Kuriboh Deck #764698 — Yu-Gi-Oh! OCG

42 Main, 14 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 12, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 46
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: ocg

Legality

Main 42 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Destiny HERO Fusion boards (Dystopia, Dusktopia, Destroy-Dogma, Dreadnought Master) and HERO Link pressure, if the list were legal; Mulcharmy draw-and-grind chip over a long game
  • Turn 1 (going first): Dark City at Midnight or Destiny HERO - Doom Overlord, then Polymerization or Fusion Destiny into a Destiny HERO Fusion, with Ash Blossom held for the opponent's response
  • Turn 2 (going second): Hand trap (Ash Blossom, Dominus Impulse) on the opponent's first search or summon, then rebuild through Mulcharmy draw and Destiny HERO searches
  • Recovery: Destiny HERO - Dreadnought Servant and Denier re-deploy from Deck and GY; Mulcharmy Fuwalos and Purulia refill the hand
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck is scored as a system: a Destiny HERO and HERO fusion engine with Mulcharmy draw support, backed by about 16 spells and traps, three hand traps, and a 10-Fusion Extra Deck. Starter access looks reasonable, with about 0.91 odds of at least one searcher in an opening five-card hand, but no recorded boards exist, so the combo ceiling and median are text-based inference. The deck does reliably generate card advantage and interaction. Its main flaws are copy-limit violations, two Forbidden cards, an empty Side Deck, and no matchup or tournament data. The list is Illegal, so the score is capped low and labelled theoretical and structural only. Popularity and archetype naming did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 searcher in 5 cards) ~0.905; Destiny HERO core group 0.721 for 9 copies; Dark City and Doom Overlord run 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 26 monsters, 16 spells and traps; Dominus Impulse and Mulcharmy draw pieces are situational; no Droll & Lock Bird for the 76% core (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; Fusion ceiling is Dystopia, Dusktopia, Destro-Dogma and Dreadnought Master from card text only (Inferred)
D4 Combo Floor & Median Output 45 median_power_index unavailable (0 combos); floor assumed from Mulcharmy draw chip and hand-trap density (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Redundant starters from Dark City, Doom Overlord and Dreadnought Servant; Ash Blossom and Dominus Impulse counter responses (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy Fuwalos and Purulia draw, Pot of Prosperity and Terraforming search, Polymerization recursion from GY (Inferred)
D7 End-Board & Interaction Quality 62 3 Ash Blossom, 3 Dominus Impulse, Great Gallant Bandit negation text, 10 negation-text cards overall (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second 6-card hand has P(>=1 hand trap) ~0.378; no going-second combo data (Inferred)
D9 Offensive Pressure & Closing Power 60 Fusion ends include ATK 2800 to 3400 bosses; no direct damage or piercing payoff beyond these (Inferred)
D10 Main Deck Efficiency & Flexibility 50 42 main cards at the 40-minimum-to-60 band, 3-copy heavy, with two Limited tech spells (Terraforming, Reinforcement) (Verified)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is 10 Fusion + 4 Link, but Albion (Forbidden) and off-engine Predaplant and Branded bosses are weak fits (Verified)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines and several 3-copy hand-trap decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); empty_side_deck (-4); illegal_list_cap (-10). Final formula: No reliable metagame: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52; modifiers -12 (banlist exposure -8, empty side -4) gives 40; Illegal cap applied, final score 30 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and draw support (15 searcher-text cards, 0.905 odds of at least one in 5)
  • Multiple Fusion finishers with ATK 2800 to 3400
  • Three hand traps plus 10 negation-text cards give interaction depth

Weaknesses

  • Illegal copy counts on Ash Blossom and Dominus Impulse
  • Two Forbidden cards (Albion, Called by the Grave)
  • Zero-card Side Deck
  • Two Limited tech spells (Terraforming, Reinforcement) reduce consistency
  • Droll & Lock Bird missing from a list where it is in 76% of archetype builds

Critical choke points

  • Polymerization and Fusion Destiny access to the Fusion Extra Deck
  • Destiny HERO - Dark City as the enabling field for Destiny searches
Priority Remove Add Reason
1 1 Called by the Grave and 1 Albion the Branded Dragon Legal substitutes (no Forbidden cards in the format) Forbidden cards make the list illegal; this is the first fix before any performance read
2 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse Droll & Lock Bird or a legal Semi-Limited copy count Brings copy counts within the OCG limit and adds the most-used core card missing from the list
3 Terraforming or Reinforcement of the Army A Side Deck (up to 15 cards) Adds post-side adaptability, which the list currently lacks

Evidence & confidence

  • Verified: Legality: 4 violations (2 Forbidden, 2 copy-limit overages); Main 42 and Extra 14 within OCG size rules; Extra Deck is 10 Fusion and 4 Link; Side Deck is empty
  • Observed: Usage: Ash Blossom in 64.7% of builds, Mulcharmy Fuwalos 61.8%, Mulcharmy Purulia 55.9%, Droll & Lock Bird 76.5% (absent)
  • Inferred: Opening-hand consistency estimates from hypergeometric draws; Interaction depth from card text; Going-first and going-second plan descriptions
  • Provisional: Meta Power is null; no dated metagame sample; Matchup and format fit (D13) based on no tournament data
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; archetype label 'Kuriboh' covers only 3 cards

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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