Kozmo Deck #764970 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Kozmo Dark Destroyer x3, Kozmo Sliprider x3, Kozmo Tincan x3. Created Oct 12, 2026 by YGO Mod.

Deck Kozmo TCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 48
Going First 56
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 56
Going Second 54
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Kozmo Forerunner and Kozmo Dark Destroyer board presence, converted by Xyz pressure (Number 77, Cyber Dragon Infinity) if the Extra Deck lines are live; Repeated Kozmo summons from hand and GY (Dark Destroyer, Sliprider, Strawman, Farmgirl) grinding out card advantage
  • Turn 1 (going first): Open a Kozmo starter (Tincan, Farmgirl, Strawman, Dark Destroyer), banish it from hand for a Level 4+ Kozmo, then use Kozmotown or Tincan to keep the summon chain going while holding Solemn Strike or Kozmojo
  • Turn 2 (going second): Use Solemn Strike, Solemn Warning, Effect Veiler and Kozmoll Dark Lady to negate the opponent's first summon or activation, then rebuild Kozmo board through hand-summon effects
  • Recovery: Banish Kozmo monsters from the GY (Dark Destroyer, Sliprider, Forerunner) to Special Summon Level 6 or lower Kozmo monsters from the Deck, and use Kozmotown to return banished Kozmo monsters
  • After siding: No side deck is registered, so there is no post-side plan to evaluate; the deck would need to rebuild its Main Deck within legal copy limits before it can be scored normally

Why it scores here

The deck reliably opens a Kozmo starter: 35 Kozmo-named cards give a 99.6% chance of at least one in a 5-card opening hand (Inferred, hypergeometric), and several starters summon themselves from hand, which keeps the engine accessible. Interaction is dense (about 37 removal-text cards, plus Solemn negates and Kozmojo), so the board can be contested. Conversion and floor are unscored because no combos were supplied, so those dimensions carry Inferred text-only reads. The Extra Deck is weak: the Xyz lines mostly lack their materials and the Fusion and Xyz targets depend on cards not in the list, which pulls down efficiency and closing power. The score was not produced by averaging card scores or by popularity: the archetype is widely used, but that share was not credited. Because the list breaks TCG copy limits on Card of Demise and Anti-Spell Fragrance, the score is capped at 35 and is theoretical or structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one Kozmo core card in 5-card opening hand) 0.9955; 2-card bootstrap is available from starters with hand-summon effects (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Off-archetype copies 49 of 55 with exact-name purity 30%; generic and tech cards add brick risk, but most hands have a Kozmo starter (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so ceiling is a text-only read of Dark Destroyer, Forerunner and Sliprider chaining into Extra Deck summons (Inferred)
D4 Combo Floor & Median Output 45 No combo samples, so median output is unknown and is only a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple hand-summon starters and GY revival give several independent lines after a single removal or negate (Inferred)
D6 Resource Economy, Recovery & Grind 62 LP-cost recursion through Kozmotown, Tincan and Farmgirl gives some regeneration, but the LP and card-cost burden is significant (Inferred)
D7 End-Board & Interaction Quality 70 Removal-text count 37 and negate-text count 11, with Solemn, Kozmojo and Sliprider layering; durability is limited by the illegal copy counts (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second negates from Solemn Strike, Solemn Warning, Effect Veiler and Kozmoll Dark Lady; no board-breaker count is verifiable (Inferred)
D9 Offensive Pressure & Closing Power 52 Kozmo Forerunner at 2800 ATK and Dark Destroyer at 3000 ATK form the ground beats; Extra Xyz pressure is available only with the right materials (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 Main cards with 26 distinct names and a copy histogram of 5, 13 and 8 singletons, twos and threes; the list has mixed-archetype tech slots (Verified structural)
D11 Extra Deck Efficiency & Coverage 40 15 Extra cards, of which Cyber End Dragon and Chimeratech need Cyber Dragon materials that are only partly present; several Xyz slots lack support (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (side_count 0), so there is no post-side coverage (Verified structural)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; the archetype is only at a usage-stat level, so this is Provisional
D14 Pilotability & Error Tolerance 55 Several decision points: summon-from-hand choices, LP costs and Extra Deck material routes; a moderate learning curve (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 56, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); engine conflicts / off-archetype dilution (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58 + 0.20*48 - 12 = 44; Illegal cap applied (copy-limit violations), so reported score capped at 35 as theoretical or structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-certain Kozmo starter access in opening hands
  • Dense removal and negation text for an interactive midrange deck
  • Multiple hand-summon starters that keep the engine running after a single interruption

Weaknesses

  • Illegal as built: Card of Demise and Anti-Spell Fragrance are over their Limited copy limits
  • Extra Deck has several Xyz and Fusion slots with weak material support
  • No side deck, so there is no post-side plan
  • No combo or tournament data to confirm a ceiling or median

Critical choke points

  • Fixing the two over-limit cards changes the list, so the score cannot be confirmed until the deck is legal
  • Extra Deck Xyz and Fusion lines depend on a few Cyber Dragon and Kozmo materials
Priority Remove Add Reason
1 2 of the 3 Card of Demise Legal Main Deck filler within the 1-copy Limited limit Restores legality; the rubric cannot give a normal score while the list is illegal
2 1 of the 2 Anti-Spell Fragrance A legal tech or interaction card Restores legality and reduces the floodgate burden on a deck that has no side
3 Chimeratech Fortress Dragon and Cyber End Dragon Extra Deck cards that Kozmo can summon through its own materials These Extra cards need Cyber Dragon materials the list does not reliably run

Evidence & confidence

  • Verified: Legality: 55 Main and 15 Extra cards; Card of Demise over the Limited limit (3 vs 1); Anti-Spell Fragrance over the Limited limit (2 vs 1); Card text for the Kozmo starters, removal and negate cards is present in the excerpts; Archetype core group: 35 Kozmo-named Main Deck copies; usage stats show 100% inclusion for Dark Destroyer and Kozmojo
  • Inferred: Starter access 0.9955 for at least one Kozmo core card in a 5-card hand (hypergeometric); Interaction density from removal and negate text; Extra Deck material gaps for Cyber End Dragon, Chimeratech and Xyz lines; Going-first and going-second plans from card text
  • Provisional: Meta Power and matchup fit (D13), since there is no dated metagame sample or tournament link
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first or -second, matchup, brick, starter or OTK rates) Meta Power is Provisional without a dated metagame sample No side deck registered; post-side plan cannot be assessed

More TCG Info

Kozmo

Kozmo Breakdown

 
 

 

 

 

 

 

 
 

 

 
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