Yummy Deck #764953 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (55)
- Alligator's Dragon Knight x3
- Cooky☆Yummy x1
- Cupsy☆Yummy x1
- Droll & Lock Bird x2
- Fisherman of Legend x1
- Jinzo - Energy Shocker x1
- Lollipo☆Yummy x1
- Marshmao☆Yummy x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Swiftwind Panther Warrior x3
- The Great Gallant Bandit x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Dark Time Wizard x3
- Graceful & Skull Dice x3
- Sky Striker Mecha - Hornet Drones x1
- Sleepy Scapegoats x3
- Yummy☆Surprise x1
- Yummyusment☆Mignon x1
- Foolish Graverobber x2
- Reversal Box x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Red-Eyes Black Dragon Exceed x1
- I:P Masquerena x1
- Link Spider x1
- Linkuriboh x1
- Mediclius the Extraordinary Power Patron x1
- S:P Little Knight x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Kagari x1
- Yummy★Snatchy x1
- Goyo Defender x2
- Cooky★Yummy Way x1
- Cupsy★Yummy Way x1
- Lollipo★Yummy Way x1
- M-X-Saber Invoker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Yummy and Dark Time Wizard Link/Synchro boards built from hand-trap and recursion turns, closing with Red-Eyes Black Dragon Exceed, Mediclius or Nibiru (Inferred, text-only); Jinzo - Energy Shocker and Gallant Bandit beatdown after the opponent's board is cleared (Inferred)
- Turn 1 (going first): Open a Yummy or Dark Time Wizard starter, use Mulcharmy draw and Ghost Belle or Ash Blossom to protect the first Link/Synchro summon (Inferred)
- Turn 2 (going second): Hand-trap the opponent's first summon or activation with Droll, Ash Blossom, Effect Veiler or Ghost Ogre, then rebuild through Dark Time Wizard recursion (Inferred)
- Recovery: Recur Dark Time Wizard and Yummy monsters from the GY with Foolish Graverobber, Ghost Belle and Mulcharmy draws (Inferred)
- After siding: No side deck is registered, so no post-side plan can be evaluated (Provisional)
Why it scores here
The score reflects the deck as a system: a 26-copy archetype core gives a high chance of a live starter (about 0.97 for at least one core card in a 5-card hand, Inferred), and 14 hand traps plus Solemn and Ash Blossom interaction give the deck real answers on both turns. Its ceiling and median output could not be measured because no combos were recorded, so those two scores are text-only inference. Popularity and archetype share did not earn points, and card scores were not averaged. The list is Illegal (Marshmao Yummy at 3 copies against a limit of 1, Ash Blossom at 3 against a limit of 2), so the Structural score of about 52 is capped to a final 30 and treated as theoretical only. The side deck is empty, so there is no post-side plan to credit.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype core card in opening hand of 5) = 0.966; the Yummy Link-1 bridge is thin and needs Snatchy, Linkuriboh or Kagari (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 14 hand traps and 10 searcher-text cards give some dead-card risk on turn one; no brick estimate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards; ceiling is a text-only read of Yummy Way and Dark Time Wizard lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median is unknown and estimated low-moderate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Negation and hand-trap density plus Dark Time Wizard recursion give several independent answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw effects and GY recursion (Ghost Belle, Foolish Graverobber) support rebuild (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Interaction density is high: 14 hand-trap and 14 negation-text cards plus Solemn Judgment and Solemn Warning (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Droll at 84% for at least one hand-trap in a 6-card going-second hand, and Solemn plus Called by the Grave for removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | Boss monsters such as Red-Eyes Exceed (3400 ATK), Mediclius (3000 ATK), Nibiru (3000 ATK) exist, but closing depends on a fragile line (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 Main with 28 distinct cards and 18 tech cards; the 3-copy Ash Blossom and Marshmao overage is a legality issue, not compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra slots with 8 Link and 5 Synchro, giving broad Yummy and Sky Striker coverage (Inferred) |
| D12 | Side Deck Adaptability | 8 | No side deck registered, so no post-side adaptability can be credited (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link, no archetype meta-share, no dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many timing-dependent hand traps and multi-deck-archetype decisions raise pilot load (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); weak or absent post-side plan (-3). Final formula: No reliable metagame: 0.80*52 + 0.20*40 = 49.6; modifiers -7 gives 42.6; capped to 30 because the list is Illegal (copy-limit violations), so this is a theoretical, structural-only score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (14 hand traps, 14 negation-text cards)
- Core archetype present in almost every opening hand
- Broad Extra Deck coverage across Link, Synchro and Xyz
Weaknesses
- Illegal list: two copy-limit violations
- No recorded combos, so the power ceiling and median are unmeasured
- No side deck, so no best-of-3 adjustment
Critical choke points
- Link-1 bridge for Yummy Synchro and Link lines (Snatchy, Linkuriboh, Kagari, Link Spider)
- Limited single copies of Yummy Way Synchros that are required for the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 2 Marshmao Yummy | Legal replacements within the copy limit (for example one Semi-Limited-safe interaction card and a legal Yummy or Dark Time Wizard card) | Restores legality so the deck can receive a normal Final score |
| 2 | None | A 15-card side deck | Enables a post-side plan and lifts D12 from 8 to a scoreable range |
Evidence & confidence
- Verified: Illegal status: Marshmao Yummy 3 vs 1 legal, Ash Blossom 3 vs 2 legal; Main 55 and Extra 15 are within size rules; Banlist statuses on restricted_cards
- Observed: Core archetype group present in 26 copies
- Inferred: Starter access 0.966 from hypergeometric estimate; Interaction density from hand-trap and negation card text; Strategy classification as Toolbox
- Provisional: Meta Power (null); Tournament reliability; D13 format fit
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered
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