Orcust Deck #764831 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3. Created Oct 12, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
56± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 68
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters from the Link/Xyz/Fusion pool (Red-Eyes Dark Dragoon 3000 ATK, Dark Magician of Destruction 2800, Enlilgirsu 2600, Dingirsu 2600, Longirsu 2500, Number 90 2500) reached through Orcust Link routes; Board-control through hand traps and negation (Ash Blossom, Infinite Impermanence, Dominus Impulse, Droll & Lock Bird, Maxx C) that protects a slower Extra Deck summon
  • Turn 1 (going first): Turn 1 starter from Girsu, Mulcharmy Fuwalos or Dark Magician Girl, or a Future Silence / Shining Sarcophagus search; then Orcust Harp Horror or Girsu recursion from the GY into a Link Summon
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Dominus Impulse, Droll & Lock Bird and Maxx C to interrupt the opponent's first summon or search, then rebuild with Orcust Harp Horror and the Link route
  • Recovery: Banish-from-GY recursion (Orcust Harp Horror, Orcust Cymbal Skeleton, Orcust Knightmare), Galatea-I searching a World Legacy monster or Orcustrated Babel, and Mulcharmy draws
  • After siding: Not evaluable: Side Deck size is 0, so no post-side plan is registered

Why it scores here

The deck reliably opens a functional plan: about 83% of 42-card decks that run 12 searcher-text cards show at least one in a 5-card opening hand, and Orcust Link and recursion routes give several independent starters (Girsu, Harp Horror, Dark Magician Girl, Mulcharmy). Its interaction is the strongest part of the system: nine hand traps and negations (including Ash Blossom, Impermanence, Dominus Impulse and Droll & Lock Bird) give about 79% odds of at least one hand trap in a going-second 6-card hand, which supports its going-second plan. Conversion and floor are not measured, because no recorded boards exist, so the ceiling rests on the Extra Deck's Link and Xyz bosses (Enlilgirsu, Dingirsu, Red-Eyes Dark Dragoon) and is scored as Inferred. The score is held back by 16 non-monster main-deck cards, about 14 singleton tech slots, and a 21.1% exact-archetype purity that spreads the deck across nine engines. Popularity of the Orcust archetype did not earn points; the score comes from consistency, interaction and boss output judged on the system, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 of a 3-copy starter in 5 cards) ~0.32 per card; P(>=1 searcher-text card in 5) 0.83; archetype-core proxy 0.999 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 16 of 42 main cards are spells/traps, several hand traps need an opponent's card or summon to function, and the 14 singleton tech slots raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards; ceiling read from text: Orcust Link routes into Enlilgirsu / Dingirsu / Galatea-I with Harp Horror recursion (Inferred)
D4 Combo Floor & Median Output 58 No recorded boards; median set by the engine spread across nine archetypes and by the number of tech singletons (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Nine hand traps plus GY-banish recursion (Harp Horror, Cymbal Skeleton, Knightmare) and several independent starters (Inferred)
D6 Resource Economy, Recovery & Grind 68 Mulcharmy draws, Galatea-I and Babel searches, Maxx C and Orcust Crescendo recover cards; no resource data (Inferred)
D7 End-Board & Interaction Quality 76 Ash, Impermanence, Dominus Impulse, Droll, Crossout and NT8000 give broad layered interaction; semantic read from card text (Inferred)
D8 Going-Second & Board-Breaking Power 70 79% chance of >=1 hand trap in a going-second 6-card hand; Dominus, Crossout and Maxx C break a set board (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK 2300-3000 across Extra Deck link, xyz and fusion monsters per card stats (Verified)
D10 Main Deck Efficiency & Flexibility 50 Compact 42 cards, but 24 distinct main-deck cards with 14 singletons and 21.1% exact-archetype purity lower coherence (Verified)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards (11 Link, 2 Xyz, 2 Fusion) with Galatea x2 as the only repeated slot; wide flexibility (Verified)
D12 Side Deck Adaptability 40 Side Deck size is 0 and no post-side data exists, so no side plan can be evaluated (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable, so the score stays provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine interactions with many Link and recursion decision points raise execution and error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflicts / archetype purity (-4); Banlist exposure (-1); Engine compactness (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: nine hand traps and negations that work going second
  • Several independent starters and GY-recursion lines that keep the deck from stalling on one card
  • Broad Extra Deck boss pool with 2300-3000 ATK options from Link, Xyz and Fusion

Weaknesses

  • No side deck registered, so no post-side adaptation
  • 16 non-monster main-deck cards and many singleton tech slots raise brick and consistency risk
  • Nine engines share a deck with only 21.1% exact-archetype purity, which makes sequencing harder

Critical choke points

  • Orcust Link Summon requires an Orcust monster on the field to enable most lines (Inferred)
  • Hand-trap timing: the deck needs an opponent's card or summon before Impermanence, Dominus Impulse or Droll can act (Inferred)
Priority Remove Add Reason
1 One singleton tech slot (for example Gaze of Timaeus or Gadget Trio) A second Orcust Link starter or a searcher that fits the Orcust route Reduces off-engine singletons and raises the odds of a functional opening hand
2 Dark Magician Girl or Magicians' Souls off the Dark Magician sub-engine Another Orcust-tagged monster Improves engine purity and lowers the number of engines the pilot must sequence

Evidence & confidence

  • Verified: Legal status: 42 main, 15 extra, 0 side; copy limits respected (Maxx C 1/1, Foolish Burial 1/1, Crossout Designator 1/1, Droll & Lock Bird 2/2); Card stats and text excerpts for every listed card; Extra Deck breakdown: 11 Link, 2 Xyz, 2 Fusion; Exact-archetype purity 21.1% (12 of 57)
  • Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Interaction density and going-second hand-trap coverage; Boss output and ceiling from card text; Recursion and resource estimates from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and D13 (no tournament data); Side-deck adaptability (no side deck registered)
  • Data gaps: No recorded combos: combo ceiling, median and floor are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN, so going-first, going-second, matchup and brick rates are Inferred or Unknown Usage-statistics mismatch: in this deck is false for 8 core cards (Longirsu, I:P Masquerena, Knightmare Phoenix, Knightmare Mermaid, Enlilgirsu, S:P Little Knight, Dingirsu, Galatea-I) that appear in the Extra Deck card list, so the reported 68% core coverage appears to ignore the Extra Deck; corrected coverage is about 100% Guides are for the Orcust archetype in general and do not map to this exact list (the Fiendsmith snippet references cards not present in this deck) Side deck is empty, so D12 cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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