Ghoti Deck #764827 — Yu-Gi-Oh! Master Duel
50 Main, 15 Extra, incl. Beautunaful Princess x3, First Penguin x3, Keaf, Murk of the Ghoti x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (50)
- Abyss Shark x2
- Aspischool x2
- Beautunaful Princess x3
- Cutter Shark x1
- First Penguin x3
- Ixeep, Omen of the Ghoti x1
- Keaf, Murk of the Ghoti x3
- Maxx "C" x1
- Mermail Abysspike x1
- Minimalian x1
- Psiics, Moonlight of the Ghoti x3
- Snopios, Shade of the Ghoti x3
- Superancient Deepsea King Coelacanth x1
- Fishborg Harpooner x2
- Ghost Sister & Spooky Dogwood x3
- Hop Ear Squadron x3
- Paces, Light of the Ghoti x3
- Shif, Fairy of the Ghoti x3
- Zep, Ruby of the Ghoti x3
- Fish and Bids x1
- Gold Sarcophagus x1
- Royal Penguins Garden x3
- The Most Distant, Deepest Depths x3
Extra Deck (15)
- Abyss Keeper x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Adamancipator Risen - Dragite x1
- Arionpos, Serpent of the Ghoti x1
- Askaan, the Bicorned Ghoti x2
- Ghoti of the Deep Beyond x2
- Icejade Gymir Aegirine x1
- Swordsoul Supreme Sovereign - Chengying x1
- Toxic Boxfish x1
- White Aura Whale x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63.9 |
| Going First | 62 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: master-duel
Legality
Main 50 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon Fish boss monsters (Psiics, Snopios, Askaan, Arionpos, Coelacanth, Ghoti of the Deep Beyond) after banishing Fish monsters to build a board that outpaces the opponent; Banish-and-revive loops (Paces, Shif, Zep, Ixeep) that repeatedly re-deploy Fish starters and tuners
- Turn 1 (going first): Turn 1 Normal Summon or Special Summon a Level 2 Fish Tuner (Hop Ear Squadron, Shif, Zep, Paces), search or summon a second Fish, then Synchro into a Fish boss; keep Beautunaful Princess and Abyss Shark as follow-up extenders
- Turn 2 (going second): Hand-trap first (Ghost Sister and Spooky Dogwood, Maxx C, Keaf) to answer the opponent's summon, then rebuild the Fish board through banished-revive effects and Synchro into a boss on the following turn
- Recovery: Banished Level 2 Fish tuners return at the next Standby Phase and Synchro again; Psiics and Snopios banish their own Fish from hand, GY or field to rebuild
- After siding: No side deck is registered (side_count 0), so there is no post-side plan in the export; the deck cannot adapt between games
Why it scores here
The Ghoti deck reliably opens a functional plan: the 34-copy archetype core has an estimated 99.8% chance of at least one card in a 5-card opening hand, and 19 searcher-text cards lift the chance of a searcher to about 92%. Its engine survives disruption well because several Level 2 Fish tuners and banish-cost starters can each be re-summoned from Banished or GY, giving more than one independent route to a Synchro. Conversion depends on the Extra Deck bosses (Psiics, Snopios, Askaan, Arionpos, Coelacanth) and is scored from card text only, since no recorded boards exist. Interaction is thinner than the removal text count suggests: only 3 negation-text cards and 4 hand traps, with no side deck to adjust post-game. Popularity and the archetype guides did not add points; the score comes from consistency, redundancy and boss closing power on the system, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(at least one archetype-core card in hand of 5) ≈ 0.998 and P(searcher text) ≈ 0.92; several Level 2 Fish tuners give multiple starter routes (Inferred, with Verified copy counts) |
| D2 | Opening-Hand Quality & Brick Management | 66 | 41 of 50 Main copies are off exact archetype name and 23 distinct Main cards; brick risk moderated by the Fish-type overlap and generic Fish searchers (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Boss ceiling is high (Coelacanth 2800, Askaan 2700, Psiics 2400) but no recorded boards exist, so conversion is a text read only (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo boards in YGOVN; median output cannot be measured and is estimated from starter diversity and guide text (Inferred, low evidence) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Banished tuners and revive effects provide several independent lines after one interruption; no recorded disruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Banish costs drain the Fish supply, offset by banished-revive effects and Standby recursion; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 30 removal-text cards but only 3 negation-text and 4 hand traps; interaction density not measured by a combo dataset (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second relies on Ghost Sister, Maxx C and Keaf; the Fish board-breaking route is real but unmeasured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Ceiling bosses at 2400 to 3000 ATK plus banish-to-attack effects; closing power is from card stats and text, not observed games (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 72 | 50 Main cards with a 3-copy-heavy histogram (12 triples, 8 singles); compact and within the Master Duel 40-60 range (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 72 | 15 Extra cards with 11 Synchro, 3 Link and 1 Xyz; several Extra bosses share the Fish engine and can be reached from multiple Synchro materials (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 25 | side_count is 0 and no side list exists, so post-side adaptability is unsupported by the data (Verified gap, scored low) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, meta-share or dated sample supplied; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step sequencing with Standby-Phase revives and delayed Synchros raises decision points, though the core loop is repeatable (Inferred) |
How the score was computed
Strategy profile: Midrange 100% (Toolbox secondary noted; not blended). Structural ≈ 63.9, Going First ≈ 62, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (0); single-choke-point risk (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high archetype-core density (34 copies) makes the starter reliably live on turn 1
- Multiple Level 2 Fish tuners with banish-revive effects give repeatable, independent Synchro routes
- Strong Extra Deck boss suite (2400 to 3000 ATK) with varied Synchro and Link options
- Legal list with copy limits respected (Limited cards at 1 copy each)
Weaknesses
- No side deck, so no post-side adaptation (D12 low)
- Only 3 negation-text cards and 4 hand traps: thin answers to opponent boards
- Low exact-name archetype purity (36.9%) means the engine depends on generic Fish and sub-archetype cards
- Combo output is unmeasured, so ceiling and median are text-based only
Critical choke points
- Dependence on a Level 2 Fish tuner to start the Synchro chain; losing the tuner to hand trap or GY pressure slows turn 2
- Banished-revive timing (next Standby Phase) makes the board recovery one turn slower than the opponent's
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 off-archetype generic card (e.g. Minimalian) | 1 additional Fish Tuner or hand trap compatible with the Fish engine | Raises archetype density and hand-trap count without changing the Extra Deck plan; reduces D2 brick risk |
| 2 | none | Build a 15-card side deck with hand traps and negate effects | The export shows an empty side; adding even a small side lifts D12 and D8 without touching the Main Deck |
Evidence & confidence
- Verified: Legal status, 50 Main / 15 Extra, Limited copy limits met; Card stats and text excerpts for all listed cards; Copy histogram and Extra-Deck breakdown; Usage stat showing Beautunaful Princess and Hop Ear Squadron at 100% inclusion
- Inferred: Starter access probabilities from hypergeometric estimates; Brick risk and interaction density read from card text; Boss closing power and turn-order plans from text; Recovery and revive routes
- Provisional: Meta Power (null, no dated sample); Matchup and format fit (D13)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, brick or starter rate side deck is empty: post-side plan cannot be evaluated usage_statistics in_this_deck flags conflict with the cards list for several Extra Deck cards (Ghoti of the Deep Beyond, Askaan, Adamancipator Risen - Dragite, Swordsoul Supreme Sovereign - Chengying, Icejade Gymir Aegirine, Toxic Boxfish, Super Starslayer TY-PHON, S:P Little Knight), so missing_core is likely a Main-only matching artifact and was not used as evidence Meta Power is Provisional unless a dated metagame sample is supplied
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