Clown Crew Deck #764812 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 12, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
54± 7/ 100
Power Score
Structural 63
Reliability 50
Going First 66
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.9
Going First 66
Going Second 70
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute-engine Clown Crew board (Clown Crew Biancaviso 2500 ATK, Fydraulis Harmonia, PSY-Frame Driver, Fleur/Stardust synchros) converting card advantage from the Clown Crew draw and recursion effects into attacks; Winged Dragon of Ra Sphere Mode (Egyptian God, 3-Tribute Normal Summon with control shift) and Ancient Chant search, as a separate high-impact line
  • Turn 1 (going first): T1: Clown Crew Rehearsal or Clown Crew Flair (Ritual/search) and Clown Crew Malabarisme to Special Summon Clown Crew monsters, with Ash Blossom, Ghost Ogre or Nibiru held up for the opponent's first activation
  • Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Ghost Ogre, Nibiru, Effect Veiler, Maxx C) against the opponent's starter, then rebuild the board through Clown Crew Rehearsal and Finale's GY recursion
  • Recovery: Clown Crew New Face and Clown Crew Finale shuffle Clown Crew cards from the GY and banish back into the Deck and draw; Clown Crew Malabarisme recurs from the GY during the Main Phase; Maxx C and Ash Blossom refill the hand
  • After siding: No Side Deck is run (side_count 0), so no post-side plan exists; this is a structural gap in a best-of-3 context

Why it scores here

The deck is scored as a system rather than as an average of its cards. Its reliability comes from redundancy: the Clown Crew core (32 main-deck copies) gives a 0.98 hypergeometric chance of at least one core card in a 5-card opening hand, and the searcher text group gives 0.80, so the engine is usually live on turn 1 or 2 (Inferred). The 14 hand traps, including 3-copy Ash Blossom, Ghost Ogre and Nibiru, give 0.81 odds of at least one hand trap in a going-second 6-card hand and provide strong interaction density, which is what carries the interaction and going-second scores. Recursion through Clown Crew Finale, New Face and Malabarisme supports a grind plan. The score is held back by: no recorded boards, so the conversion ceiling and median are text-only inference; 49 of 60 main-deck copies are off the exact Clown Crew name, and the Egyptian God, Mulcharmy, PSY-Frame and Bystial lines compete for slots; two of the 15 Extra Deck cards (Nerva, which needs three Artmage, and TY-PHON, which needs two Level 12 monsters) have no materials in this list; and there is no Side Deck and no tournament data. Archetype popularity and usage stats confirm the list is real and accessible but did not add points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core card in 5-card opener) = 0.982; searcher-text group P = 0.80; 3-copy starters at 0.23 each in opener (Inferred)
D2 Opening-Hand Quality & Brick Management 58 32 core copies and 3-copy redundancy on hand traps reduce bricks, but Pendulum monsters (Cappello x3, Poissonniere) and Concours x3 (conditional on two single-copy Pendulum monsters) add dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 66 Semantic read of Rehearsal to Biancaviso/Flair Ritual lines, Ancient Chant to Ra, and Biancaviso draw/negate; no parseable boards, so ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 55 No combo boards supplied; median is unmeasured and estimated from opener consistency and starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent starters (Rehearsal, Flair, Malabarisme, Ancient Chant, Ghost Ogre) and GY recursion give several routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 New Face and Finale shuffle and draw from GY; Malabarisme recurs; Clown Crew Diabolo/Fiends/Meteor recur from Extra (Inferred from card text)
D7 End-Board & Interaction Quality 76 Interaction density is high: removal_text 30, negation_text 13, 14 hand traps; Biancaviso and Baronne negate and destroy (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps at P = 0.81 and removal/negation carry the going-second plan; no combo data for going-second split (Inferred)
D9 Offensive Pressure & Closing Power 66 Closing boards reach 2500-3000 ATK (Biancaviso, Fydraulis, Driver, Stardust, Baronne); Ra ATK depends on LP; Nerva and TY-PHON cannot be summoned (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 60 main cards across 32 distinct names; 49 of 60 copies off the exact archetype name; 15 tech and 14 hand-trap slots (Inferred)
D11 Extra Deck Efficiency & Coverage 50 13 of 15 Extra Deck cards have usable materials; Nerva (no Artmage in list) and TY-PHON (no Level 12 monsters in list) are dead slots (Verified against card list)
D12 Side Deck Adaptability 20 No Side Deck is run; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent; Clown Crew Meteor carries a floodgate-style text not reflected in role tags (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Tribute chains and Ra 3-Tribute Normal Summons; guide notes choke points at Rehearsal and Malabarisme and lock risk if cards are misread (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62.9, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Dead Extra Deck slots (-3); Choke point on Rehearsal and Malabarisme (-2); Engine conflicts (-3); Hand-trap redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped from structural and weights re-normalised over 95)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype density (32 copies) gives a near-certain engine presence in the opener
  • 14 hand traps with 3-copy redundancy on Ash Blossom, Ghost Ogre and Nibiru
  • Dense interaction text (removal 30, negation 13) and recursion (New Face, Finale, Malabarisme)
  • Multiple independent Tribute and Ritual routes through Rehearsal, Flair, Ancient Chant and Ra

Weaknesses

  • No Side Deck, so no post-side adaptation
  • Two of 15 Extra Deck slots have no materials in the list (Nerva, TY-PHON)
  • Only 34.7% exact-name archetype purity; several engines compete for slots
  • Concours de Cuisine x3 depends on two single-copy Pendulum enablers

Critical choke points

  • Clown Crew Rehearsal (3 copies) and Clown Crew Malabarisme (3 copies) are the main engine enablers; a single hand disruption can cut the Tribute route
  • Tribute cost of Rehearsal and Ra requires monsters on the field or in hand to be present
Priority Remove Add Reason
1 Super Starslayer TY-PHON - Sky Crisis A Clown Crew Extra Deck monster whose materials this list actually runs Its 2 Level 12 material requirement cannot be met by any monster in the list (Verified against card list)
2 Nerva the Power Patron of Creation A Clown Crew Extra Deck monster whose materials this list actually runs Its 3 Artmage material requirement cannot be met by the list; the usage stat marks it as core but the deck runs no Artmage (Verified against card list)
3 One Clown Crew Concours de Cuisine copy A non-conditional Clown Crew Spell or Trap Concours needs two specific Pendulum monsters to work, which lowers hand reliability (Inferred)

Evidence & confidence

  • Verified: Legal status for Master Duel: 60 Main, 15 Extra, 0 Side; all six restricted cards within legal copies; Copy histogram and Extra Deck breakdown match the card list; Nerva and TY-PHON material requirements absent from the list; Probability figures recomputed and matched (0.2333, 0.2752, 0.982, 0.8012, 0.8129)
  • Observed: Usage statistics: 25 core cards, 23 present in the card list after correction for the in_this_deck flag errors
  • Inferred: Engine reliability from hypergeometric and card-text read; Interaction density and going-second strength from role flags and card text; Recursion and recovery from card text; Choke-point severity from card text and guide
  • Provisional: Matchup fit, Meta power, and the floodgate-style text on Clown Crew Meteor
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link and no archetype meta-share; matchup and meta are provisional No win-rate telemetry for going-first/second, matchup, or brick rate Usage statistics mark Malong, Nerva, Herald, Linkuriboh, Fiends, Meteor and Diabolo as not in the deck although the card list runs them; the card list was trusted and core coverage is therefore 23 of 25, not 16 of 25 Deck title is null Several card excerpts are truncated (Cappello, Ra, TY-PHON, Nerva), so full text is unconfirmed Guide references floodgate-style play but the curated floodgate tag reads 0

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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