Blackwings Deck #764302 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Blackwing - Simoon the Poison Wind x3, Blackwing - Sudri the Phantom Glimmer x3, Fiendsmith Engraver x3. Created Oct 12, 2026 by YGO Mod.

Deck Blackwings OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 60
Reliability 48
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro boards from the Extra Deck: Black-Winged Assault Dragon (3200 ATK x3), Chaos Angel (3500 ATK x2), Bystial Dis Pater (3500 ATK x1), Blackwing Full Armor Master (3000 ATK x1), and Boreastorm/Black-Winged Dragon as Synchro bodies.; Fiendsmith Fusion pressure via Fiendsmith's Desirae and Fiendsmith's Lacrima (Lacrima gives -600 ATK to opposing monsters), plus Raigeki and Gravity Collapse for board clears.
  • Turn 1 (going first): Normal Summon a Blackwing tuner (Vata or Shamal) or Sudri to search a Black-Winged Dragon-mentioning card, then Synchro into a Blackwing Synchro monster while holding Gravity Collapse or Black Sonic as backup interaction.
  • Turn 2 (going second): Respond to the opponent's first monster with hand traps (D.D. Crow, Skull Meister, Blackbird Close, Chinook) and then convert the surviving Blackwing or Fiendsmith material into a Synchro or Fusion board.
  • Recovery: Black Whirlwind and Black Feather Whirlwind recover Blackwing monsters and spells from Deck; Shamal, Vata, Harmattan and Zephyros recur from the GY. Recovery depends on Blackwing monsters remaining in GY or banish zone.
  • After siding: Not available. The list runs 0 side deck cards, so there is no post-side plan to evaluate.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its Blackwing core (31 of 55 main slots) gives a high chance of at least one live starter in the opening hand: the archetype-core group is about 83% in a 5-card hand (Inferred, hypergeometric). Interaction is layered across traps, quick-play spells, hand traps and Raigeki, which lifts interaction and closing scores. The Extra Deck has enough high-ATK Synchro and Fusion bodies to finish boards. The score is held down by brick risk (about 17% of opening hands with no core card), a second Fiendsmith engine that conflicts with the Blackwing lines, no side deck, and no combo or tournament data. Popularity did not earn points. The illegal list (Forbidden Graceful Charity and 3 copies of a Limited card) caps the final score, so this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in opening 5) = 0.83; searcher text group P = 0.76 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 About 17% of opening 5-card hands have no archetype-core card (proxy brick rate); Fiendsmith and Blackwing lines can conflict in hand (Inferred)
D3 Combo Conversion & Ceiling 65 No combos supplied. Ceiling read from card text: Synchro chains with Black Whirlwind and Sudri recovering Blackwing monsters (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so floor and median are text-only inference; second engine adds conflict risk (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several hand traps and GY recursion (Shamal, Vata, Harmattan, Zephyros) give alternative lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion and search effects are present; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 About 10 traps, quick-play spells and hand traps cover negation and removal; Gravity Collapse and Black Sonic add durability (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Raigeki, Icarus Attack and hand traps challenge established boards; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Four Synchro or Fusion bodies at 3000 to 3500 ATK and Lacrima's -600 ATK effect give closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 55 main slots over 31 distinct cards; 15 Extra Deck slots used; fair compactness but high copy count of Fiendsmith and Blackwing overlap (Inferred)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck: 13 Synchro, 2 Fusion; limited flex, with Desirae and Lacrima needing Fiendsmith access (Verified composition)
D12 Side Deck Adaptability 15 0 side deck cards, so no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-branch Synchro lines with several hand traps and two engines need many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-6); no side deck (-4); dependence on Fiendsmith Limited cards (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*60 + 0.20*48 - 12 = 45.6; capped at 30 because legality is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Blackwing core is dense: 31 of 55 main slots, with 3-copy Shamal, Vata, Sudri, Simoon and Whirlwinds.
  • Layered interaction: Gravity Collapse, Black Sonic, Delta Crow, Black Shadow Squall, Blackbird Close, Raigeki, Cosmic Cyclone, Mystical Space Typhoon.
  • High-ATK Extra Deck finishers: Black-Winged Assault Dragon, Chaos Angel, Bystial Dis Pater and Full Armor Master.
  • Recursion from GY and banish zone keeps the engine running after disruption.

Weaknesses

  • Illegal list: Graceful Charity is Forbidden and Fiendsmith Engraver is 3 copies against a limit of 1.
  • No side deck, so it cannot adapt between games.
  • Two engines (Blackwing and Fiendsmith) compete for hand space and Extra Deck slots.
  • Limited Fiendsmith cards (Lacrima, Tract) are each capped at 1 copy.

Critical choke points

  • Blackwing Tuner availability (Shamal, Vata, Sudri, Harmattan, Sharnga): Synchro summons need a Tuner, and most Tuners are low-count.
  • Opening hands with no Blackwing or Fiendsmith starter (about 17%, Inferred).
  • Illegal copy counts must be fixed before any competitive read is valid.
Priority Remove Add Reason
1 Graceful Charity (1 copy, Forbidden) A legal Blackwing or hand-trap card from the archetype core Fixes the Forbidden-card violation; the list cannot be evaluated as legal until this is removed
2 Fiendsmith Engraver (2 of 3 copies) A legal Blackwing Tuner or staple (1 copy each) Brings Engraver to the Limited-1 cap and adds a Blackwing Tuner, which helps the Synchro chain and reduces the Fiendsmith conflict
3 None A 15-card side deck The deck runs 0 side cards; a side deck is the main gap for D12 and for matchup adaptation

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; Main within 40-60 and Extra within 0-15 size rules.; Graceful Charity is Forbidden (1 copy run); Fiendsmith Engraver is Limited (3 copies run); Fiendsmith's Lacrima and Tract are Limited (1 copy each, legal).; Extra Deck composition: 13 Synchro, 2 Fusion. Copy histogram: 15 singles, 8 doubles, 8 triples.; Archetype-core group: 16 copies, P(at least one in hand of 5) = 0.8345.
  • Inferred: Consistency and brick estimates from hypergeometric probabilities.; Ceiling and floor are text-only reads of Synchro and recursion effects; no recorded boards exist.; Interaction density from role tags and card text.
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament data.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot record are absent. No win-rate telemetry: going-first and going-second splits, matchup results and brick rates are Inferred. Usage-stat data conflict: missing_core lists Blackwing - Silverwind the Ascendant and Blackwing - Nothung the Starlight as absent, but both appear in the cards array (zone extra, 1 copy each). Meta Power is Provisional unless a dated metagame sample is supplied. No side deck, so no post-side evidence exists.

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