Mitsurugi Deck #764808 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ice Ryzeal x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 12, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
63± 8/ 100
Power Score
Structural 68
Reliability 62
Going First 73
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 73
Going Second 66
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual and Xyz boss monsters: Ame no Murakumo no Mitsurugi (3200 ATK, destroys opposing monsters on Special Summon), Ryzeal Detonator (3000 ATK) and Ryzeal Duo Drive (2500 ATK) (Inferred from card text); Ame no Habakiri no Mitsurugi (2400 ATK ritual, -800 ATK to opposing monsters) and Divine Golden Shadow Dragon Dragluxion / Number 38 (Inferred from card text)
  • Turn 1 (going first): Search a Mitsurugi or Ryzeal starter with Mitsurugi no Mikoto Saji/Aramasa/Kusanagi, Pre-Preparation of Rites or Bonfire, then extend into a Rank 4 Xyz or Ritual boss while holding Ash Blossom and Droll for the opponent's response (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Maxx C or Dominus Impulse to stop the opponent's first Special Summon or search, then rebuild a Ritual or Xyz boss from the GY and hand (Inferred)
  • Recovery: Mitsurugi searchers and Pre-Preparation of Rites refill the hand; Saji, Aramasa and Kusanagi can add back from the GY or banish; Futsu no Mitama can Special Summon a Reptile from the GY (Inferred)
  • After siding: Not applicable: the deck runs no Side Deck (side_count 0), so there is no post-side plan (Provisional)

Why it scores here

The deck reliably opens a functional plan: 15 searcher-text cards and 25 archetype-core copies give a hypergeometric P(at least one core card in a 5-card opening hand) of about 0.995, and the 3-copy Ice Ryzeal, Pre-Preparation of Rites and Mulcharmy give redundant starters (Inferred). It converts that plan into pressure through three Rank 4 and 8 Xyz and Ritual finishers with 2400 to 3200 ATK. Interaction is dense, with 6 hand traps (P(at least one in a 6-card going-second hand) about 0.65), Ash Blossom and Droll x2 covering the opponent's first play, and negation text on several boss monsters, so it survives a single interruption. The score rests on consistency, median output and interaction on the whole system, not on averaging card scores; Mitsurugi's popularity and the single guide's endorsement did not earn points. Deductions: no side deck, no recorded boards, three loosely linked sub-engines (exact archetype purity 21.8%), and reliance on Droll & Lock Bird, a Semi-Limited card, as a fragile choke point.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 76 P(at least one of 15 searcher-text cards in opening 5) about 0.92; core-group P(at least one) about 0.995; 3-copy starters Ice Ryzeal and Pre-Preparation of Rites (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Copy histogram 18 cards at 3 copies, 8 at 2 and 14 singletons; several conditional cards (Dominus Impulse, Forbidden Droplet, Mulcharmy) can brick without a field (Inferred)
D3 Combo Conversion & Ceiling 72 No parseable recorded boards; ceiling read from text: Murakumo board wipe on Special Summon, Detonator and Duo Drive Xyz loops, Habakiri ritual (Inferred, low sample)
D4 Combo Floor & Median Output 58 No observed median; multi-step Ritual and Ryzeal lines and text-only read put the floor near mid-50s (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 72 Multiple independent starters (Ryzeal line, Mitsurugi searchers, Pre-Preparation) and 6 hand traps across lines; Droll and Maxx C are the main single-point risks (Inferred)
D6 Resource Economy, Recovery & Grind 74 Mitsurugi searchers, Saji/Aramasa/Kusanagi add-back and Futsu GY summon regenerate resources; Maxx C and Droll give card advantage (Inferred)
D7 End-Board & Interaction Quality 78 Ash Blossom x3, Forbidden Droplet x3, Dominus Impulse x3, Droll x2, Maxx C, Great Purification and negation text on Detonator and Murakumo (Inferred from card text)
D8 Going-Second & Board-Breaking Power 72 Six hand traps and Murakumo's board wipe on Special Summon give going-second answers; going-second hand-trap probability about 0.65 (Inferred)
D9 Offensive Pressure & Closing Power 80 Board-ending boss stats: Murakumo 3200, Detonator 3000, Galaxy 3000, Duo Drive 2500 with ATK buffs (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 64 40 main cards, 24 distinct, well-stacked 3-copy core, but 14 singleton tech slots dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra cards, of which Xyz 12 and Link 3; several non-engine singletons (Vallon, Evilswarm, Light Dragon @Ignister, Mereologic) and Dyna Mondo needs a Ritual in the GY (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (side_count 0) and no post-side data exists, so adaptability is scored low (Provisional)
D13 Matchup Coverage & Format Fit 52 No tournament link; archetype meta-share absent; the Vietnamese guide calls the deck cheap and fit for many matchups, which is context, not a measured fit (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple ritual and Ryzeal Special Summon conditions and tribute decisions make the deck demanding to pilot, though the guide describes it as simple to play (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 68, Going First ≈ 73, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: banlist exposure (-2); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*67.8 + 0.20*62 = 66.6, then -4 modifiers = 63)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter redundancy, with 25 archetype-core copies and P(core in opening 5) about 0.995
  • Six hand traps and multiple negations covering both turn orders
  • High-ATK Ritual and Xyz finishers with a board-wipe Murakumo
  • Compact 40-card main with redundant 3-copy engine pieces

Weaknesses

  • No side deck, so no post-side adaptation
  • Heavy reliance on two Semi-Limited Droll & Lock Bird copies as the key hand trap
  • Three loosely linked sub-engines and low exact archetype purity
  • Multi-step Ritual and Ryzeal lines raise the pilot burden

Critical choke points

  • Droll & Lock Bird banned or limited would reduce going-second protection and searcher consistency
  • Mitsurugi searchers depend on Reptile monsters in hand or field to tribute and continue the line
Priority Remove Add Reason
1 Seventh Tachyon (1 copy, requires a Number 101-107 in the Extra Deck) A third Mitsurugi Ritual Spell Raises ritual-route reliability and removes a single-copy conditional card that needs a specific Number Xyz to function (Inferred)
2 none A side deck of 3 to 5 cards, such as extra Ash Blossom or Crossout Designator copies The deck runs no side cards, leaving no post-side plan against Droll-heavy or banish-heavy opponents, per the guide's warnings (Provisional)

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side within master-duel size rules; all restricted cards at legal copies; Card text and stats for all 40 main and 15 Extra cards; Archetype usage stats: 22 rows, 15 of 20 core cards present
  • Observed: Guide snippet: the deck is cheap and fears Droll; mass Special Summon triggers and banish-heavy boards are risks
  • Inferred: Hypergeometric consistency estimates (searcher, core and hand-trap groups); Ceiling and closing power read from card text; Going-first and going-second plans and choke point analysis; Pilotability estimate
  • Provisional: Meta Power is null: no dated metagame sample; Matchup and format fit (D13) and side deck adaptability (D12)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck has no side deck, so post-side performance cannot be assessed only one guide with a single Vietnamese snippet; no section titles

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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