Clown Crew Deck #764812 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (60)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Clown Crew Biancaviso x3
- Droll & Lock Bird x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- The Winged Dragon of Ra x1
- The Winged Dragon of Ra - Sphere Mode x3
- PSY-Frame Driver x1
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Clown Crew Flair x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x1
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x3
- PSY-Framegear Delta x1
- PSY-Framegear Gamma x1
- Ancient Chant x3
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Crossout Designator x1
- Preparation of Rites x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x1
- Dominus Spark x1
Extra Deck (15)
- Clown Crew Diabolo x2
- Nerva the Power Patron of Creation x1
- Clown Crew Dristy x1
- Linkuriboh x1
- Patissciel Couverture x1
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Clown Crew Meteor x2
- Herald of the Arc Light x1
- Golden Cloud Beast - Malong x1
- Clown Crew Fiends x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62.9 |
| Going First | 66 |
| Going Second | 70 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Tribute-engine Clown Crew board (Clown Crew Biancaviso 2500 ATK, Fydraulis Harmonia, PSY-Frame Driver, Fleur/Stardust synchros) converting card advantage from the Clown Crew draw and recursion effects into attacks; Winged Dragon of Ra Sphere Mode (Egyptian God, 3-Tribute Normal Summon with control shift) and Ancient Chant search, as a separate high-impact line
- Turn 1 (going first): T1: Clown Crew Rehearsal or Clown Crew Flair (Ritual/search) and Clown Crew Malabarisme to Special Summon Clown Crew monsters, with Ash Blossom, Ghost Ogre or Nibiru held up for the opponent's first activation
- Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Ghost Ogre, Nibiru, Effect Veiler, Maxx C) against the opponent's starter, then rebuild the board through Clown Crew Rehearsal and Finale's GY recursion
- Recovery: Clown Crew New Face and Clown Crew Finale shuffle Clown Crew cards from the GY and banish back into the Deck and draw; Clown Crew Malabarisme recurs from the GY during the Main Phase; Maxx C and Ash Blossom refill the hand
- After siding: No Side Deck is run (side_count 0), so no post-side plan exists; this is a structural gap in a best-of-3 context
Why it scores here
The deck is scored as a system rather than as an average of its cards. Its reliability comes from redundancy: the Clown Crew core (32 main-deck copies) gives a 0.98 hypergeometric chance of at least one core card in a 5-card opening hand, and the searcher text group gives 0.80, so the engine is usually live on turn 1 or 2 (Inferred). The 14 hand traps, including 3-copy Ash Blossom, Ghost Ogre and Nibiru, give 0.81 odds of at least one hand trap in a going-second 6-card hand and provide strong interaction density, which is what carries the interaction and going-second scores. Recursion through Clown Crew Finale, New Face and Malabarisme supports a grind plan. The score is held back by: no recorded boards, so the conversion ceiling and median are text-only inference; 49 of 60 main-deck copies are off the exact Clown Crew name, and the Egyptian God, Mulcharmy, PSY-Frame and Bystial lines compete for slots; two of the 15 Extra Deck cards (Nerva, which needs three Artmage, and TY-PHON, which needs two Level 12 monsters) have no materials in this list; and there is no Side Deck and no tournament data. Archetype popularity and usage stats confirm the list is real and accessible but did not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one core card in 5-card opener) = 0.982; searcher-text group P = 0.80; 3-copy starters at 0.23 each in opener (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 32 core copies and 3-copy redundancy on hand traps reduce bricks, but Pendulum monsters (Cappello x3, Poissonniere) and Concours x3 (conditional on two single-copy Pendulum monsters) add dead-hand risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Semantic read of Rehearsal to Biancaviso/Flair Ritual lines, Ancient Chant to Ra, and Biancaviso draw/negate; no parseable boards, so ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo boards supplied; median is unmeasured and estimated from opener consistency and starter diversity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent starters (Rehearsal, Flair, Malabarisme, Ancient Chant, Ghost Ogre) and GY recursion give several routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | New Face and Finale shuffle and draw from GY; Malabarisme recurs; Clown Crew Diabolo/Fiends/Meteor recur from Extra (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 76 | Interaction density is high: removal_text 30, negation_text 13, 14 hand traps; Biancaviso and Baronne negate and destroy (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand traps at P = 0.81 and removal/negation carry the going-second plan; no combo data for going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Closing boards reach 2500-3000 ATK (Biancaviso, Fydraulis, Driver, Stardust, Baronne); Ra ATK depends on LP; Nerva and TY-PHON cannot be summoned (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 60 main cards across 32 distinct names; 49 of 60 copies off the exact archetype name; 15 tech and 14 hand-trap slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 13 of 15 Extra Deck cards have usable materials; Nerva (no Artmage in list) and TY-PHON (no Level 12 monsters in list) are dead slots (Verified against card list) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is run; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share absent; Clown Crew Meteor carries a floodgate-style text not reflected in role tags (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Tribute chains and Ra 3-Tribute Normal Summons; guide notes choke points at Rehearsal and Malabarisme and lock risk if cards are misread (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62.9, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Dead Extra Deck slots (-3); Choke point on Rehearsal and Malabarisme (-2); Engine conflicts (-3); Hand-trap redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped from structural and weights re-normalised over 95)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype density (32 copies) gives a near-certain engine presence in the opener
- 14 hand traps with 3-copy redundancy on Ash Blossom, Ghost Ogre and Nibiru
- Dense interaction text (removal 30, negation 13) and recursion (New Face, Finale, Malabarisme)
- Multiple independent Tribute and Ritual routes through Rehearsal, Flair, Ancient Chant and Ra
Weaknesses
- No Side Deck, so no post-side adaptation
- Two of 15 Extra Deck slots have no materials in the list (Nerva, TY-PHON)
- Only 34.7% exact-name archetype purity; several engines compete for slots
- Concours de Cuisine x3 depends on two single-copy Pendulum enablers
Critical choke points
- Clown Crew Rehearsal (3 copies) and Clown Crew Malabarisme (3 copies) are the main engine enablers; a single hand disruption can cut the Tribute route
- Tribute cost of Rehearsal and Ra requires monsters on the field or in hand to be present
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Super Starslayer TY-PHON - Sky Crisis | A Clown Crew Extra Deck monster whose materials this list actually runs | Its 2 Level 12 material requirement cannot be met by any monster in the list (Verified against card list) |
| 2 | Nerva the Power Patron of Creation | A Clown Crew Extra Deck monster whose materials this list actually runs | Its 3 Artmage material requirement cannot be met by the list; the usage stat marks it as core but the deck runs no Artmage (Verified against card list) |
| 3 | One Clown Crew Concours de Cuisine copy | A non-conditional Clown Crew Spell or Trap | Concours needs two specific Pendulum monsters to work, which lowers hand reliability (Inferred) |
Evidence & confidence
- Verified: Legal status for Master Duel: 60 Main, 15 Extra, 0 Side; all six restricted cards within legal copies; Copy histogram and Extra Deck breakdown match the card list; Nerva and TY-PHON material requirements absent from the list; Probability figures recomputed and matched (0.2333, 0.2752, 0.982, 0.8012, 0.8129)
- Observed: Usage statistics: 25 core cards, 23 present in the card list after correction for the in_this_deck flag errors
- Inferred: Engine reliability from hypergeometric and card-text read; Interaction density and going-second strength from role flags and card text; Recursion and recovery from card text; Choke-point severity from card text and guide
- Provisional: Matchup fit, Meta power, and the floodgate-style text on Clown Crew Meteor
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link and no archetype meta-share; matchup and meta are provisional No win-rate telemetry for going-first/second, matchup, or brick rate Usage statistics mark Malong, Nerva, Herald, Linkuriboh, Fiends, Meteor and Diabolo as not in the deck although the card list runs them; the card list was trusted and core coverage is therefore 23 of 25, not 16 of 25 Deck title is null Several card excerpts are truncated (Cappello, Ra, TY-PHON, Nerva), so full text is unconfirmed Guide references floodgate-style play but the curated floodgate tag reads 0
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