Adventurer Token Deck #764246 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Fallen of the White Dragon x3, Griffoh x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (60)
- Black Chaos x3
- Diabellstar the Black Witch x2
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x2
- Fallen of the White Dragon x3
- Griffoh x3
- Magicians' Souls x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Skull Archfiend of Chaos x2
- Wandering Gryphon Rider x1
- Water Enchantress of the Temple x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Blazing Cartesia, the Virtuous x2
- Incredible Ecclesia, the Virtuous x1
- Branded in High Spirits x2
- Deception of the Sinful Spoils x1
- Dracoback, the Rideable Dragon x1
- Fateful Adventure x1
- Foolish Burial x1
- Light and Darkness Ritual x2
- Nadir Servant x3
- Ragged Records of Rites x3
- Rite of Aramesir x1
- Super Polymerization x3
- The Fallen & The Virtuous x3
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x3
- Mind Shuffle x2
- Shaddoll Schism x1
Extra Deck (15)
- Albion the Branded Dragon x2
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Despian Quaeritis x1
- El Shaddoll Apkallone x1
- El Shaddoll Winda x1
- Granguignol the Dusk Dragon x1
- The Dragon that Devours the Dogma x1
- S:P Little Knight x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- The Three Champions of Swordsoul x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 40 |
| Going Second | 33 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Large boss monsters after a Ritual, Fusion or Synchro starter lands (e.g. Black Chaos, Magician of Dark Chaos - Black Chaos, The Dragon that Devours the Dogma); conversion is text-read only (Inferred).; Token-based board presence from Adventurer Token lines (Rite of Aramesir, Water Enchantress, Wandering Gryphon Rider) (Inferred).
- Turn 1 (going first): Search and summon a starter from the 28 searcher-text cards, then convert into a Ritual or Fusion boss. Starter access is the weak point (Inferred).
- Turn 2 (going second): Droll & Lock Bird (2 copies, Limited) as the only hand trap, followed by the same starter route. Not verified against any real boards (Inferred).
- Recovery: Recursion through Foolish Burial, Super Polymerization and the GY-to-hand searchers (Inferred from card text).
- After siding: Not evaluable: the deck has an empty Side Deck (0 of 15 slots used).
Why it scores here
This deck is scored as a connected system and not as an average of its cards. Its main engine, the Adventurer Token line, depends on single-copy starters (Rite of Aramesir is the only way to make the token in the list), so the 5-card opening-hand chance of that starter is about 0.08 (Inferred). The 28 searcher-text cards give it real redundancy in finding starters, but they also add a lot of overlapping, off-archetype cards: the exact-name archetype purity is 2.7%. The boss monsters (3000-ATK Ritual and Albaz Fusion monsters) give it closing power if a line lands. It is not Legal, though: 8 copy-limit or banlist violations (3 Forbidden entries) and a 0-card Side Deck mean it does not get a normal Final score, so the score is capped low. Popularity and archetype usage did not earn any points, and no card-score averaging was used.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 Rite of Aramesir in opening 5) ~0.08; 28 searchers give redundancy for finding starters, but the token starters are single-copy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Many 0-level spells and traps and 31 distinct main cards imply frequent non-functional hands; only 2 hand traps (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No combos recorded; ceiling inferred from boss text such as Black Chaos and Dragon that Devours the Dogma (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so no median or floor is available; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Many searchers and recursion cards give alternate routes after disruption, but the starters are single-copy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion via Foolish Burial and Super Polymerization plus searchers gives reasonable card economy in the text (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | 17 removal-text cards and 1 negation-text card; no interaction density data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Only Droll & Lock Bird (2 copies, Limited) as a going-second hand trap; Foolish Burial is not a board breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000-ATK bosses in the Main and Extra decks (Verified from card stats; conversion Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 60 main cards across 31 distinct cards with 28 level-0 spells/traps, so the list is not compact (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra cards across 14 distinct cards spanning Fusion, Synchro, Link and several sub-archetypes (Verified counts, Inferred efficiency) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards), so there are no post-side plans (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no dated metagame sample; Meta is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multiple engines with conflicting starters and many decision points (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal list (copy limits and Forbidden cards) (-10); No side deck (-2). Final formula: 0.80*Structural(44.4) + 0.20*TournamentReliability(30) + ContextModifiers(-12) = 29.5, rounded to 30 (Meta provisional; illegal-deck cap applied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 28 searcher-text cards give high starter redundancy for finding a playable hand
- Several 3000-ATK boss monsters across Main and Extra give closing power if a line lands
- All 6 usage-stat core cards are present in the list
Weaknesses
- Illegal copy-limit and banlist violations (8 entries, 3 Forbidden)
- Exact-name archetype purity is only 2.7%; 73 off-archetype copies across about 18 sub-archetypes
- Adventurer Token starters are single-copy, so the token engine is unreliable on the draw
- Empty Side Deck leaves no post-side plan
Critical choke points
- Rite of Aramesir (1 copy) is the only card in the list that creates the Adventurer Token needed by Water Enchantress, Wandering Gryphon Rider and Fateful Adventure lines (Inferred)
- Droll & Lock Bird (2 copies, Limited) is the only hand trap for going second
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls x1, Albion the Branded Dragon x2, Azamina Ilia Silvia x1 (all Forbidden) | Legal replacements for the same slots, or drop them | Forbidden cards make the list illegal in OCG; this is required before any normal score can apply |
| 2 | 1 copy each of Super Polymerization, The Fallen & The Virtuous, WANTED: Seeker of Sinful Spoils, Branded in High Spirits, Droll & Lock Bird | Legal copy counts | Brings all Semi-Limited and Limited cards to their legal limit |
| 3 | Off-archetype cards with the weakest role in the list (e.g. one of the Azamina or Sinful Spoils support cards) | Up to 15 Side Deck cards, e.g. answers to the boss monsters used by the opponent | A best-of-3 deck with an empty Side Deck has no post-side plan (D12) |
Evidence & confidence
- Verified: Copy-limit and banlist violations listed in legality; Card stats and text from the evidence pack; Main 60, Extra 15, Side 0 counts and the 31/14 distinct counts; Usage-stat core cards all present (6/6)
- Inferred: Starter probabilities from hypergeometric draw estimates; Consistency, brick and engine conflict estimates; Going-first and going-second splits; Boss-conversion ceiling from card text
- Provisional: Meta power and matchup fit (no dated metagame sample or tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be assessed
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