Kozmo Deck #764970 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Kozmo Dark Destroyer x3, Kozmo Sliprider x3, Kozmo Tincan x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (55)
- Flying "C" x2
- Kozmo Dark Destroyer x3
- Kozmo Farmgirl x2
- Kozmo Forerunner x1
- Kozmo Sliprider x3
- Kozmo Strawman x1
- Kozmo Tincan x3
- Kozmoll Dark Lady x2
- Effect Veiler x2
- Card of Demise x3
- Emergency Teleport x2
- Kozmotown x3
- Mystical Space Typhoon x2
- Pot of Duality x2
- System Down x2
- Twin Twisters x2
- Anti-Spell Fragrance x2
- Breakthrough Skill x1
- Call of the Haunted x3
- Kozmojo x3
- Mask of Restrict x2
- Oasis of Dragon Souls x2
- Quaking Mirror Force x2
- Solemn Strike x3
- Solemn Warning x1
- Starlight Road x1
Extra Deck (15)
- Chimeratech Fortress Dragon x1
- Cyber End Dragon x1
- Stardust Dragon x1
- Castel, the Skyblaster Musketeer x1
- Constellar Pleiades x1
- Constellar Ptolemy M7 x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x2
- Number 23: Lancelot, Dark Knight of the Underworld x1
- Number 61: Volcasaurus x1
- Number 77: The Seven Sins x1
- Number 84: Pain Gainer x1
- Stellarknight Constellar Diamond x1
- Super Quantal Mech Beast Grampulse x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 56 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Kozmo Forerunner and Kozmo Dark Destroyer board presence, converted by Xyz pressure (Number 77, Cyber Dragon Infinity) if the Extra Deck lines are live; Repeated Kozmo summons from hand and GY (Dark Destroyer, Sliprider, Strawman, Farmgirl) grinding out card advantage
- Turn 1 (going first): Open a Kozmo starter (Tincan, Farmgirl, Strawman, Dark Destroyer), banish it from hand for a Level 4+ Kozmo, then use Kozmotown or Tincan to keep the summon chain going while holding Solemn Strike or Kozmojo
- Turn 2 (going second): Use Solemn Strike, Solemn Warning, Effect Veiler and Kozmoll Dark Lady to negate the opponent's first summon or activation, then rebuild Kozmo board through hand-summon effects
- Recovery: Banish Kozmo monsters from the GY (Dark Destroyer, Sliprider, Forerunner) to Special Summon Level 6 or lower Kozmo monsters from the Deck, and use Kozmotown to return banished Kozmo monsters
- After siding: No side deck is registered, so there is no post-side plan to evaluate; the deck would need to rebuild its Main Deck within legal copy limits before it can be scored normally
Why it scores here
The deck reliably opens a Kozmo starter: 35 Kozmo-named cards give a 99.6% chance of at least one in a 5-card opening hand (Inferred, hypergeometric), and several starters summon themselves from hand, which keeps the engine accessible. Interaction is dense (about 37 removal-text cards, plus Solemn negates and Kozmojo), so the board can be contested. Conversion and floor are unscored because no combos were supplied, so those dimensions carry Inferred text-only reads. The Extra Deck is weak: the Xyz lines mostly lack their materials and the Fusion and Xyz targets depend on cards not in the list, which pulls down efficiency and closing power. The score was not produced by averaging card scores or by popularity: the archetype is widely used, but that share was not credited. Because the list breaks TCG copy limits on Card of Demise and Anti-Spell Fragrance, the score is capped at 35 and is theoretical or structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one Kozmo core card in 5-card opening hand) 0.9955; 2-card bootstrap is available from starters with hand-summon effects (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Off-archetype copies 49 of 55 with exact-name purity 30%; generic and tech cards add brick risk, but most hands have a Kozmo starter (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards, so ceiling is a text-only read of Dark Destroyer, Forerunner and Sliprider chaining into Extra Deck summons (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo samples, so median output is unknown and is only a text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Multiple hand-summon starters and GY revival give several independent lines after a single removal or negate (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | LP-cost recursion through Kozmotown, Tincan and Farmgirl gives some regeneration, but the LP and card-cost burden is significant (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Removal-text count 37 and negate-text count 11, with Solemn, Kozmojo and Sliprider layering; durability is limited by the illegal copy counts (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second negates from Solemn Strike, Solemn Warning, Effect Veiler and Kozmoll Dark Lady; no board-breaker count is verifiable (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | Kozmo Forerunner at 2800 ATK and Dark Destroyer at 3000 ATK form the ground beats; Extra Xyz pressure is available only with the right materials (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 Main cards with 26 distinct names and a copy histogram of 5, 13 and 8 singletons, twos and threes; the list has mixed-archetype tech slots (Verified structural) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra cards, of which Cyber End Dragon and Chimeratech need Cyber Dragon materials that are only partly present; several Xyz slots lack support (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (side_count 0), so there is no post-side coverage (Verified structural) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link; the archetype is only at a usage-stat level, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 55 | Several decision points: summon-from-hand choices, LP costs and Extra Deck material routes; a moderate learning curve (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 56, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); engine conflicts / off-archetype dilution (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*58 + 0.20*48 - 12 = 44; Illegal cap applied (copy-limit violations), so reported score capped at 35 as theoretical or structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near-certain Kozmo starter access in opening hands
- Dense removal and negation text for an interactive midrange deck
- Multiple hand-summon starters that keep the engine running after a single interruption
Weaknesses
- Illegal as built: Card of Demise and Anti-Spell Fragrance are over their Limited copy limits
- Extra Deck has several Xyz and Fusion slots with weak material support
- No side deck, so there is no post-side plan
- No combo or tournament data to confirm a ceiling or median
Critical choke points
- Fixing the two over-limit cards changes the list, so the score cannot be confirmed until the deck is legal
- Extra Deck Xyz and Fusion lines depend on a few Cyber Dragon and Kozmo materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 of the 3 Card of Demise | Legal Main Deck filler within the 1-copy Limited limit | Restores legality; the rubric cannot give a normal score while the list is illegal |
| 2 | 1 of the 2 Anti-Spell Fragrance | A legal tech or interaction card | Restores legality and reduces the floodgate burden on a deck that has no side |
| 3 | Chimeratech Fortress Dragon and Cyber End Dragon | Extra Deck cards that Kozmo can summon through its own materials | These Extra cards need Cyber Dragon materials the list does not reliably run |
Evidence & confidence
- Verified: Legality: 55 Main and 15 Extra cards; Card of Demise over the Limited limit (3 vs 1); Anti-Spell Fragrance over the Limited limit (2 vs 1); Card text for the Kozmo starters, removal and negate cards is present in the excerpts; Archetype core group: 35 Kozmo-named Main Deck copies; usage stats show 100% inclusion for Dark Destroyer and Kozmojo
- Inferred: Starter access 0.9955 for at least one Kozmo core card in a 5-card hand (hypergeometric); Interaction density from removal and negate text; Extra Deck material gaps for Cyber End Dragon, Chimeratech and Xyz lines; Going-first and going-second plans from card text
- Provisional: Meta Power and matchup fit (D13), since there is no dated metagame sample or tournament link
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first or -second, matchup, brick, starter or OTK rates) Meta Power is Provisional without a dated metagame sample No side deck registered; post-side plan cannot be assessed
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