Invoked Deck #764819 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Oct 12, 2026 by YGO Mod.

Deck Invoked Master Duel

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
66± 6/ 100
Power Score
Structural 69
Reliability 63
Going First 71
Going Second 67

Deck — Deck Power Evaluation

Final Contextual Deck Power: 66/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 69
Going First 71
Going Second 67
Meta Power provisional
Tournament Reliability 63
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Invoked Fusion Monsters (Hyperinvoked Aeon x2 at 3800 ATK, De Anima, Oceanus, Zoroa) off the Aleister and Invocation engine; Aleister the Invoker of Madness and Magistus link/fusion backup if the Invoked Fusion route is stopped
  • Turn 1 (going first): Normal Summon Aleister the Invoker, search Invocation or Aleister via Aiwass, Magical Meltdown and Invocation to reach a Fusion Summon by T2 with hand-trap protection held back
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Ghost Ogre to answer the opponent's first starter, then rebuild the Aleister chain from the GY with Invocation recursion
  • Recovery: Recover Aleister Invoker and Aleister the Reminiscent from the GY through Invocation and The Book of the Law; Mulcharmy Fuwalos and Purulia refill the hand by draws
  • After siding: No side deck in Master Duel (side 0); post-side plan not applicable in this format

Why it scores here

The deck reliably opens its Aleister and Invocation starter package: the archetype core group has an estimated 99.8% chance of at least one core card in a 5-card opening hand, and 16 searcher-text cards give about 93.5% odds of a searcher in hand (Inferred). Its conversion to pressure is credible on paper through Invocation-based Fusion Summons into 2800-3800 ATK Invoked Fusion Monsters, though no parsed boards exist, so the ceiling is text-only. Interruption resilience is the strongest trait: nine hand traps plus Aleister and Aiwass hand effects give roughly 81% odds of a hand trap on the going-second 6-card draw (Inferred), and the deck has multiple independent starters rather than a single choke point. The score is not earned from Invoked being a popular archetype, and no card scores were averaged; the 66 reflects consistency, median output (provisional, no observed boards) and interaction on the system, with a small deduction for banlist exposure and off-archetype splash.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one archetype core card in opening hand) = 0.998; 16 searchers at 0.935 in a 5-card hand (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Copy histogram 4/6/8 across 18 distinct main cards; 36 off-archetype copies raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 72 Text-only read: Invocation and Aleister reach Hyperinvoked Aeon and Zoroa; no parsed boards to confirm ceiling (Inferred)
D4 Combo Floor & Median Output 58 combos_evidence contains no parseable boards, so median output is unobserved and set near the mid-range (Provisional)
D5 Interruption Resilience & Route Redundancy 74 9 hand traps, Ash Blossom, Infinite Impermanence, Ghost Ogre and Maxx C give redundant interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 65 Aleister Invoker and Reminiscent recur from GY via Invocation; Mulcharmy draws refill hand (Inferred from card text)
D7 End-Board & Interaction Quality 76 Mechaba and Sorath negate, Aeon and De Anima destroy and banish, Forbidden Crown and Aiwass Sword add layered interaction; no interaction density data (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand traps on going-second draw at 80.8%; Forbidden Crown and Virakam handle a board; no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 74 Hyperinvoked Aeon 3800 ATK x2, Invoked De Anima 2900, Invoked Oceanus 3000, Zoroa 2900 are the closing threats (Verified card stats)
D10 Main Deck Efficiency & Flexibility 70 Legal 40 main with 16 searchers and dense 3-copy staples; 20 generic-name cards and several non-engine slots reduce purity (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots used: 10 Fusion, 5 Link; two Aeon copies and multiple Fusion enablers; guide notes the deck consumes Extra slots heavily (Observed from guide text)
D12 Side Deck Adaptability 40 Side deck size 0 in Master Duel; no post-side construction is possible, so the score is a low neutral (Provisional)
D13 Matchup Coverage & Format Fit 55 tournament_context unavailable and archetype meta-share absent; no dated sample to fit the format (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step Fusion routes with Aleister search chains and many hand-trap timing decisions; complexity is high (Inferred from text)

How the score was computed

Strategy profile: Combo. Structural ≈ 69, Going First ≈ 71, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 63. Modifiers: banlist_exposure (-1); off_archetype_splash (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Opening access: archetype core at 0.998 and searchers at 0.935 in a 5-card hand (Inferred)
  • Nine hand traps give redundant answers on both turn orders
  • Multiple Fusion finishers (Aeon x2, Oceanus, De Anima, Zoroa) at high ATK

Weaknesses

  • No observed boards, so median output and ceiling rest on text reads
  • Heavy Extra Deck use (15 slots) limits flexibility
  • No side deck, so no post-side adaptation is possible

Critical choke points

  • Extra Deck Fusion enablers: the line stops if Invocation and Aleister are both unavailable
  • Single copies of key Fusion finishers (Oceanus, De Anima, Zoroa) reduce redundancy
Priority Remove Add Reason
1 Mulcharmy Purulia (1 copy) no direct replacement; keep Aleister and Invocation counts Reduces off-archetype splash and brick risk; verify in play before changing the list

Evidence & confidence

  • Verified: Legal status: 40 main, 15 extra, 0 side; banlist statuses for Maxx C and Super Polymerization; Card stats and text for the Invoked Fusion Monsters and Aleister engine; Usage statistics: Invoked core cards at 100% inclusion
  • Observed: Guide text notes the deck consumes Extra Deck slots heavily
  • Inferred: Opening access, brick, and interruption estimates from hypergeometric odds and card text; Going-second hand trap odds at 80.8%
  • Provisional: Median output (no boards); Meta power and matchup fit (no dated sample); Side deck adaptability (not applicable in format)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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