Artmage Deck #764973 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 12, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion/Link/Xyz/Synchro boards from the Artmage and Power Patron engines, closing with Power Patron boss monsters (e.g. Vidolium, Jupiter, Nerva) as evidenced by card text only; no recorded boards exist.; Pendulum and Link pressure (Nervedo, Exceed the Pendulum, Sky Striker Ace - Azalea) plus negation-based board control.
  • Turn 1 (going first): Open on Artmage Power Patron or Artmage Finmel plus Pendulum Treasure or Mulcharmy draw engine, then Fusion Summon into an Artmage boss while holding hand traps (Ash Blossom, Droll & Lock Bird) for the opponent's first interaction. This is structural reasoning from card text, not a recorded line.
  • Turn 2 (going second): Open with a six-card hand, use Ash Blossom or Droll & Lock Bird to interrupt the opponent's first search or draw, then rebuild through Artmage Litera or Artmage Finmel. Hand-trap coverage (about 0.76 for at least one in six cards) is the main asset. Inferred from text.
  • Recovery: Recover through Artmage and Power Patron searchers in the deck (Medius, Artmage Vandalism, Artmage Varnish, Pendulum Treasure) and Mulcharmy draw effects, rebuilding the Extra Deck boss from the GY or banish zone. Inferred, not recorded.
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan; this is a structural gap, not a choice.

Why it scores here

This score comes from the system, not from an average of card scores and not from Artmage's popularity: the deck is illegal (Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2), so it is capped at 30 and is scored as a theoretical, structural-only read. The 24 archetype-core copies give the engine a high probability of at least one starter in the opening hand (about 0.95, Inferred), but archetype purity is only 24% across Artmage, Power Patron, Mulcharmy, Pendulum and Ars Magna, so engine coherence is weakened. Eleven hand traps and about 15 negation effects give real interruption and going-second resilience, but there are no recorded boards, so ceiling and floor are text-only inference. The empty Side Deck and the absence of any metagame or tournament data hold Meta Power at provisional and cap Tournament Reliability at 40.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype core card in 5 cards) ~ 0.95 across 24 core copies; purity 24% lowers coherence (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 singletons, 11 hand traps and mixed sub-archetype starters give moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; Fusion/Link/Xyz conversion read from card text only (Inferred)
D4 Combo Floor & Median Output 40 Median output unknown; zero recorded boards and no starter-diversity data (Inferred)
D5 Interruption Resilience & Route Redundancy 60 11 hand traps and Mulcharmy draw effects give several independent interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 55 21 searcher-text cards and Pendulum Treasure support recovery; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 55 24 removal-text and 15 negation-text cards give broad interaction; Ash Blossom over-limit (Verified count, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand-trap P(at least one in 6 cards going second) ~ 0.76 (Inferred)
D9 Offensive Pressure & Closing Power 50 Power Patron bosses (Vidolium 5000 ATK, Jupiter 3500 ATK) reach high ATK; Nerva and Varudras are missing from the boss count (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 17 singletons and purity 24%; compact enough but low coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots with 14 distinct cards; mixed Fusion/Link/Xyz coverage (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion and Pendulum lines with many decision points; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (cap) (-11); Archetype purity / engine conflicts (-4); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48; context modifiers total -7 gives 41; illegal-deck cap (copy-limit violation) sets the final score to 30.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large archetype core (24 copies) gives a high probability of at least one starter in the opening hand
  • 11 hand traps plus negation text give broad interruption coverage, especially going second
  • Strong Extra Deck boss options in the Power Patron line (text-only evidence)

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring over the Semi-Limited copy limit
  • Low archetype purity (24%) with several sub-archetypes competing for slots
  • No Side Deck and no recorded combos or matchup data

Critical choke points

  • Artmage Power Patron / Artmage Finmel as the opening starters (two copies each)
  • Medius the Pure as the Fusion material for the Artmage boss line
  • The Extra Deck boss must be assembled from a limited set of Fusion material routes
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal, non-restricted card that fills the same interaction role, or a second copy of a Semi-Limited-legal hand trap Makes the list legal; without this fix the deck cannot receive a normal Final Contextual score.
2 Off-archetype tech and splash cards outside the Artmage and Power Patron core More Artmage or Power Patron starters and searchers Raises engine coherence and purity, lowering brick and conflict risk.
3 None (Side Deck is empty) A 10-15 card side for the most common matchups Gives a post-side plan and adaptability for best-of-3 play.

Evidence & confidence

  • Verified: Deck is illegal: Ash Blossom & Joyous Spring over copy limit (3 vs 2); Main 55 and Extra 15 are within size rules; Side Deck contains 0 cards; Archetype purity 24.3%; 24 archetype-core copies; Hand-trap group 11 copies
  • Inferred: Opening-hand starter probability ~0.95 from hypergeometric estimate; Hand-trap coverage going second ~0.76; Structural read of combo routes from card text; Interaction quality from negation and removal text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No recorded combos; ceiling, floor and median are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups No Side Deck; post-side plan cannot be evaluated Meta Power is provisional without a dated metagame sample

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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