Clown Crew Deck #765034 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 13, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/13/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
53± 6/ 100
Power Score
Structural 59
Reliability 49
Going First 60
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.1
Going First 60
Going Second 63
Meta Power provisional
Tournament Reliability 49
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute Summon and Ritual-based board development into Clown Crew Biancaviso (2500 ATK) and Extra Deck closers such as Nerva, TY-PHON and Stardust Dragon (Inferred from card text); Hand-trap disruption that lets the Clown Crew board stick, then Extra Deck beats
  • Turn 1 (going first): Clown Crew Rehearsal or Malabarisme to put Tribute and Ritual bodies on board, with Ash Blossom, Ghost Ogre or Maxx C held for the opponent's first activation (Inferred)
  • Turn 2 (going second): Hold a hand trap (Maxx C, Ash Blossom, Ghost Ogre, Droll & Lock Bird, Effect Veiler) through the opponent's Main Phase 1, then rebuild through Biancaviso or Malabarisme (Inferred)
  • Recovery: GY recursion: Flair, Rehearsal and Ancient Chant banish from the GY, and Clown Crew New Face shuffles 3 Clown Crew cards from the GY back into the Deck to draw (Inferred from card text)
  • After siding: Not applicable: Master Duel has no side deck and the export lists side_count 0. Adaptation is limited to in-deck choices

Why it scores here

The deck opens a functional Clown Crew plan in most hands: the archetype core group gives about a 98% chance of at least one core card in a 5-card opening hand, and the Tribute and Ritual starters are each run three times (Inferred). Its interaction carries the score: 14 hand traps and around 13 negation-text cards cover the early turns, and the going-second hand-trap estimate is about 81% (Inferred). Conversion depends on the Clown Crew engine and Extra Deck closers, but no recorded boards exist, so the ceiling and median are text-only inference. Only 26 of 75 monster and spell copies are exact-name Clown Crew, with 24 more copies spread across eight off-archetype engines, which lowers consistency and pilotability. Popularity and archetype usage confirm that the list is real and accessible but did not add points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype core card in 5 cards) about 0.98; starters are 3-copy Rehearsal, Flair, Cappello and Biancaviso, but the single starter is only about 0.23 per card (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Multiple engines and 24 off-archetype copies create dead or conflicting hands, partly offset by hand-trap bricks that still do something (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling from Biancaviso Tribute draw, Malabarisme mass Special Summon and Extra Deck Tribute chains; no recorded boards exist, so this is a semantic read (Inferred)
D4 Combo Floor & Median Output 55 Median output is unobserved; the Clown Crew core depends on tributes and specific sequencing, so the floor sits well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Recursion from Flair, Rehearsal and New Face, plus many hand traps that can respond to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Biancaviso and Maxx C draw, Flair searches, and New Face recovers from the GY (Inferred from card text)
D7 End-Board & Interaction Quality 74 Layered negation and removal: Ash, Ghost Ogre, Ghost Belle, Ghost Mourner, Effect Veiler, Biancaviso, Baronne and Herald (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage is about 0.81; board breakers include Nerva and Biancaviso, with Dominus Spark and Crossout as one-card answers (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck and main beaters at 2500 to 3300 ATK (Biancaviso, Nerva, TY-PHON, Druiswurm, Magnamhut, Stardust); Diabolo adds piercing (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 52 60 main slots across 32 distinct cards, with 18 single copies and many tech cards outside the core; compactness is modest (Verified counts)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots, 6 Clown Crew Extra cards at 2 copies each and 9 one-of splashes across several archetypes (Verified counts)
D12 Side Deck Adaptability 25 No side deck exists in this format; the score reflects the absence of post-side adaptation and is capped [Provisional]
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; Clown Crew presence is inferred from usage statistics only (Provisional)
D14 Pilotability & Error Tolerance 35 Pendulum, Ritual, Tribute and Synchro sequencing, plus lock effects that the guide warns about when cards are not read carefully (Inferred from guide snippet)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.1, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 49. Modifiers: engine conflicts (-3); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated meta sample): 0.80*59.1 + 0.20*49 - 4 = 53.1

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 14 hand traps with 3-copy Ash Blossom, Ghost Ogre and Nibiru give strong interaction before the board is set (Inferred)
  • Biancaviso and Malabarisme provide draw and mass-summon power from a Tribute and Ritual engine (Inferred)
  • Clean 3-of coverage on core Tribute and Ritual starters keeps the engine reachable on most openings (Inferred)

Weaknesses

  • Only 26 of 75 monsters and spells are exact-name Clown Crew, so the engine is split across many archetypes (Verified)
  • No recorded boards, so combo output cannot be measured (Verified gap)
  • Lock effects that bite when cards are read incorrectly raise the error rate (Observed in guide, Inferred for the deck)

Critical choke points

  • Clown Crew Rehearsal and Clown Crew Malabarisme are the two cards the guide names as the choke point when they are dead (Observed in guide)
  • Single-copy Extra Deck closers such as Nerva and TY-PHON are not redundant, so losing them removes the board-breaking route (Inferred)
Priority Remove Add Reason
1 1-of off-archetype splashes (Dominus Spark, Clown Crew Finale or Soiree only if the engine is not tribute-based) A second Clown Crew Tribute source or a 3-of starter Raises exact-name engine purity and lowers the number of dead cards in hand (Inferred)
2 Bystial Magnamhut (Limited, 1-of) A non-Limited interaction or Clown Crew card Reduces banlist exposure and keeps the engine cohesive (Inferred)

Evidence & confidence

  • Verified: Main 60 and Extra 15 are legal for Master Duel with no size warnings; Five Limited cards run at one copy each and Droll & Lock Bird runs one copy of two legal (Semi-Limited); Exact-name purity 34.7% (26 of 75) and archetype spread from the export; Starter probabilities from the hypergeometric table
  • Observed: Guide snippet describes strong draw, chain blocking, and the Rehearsal and Malabarisme choke point
  • Inferred: Tier of consistency and interaction scores from text and probabilities; Ceiling and pressure reads from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null) and D13 matchup fit, since no dated metagame sample or tournament link exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics marks Clown Crew Diabolo, Fiends, Meteor, Nerva, Herald, Malong and Linkuriboh as in_this_deck=false although the card list runs them, so the missing_core list is unreliable for Extra Deck cards and was not used Master Duel has no side deck, so D12 has no post-side data Deck title is null

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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