Invoked Deck #765046 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 13, 2026 by YGO Mod.

Deck Invoked Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
61± 7/ 100
Power Score
Structural 64
Reliability 62
Going First 62
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.7
Going First 62
Going Second 68
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Stun, Fusion
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a large Invoked Fusion Monster (Hyperinvoked Aeon, Invoked Elysium, Invoked De Anima, Invoked Oceanus) from the Extra Deck, enabled by Aleister searches and Invocation; Hand-trap-driven interaction that protects the Fusion line and trades resources on the opponent's turn
  • Turn 1 (going first): Normal Summon Aleister the Invoker or Aleister the Reminiscent, search Invocation or Aleister monsters, then Fusion Summon through Invocation or Invocation - Sword, using Effect Veiler, Ash Blossom and Ghost Ogre to protect the line
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll and Maxx C to stop the opponent's first summon or search, then rebuild with Aleister searches and a Fusion Summon
  • Recovery: Aleister searchers and Invocation recycle from the GY (Invocation and Invocation - Sword both have GY search text), plus Mulcharmy draw effects to refill the hand
  • After siding: No side deck is registered; post-side adaptation is not evaluable from this list

Why it scores here

The deck reliably opens its engine: the Aleister monsters and Aleister-searching spells (Invocation, Aiwass, Magical Meltdown) make the archetype core nearly always present in an opening hand (archetype-core P(>=1) about 0.9996 and searcher-text P(>=1) about 0.95 in a 5-card hand, both Inferred). Conversion into a Fusion Summon is consistent but depends on a small set of Aleister starters, which holds the score below the ceiling. Interaction is dense (12 negation-text cards, 14 removal-text cards, and 10-12 hand traps, with about 0.85 P(>=1 hand trap) going second, Inferred), which gives the deck a real going-second plan and earns D7 and D8. Points were not earned from the archetype's popularity, from the Invoked name, or from averaging individual card scores; the score comes from the system's consistency, interaction and Extra Deck closing power. Median and ceiling output are unmeasured because no recorded boards exist, so both are lowered and labeled as text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype-core P(>=1 in opening 5) ~0.9996 and searcher-text P(>=1) ~0.95; Aleister starters run 3 copies each, but Fusion access routes through a few cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 12 hand-trap-type cards plus conditional Fusion spells (Super Polymerization, Invocation - Sword) and 2-copy Mulcharmy/Droll; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling read from card text: Aleister search into Invocation into a large Fusion Summon, with Extra Deck boss options (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output cannot be measured; set near the middle of the rubric range (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps (Ash Blossom, Effect Veiler, Droll and Lock Bird, Ghost Ogre) and two independent Fusion routes (Invocation and Invocation - Sword) allow recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through GY Invocation and Aleister searches supports grind, but Fusion Material costs are high and there are no measured resource signatures (Inferred)
D7 End-Board & Interaction Quality 72 Negation and removal text is dense (12 negation, 14 removal); Baronne de Fleur and Invoked Oceanus add end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 75 Hand traps have high P(>=1) going second (~0.85), and Maxx C, Droll and Virakam give non-engine board interaction (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board Fusion Monsters with ATK 2900-3800 (Hyperinvoked Aeon 3800, Invoked Elysium 3200, Invoked Oceanus 3000) provide closing power (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 65 40 main with 17 distinct cards and 3-copy engine cards; 36 off-exact-name copies but mostly generic hand traps and staples (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots across 14 distinct cards, mixing Fusion bosses with Link and Synchro flex (Secure Gardna, Almiraj, Little Knight, Baronne); 2 Hyperinvoked Aeon are the main redundancy (Verified composition, Inferred)
D12 Side Deck Adaptability 30 No side deck registered (side_count 0), so post-side adaptability cannot be assessed and is scored low (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; Meta Power is Provisional and D13 stays at a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion lines with hand-trap timing decisions on both turns; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63.7, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: unrecoverable choke point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core and searcher density make the engine nearly always present in opening hands
  • Twelve hand-trap-type cards give going-second interaction
  • Extra Deck bosses at 2900-3800 ATK give closing power
  • Three-copy Aleister starters provide redundancy

Weaknesses

  • No recorded boards, so ceiling and median are unmeasured
  • No side deck registered, so post-side play cannot be assessed
  • Fusion access funnels through few starters
  • Usage data conflicts with the card list: six Extra Deck staples (Mechaba, Sorath, Oceanus, Baybarron, Hyperinvoked Aeon, Raidjin) are flagged in_this_deck=false although they appear in the cards array in the Extra zone

Critical choke points

  • Aleister the Invoker and Aleister the Reminiscent (Fusion access and searches)
  • Invocation (Fusion Summon spell and GY recursion)
Priority Remove Add Reason
1 Super Polymerization (2) A third Invocation-line or Aleister-search spell if available in the Main Deck, or a second Hyperinvoked Aeon-compatible Fusion route Super Polymerization is a semi-limited conditional Fusion spell; reducing it stabilises the opening hand (Inferred)
2 Secure Gardna (Extra) A Fusion Monster that fits the Invoked Extra Deck (for example Invoked Mechaba or Invoked Sorath, if the list supports it) Secure Gardna is a Link 1 that contributes little to the engine; Invoked staples are the usual Extra Deck choice (Inferred)

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 legal in master-duel (size_rules and banlist check); Restricted copies: Maxx C 1 (Limited), Droll and Lock Bird 2 and Super Polymerization 2 (Semi-Limited), all within legal copies; Archetype core P(>=1) 0.9996 and searcher-text P(>=1) 0.9489 from hypergeometric draws
  • Inferred: Consistency estimates based on hypergeometric draw odds and card text; Interaction density based on negation and removal text roles; Going-second hand-trap estimate ~0.85
  • Provisional: Meta Power and D13 matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck registered: post-side adaptability cannot be evaluated Usage statistics conflict with the card list: six Extra Deck cards are listed as not in this deck (in_this_deck=false) even though they appear in the cards array; missing_core and core_present_pct (48%) should be treated as unreliable until the export is fixed No win-rate telemetry exists in YGOVN, so going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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