Endymion Deck #764815 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
60± 8/ 100
Power Score
Structural 63
Reliability 58
Going First 66
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 66
Going Second 58
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Endymion (Pendulum, 2800 ATK) and Dark Magician of Destruction or Diabellstar boss monsters, with Spell Counter chains destroying field cards to build board presence; Link Monsters from the Extra Deck (Selene, Accesscode Talker, I:P Masquerena) to add pressure and interaction
  • Turn 1 (going first): Spell Power Mastery or Servant of Endymion to build Spell Counters, Endymion or Magister as the engine piece, then a searcher (Spellbook of Secrets, Mythical Beast Master Cerberus, WANTED) to add the next piece
  • Turn 2 (going second): Droll and Lock Bird as the only hand trap, then Endymion or Reflection of Endymion to answer the board through destruction and negation
  • Recovery: Searchers (15 searcher-text cards) and Spell Counter Pendulum recursion (Servant of Endymion, Reflection of Endymion) to rebuild the Pendulum Zone after a clear
  • After siding: No side deck (side_count 0); adaptation is not available in this list

Why it scores here

The deck opens reliably: 16 Endymion-named copies give a 93.5% chance of at least one in a 5-card opening hand, and 15 searcher-text cards give 91.9% for at least one searcher, so the engine is accessible on turns 1 and 2 (Inferred from the hypergeometric estimates). Its floor and median output are not measured because the deck has no recorded boards, so the score relies on card text and structure rather than observed combos. Spell Counter chains, destruction effects and multiple negation texts give it real end-board interaction, and the Extra Deck link and fusion options add board pressure. Going second is weaker because it runs only one hand trap, and the deck has no side deck to adapt. Popularity and archetype usage were not rewarded, and card scores were not averaged; the score reflects how the engine, interaction and resource loop work together as a system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one Endymion-named card in 5-card hand) = 0.935; P(searcher in hand) = 0.919 (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Multiple sub-archetype engines and a few awkward main cards such as Sphere Mode (needs 3 tributes) add some dead-draw risk; searcher density keeps most hands functional (Inferred)
D3 Combo Conversion & Ceiling 72 Text-only ceiling: Endymion destruction chains and Pendulum Spell Counter recursion can clear a board and summon boss monsters; no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 No parseable recorded boards, so median output is unmeasured and estimated from the spread of starters (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Searchers and Pendulum recursion give some route redundancy after disruption, but the engine depends on a Spell Counter count that interruption can break (Inferred)
D6 Resource Economy, Recovery & Grind 70 Self-fuelling Spell Counters, Upstart Goblin and Chicken Game give steady card and LP economy and rebuild options (Inferred from card text)
D7 End-Board & Interaction Quality 70 Three negation texts, 13 removal texts and Accesscode Talker's response protection give a layered interaction suite (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 52 Only one hand trap (Droll and Lock Bird) in a 6-card opening hand gives a 15% chance of having it on the going-second turn; board-breaking relies on Endymion and destruction effects (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss monsters at 2500 to 2800 ATK (Endymion, Cerberus, Diabellstar, Dark Magician of Destruction) provide closing power; direct damage text is limited (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 62 40 cards with 4 cards at 3 copies, 22 singles and a 21-spell main deck; some filler (Chicken Game, Sphere Mode) lowers compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck with 10 Link and 5 Fusion monsters, but several are off-theme (Heavymetalfoes, Hiita, Crowley) and hard to reach with the main deck's pieces (Inferred)
D12 Side Deck Adaptability 35 No side deck is registered (side_count 0), so post-side adaptation cannot be measured or credited; provisional at best (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats alone do not establish format fit (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engine branches, Spell Counter tracking and a multi-step Extra Deck summon sequence raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine conflicts (-3); dead main-deck card (-1); engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core of 16 copies gives about a 93.5% chance of an Endymion piece in a 5-card opening hand
  • 15 searcher-text cards keep the engine accessible and recover from brick hands
  • Layered destruction and negation text gives real end-board interaction

Weaknesses

  • No recorded combo boards, so the floor and median are unmeasured
  • Single hand trap and no side deck leave weak going-second and post-side options
  • Several sub-archetypes compete for slots, lowering consistency of a single line

Critical choke points

  • Endymion or Spell Counter engine piece in hand (about 93.5% for one core card)
  • Droll and Lock Bird as the only hand trap for the going-second turn
Priority Remove Add Reason
1 Winged Dragon of Ra - Sphere Mode a second Endymion-engine searcher or Pendulum monster Removes a card that needs 3 tributes and cannot attack, improving the opening-hand plan (Inferred)

Evidence & confidence

  • Verified: Legal in master-duel: 40 main, 15 extra, 0 side within size rules; Restricted cards at or under legal copies (Instant Fusion, WANTED, Droll and Lock Bird); Archetype usage stats available (44 rows)
  • Inferred: P(at least one Endymion-named card in 5-card hand) = 0.935; Searcher density supports engine accessibility; Interaction layering from negation and removal text
  • Provisional: Meta power is unknown without a dated metagame sample; Matchup and format fit are unverified
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup rates unknown Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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