least one Tearlaments starter in 5 cards (Inferred, hypergeometric), backed by 4 separate starters and a strong interaction suite (3 Ash Blossom, Maxx C, Cryme, Sulliek, Rhapsodia, Keldo, Mudora). Conversion is credible on text alone (Kaleido-Heart, Rulkallos, Kitkallos plus Fiendsmith Desirae), but there are zero recorded boards, so the ceiling and median are text-level inference only. The deck is weakened by four archetypes sharing one main deck (exact-name purity 25.5%, with Elfnote, Mulcharmy, Fiendsmith and Kashtira cards whose requirements conflict with the Tearlaments GY plan), and by a zero-card Side Deck. Usage statistics and the Vietnamese guide confirm the list is a real, accessible build, but popularity and archetype share did not earn any points, and there is no tournament or meta sample to support the Meta or matchup dimensions.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of Havnis, Reinoheart, Scheiren or Scream in 5 cards) ≈ 0.78; Fiendsmith starter ≈ 0.43; Elfnote starter ≈ 0.64 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Four reactive or conditional cards (Ash, Maxx C, Fuwalos, Purulia) and three archetype-locked starters raise dead-hand risk; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 62 Text-level Fusion and Link chain from Tearlaments and Fiendsmith bosses to 3000-ATK finishers; no recorded boards, so no measured conversion (Inferred)
D4 Combo Floor & Median Output 50 No parseable boards and no median power index; the Vietnamese guide describes a mill-centric game plan with real boss recovery but gives no frequency data (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Four independent starters, multiple negates (Ash x3, Maxx C, Cryme, Sulliek, Rhapsodia) and GY revival (Reinoheart, Lacrima) provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 68 GY-centric recursion (Reinoheart, Lacrima, Heartbeat, Tract) and mill fuel support grinding; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 74 Interaction density is high by text: 4 hand-side negates, 2 face-up negates, 2 board-control traps, Kashtira Fenrir and Keldo/Mudora removal (Inferred, semantic)
D8 Going-Second & Board-Breaking Power 62 Four hand traps give about 0.49 chance of one in 6 cards going second; Kashtira and removal text support board breaking; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss ATK of 2800 to 3000 (Kaleido-Heart, Rulkallos, Desirae) and Fiendsmith's Lacrima's -600 ATK field effect; closing depends on Fusion materials being reachable (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 26 distinct main cards across four archetypes, 17 singletons, exact-name purity 25.5% and 41 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards with 6 Link, 5 Fusion, 2 Xyz and 2 Synchro; several off-plan Extra cards (Dugares, Pilgrim Reaper, Little Knight, Fancy Ball) reduce efficiency (Inferred)
D12 Side Deck Adaptability 25 Side Deck is empty (0 of 0 to 15 allowed), so there is no post-side adaptation; this is structural, not measured (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage share is context only, not a matchup result (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple quick-effect windows, four archetype lines and an on-summon trigger web make it demanding to pilot; no step counts from recorded examples (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); (0.80*60 + 0.20*55) - 3 = 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four independent starters (Havnis, Reinoheart, Scheiren, Scream) give about 0.78 chance of opening one (Inferred)
  • Dense interaction: 4 hand traps, 6 negates by text, and removal-capable Kashtira and Keldo (Inferred)
  • Strong GY recursion and mill fuel (Reinoheart, Lacrima, Heartbeat, Tract) for grinding (Inferred)
  • High-ATK Fusion and Link finishers (Kaleido-Heart 3000, Rulkallos 3000, Desirae 2800) (Verified stats)

Weaknesses

  • Four archetypes share one 40-card Main Deck; exact-name purity is 25.5% (Verified composition)
  • No Side Deck, so there is no post-side plan (Verified)
  • No recorded boards, so the combo ceiling and median are unmeasured (Verified gap)
  • Several reactive or archetype-locked main-deck cards raise brick and dead-hand risk (Inferred)

Critical choke points

  • Fusion and Link bosses need specific Tearlaments or Aqua material in the GY; a single Ash, Maxx or Havnis response can stall the line (Inferred)
  • Going second with no hand trap (about 0.51 chance) leaves the first summon unanswered (Inferred)
Priority Remove Add Reason
1 none (structural) a Side Deck of up to 15 cards Side count is 0; a post-side plan is part of D12 and the reliability score, and the list currently has none
2 1 Elfnote Regina or 1 Elfnote Fortuna a second Aqua or Tearlaments starter (for example a copy of Scream or Scheiren if the list permits) Reduces engine conflict by moving one slot from the secondary archetype into the core engine (Inferred)
3 1 off-plan Extra Deck card (for example Number 60 Dugares or Pilgrim Reaper) a Tearlaments Fusion or Synchro finisher Extra Deck slots currently include several cards with no clear route in this list (Inferred)

Evidence & confidence

  • Verified: Legal under master-duel rules: 40 Main, 15 Extra, 0 Side (0 to 15 allowed); All Limited and Semi-Limited copies are within legal limits; Archetype exact-name purity 25.5% and 41 off-archetype copies; Hypergeometric draw odds match a recomputation for 2- and 3-copy starters
  • Observed: One Vietnamese guide describes a mill-centric Tearlaments game plan with boss recovery (truncated snippet); Archetype usage statistics list Tearlaments core cards at 100% inclusion
  • Inferred: Starter access ≈ 0.78 in 5 cards; Interaction density and resilience from card text; Going-first and going-second estimates; Finisher conversion from card text only
  • Provisional: Meta Power (null); Matchup and format fit (D13 = 50)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Pipeline defect: usage_statistics.in_this_deck is false for all Extra Deck core cards (Kaleido-Heart, Kitkallos, Rulkallos, Moon of the Closed Heaven, S:P Little Knight, Pilgrim Reaper, Dugares, Fiendsmith's Sequence, Fiendsmith's Requiem, Fiendsmith's Lacrima) even though they are in the Extra Deck, so core_present_pct 60 and missing_core are understated; treated as a data error, not a real absence Deck title is null Guide snippet is truncated (section_count 0)

More Master Duel Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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