Adventurer Token Deck #764246 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Black Chaos x3, Fallen of the White Dragon x3, Griffoh x3. Created Oct 12, 2026 by YGO Mod.

Deck Adventurer Token OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 44
Reliability 30
Going First 40
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 33
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Large boss monsters after a Ritual, Fusion or Synchro starter lands (e.g. Black Chaos, Magician of Dark Chaos - Black Chaos, The Dragon that Devours the Dogma); conversion is text-read only (Inferred).; Token-based board presence from Adventurer Token lines (Rite of Aramesir, Water Enchantress, Wandering Gryphon Rider) (Inferred).
  • Turn 1 (going first): Search and summon a starter from the 28 searcher-text cards, then convert into a Ritual or Fusion boss. Starter access is the weak point (Inferred).
  • Turn 2 (going second): Droll & Lock Bird (2 copies, Limited) as the only hand trap, followed by the same starter route. Not verified against any real boards (Inferred).
  • Recovery: Recursion through Foolish Burial, Super Polymerization and the GY-to-hand searchers (Inferred from card text).
  • After siding: Not evaluable: the deck has an empty Side Deck (0 of 15 slots used).

Why it scores here

This deck is scored as a connected system and not as an average of its cards. Its main engine, the Adventurer Token line, depends on single-copy starters (Rite of Aramesir is the only way to make the token in the list), so the 5-card opening-hand chance of that starter is about 0.08 (Inferred). The 28 searcher-text cards give it real redundancy in finding starters, but they also add a lot of overlapping, off-archetype cards: the exact-name archetype purity is 2.7%. The boss monsters (3000-ATK Ritual and Albaz Fusion monsters) give it closing power if a line lands. It is not Legal, though: 8 copy-limit or banlist violations (3 Forbidden entries) and a 0-card Side Deck mean it does not get a normal Final score, so the score is capped low. Popularity and archetype usage did not earn any points, and no card-score averaging was used.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 Rite of Aramesir in opening 5) ~0.08; 28 searchers give redundancy for finding starters, but the token starters are single-copy (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Many 0-level spells and traps and 31 distinct main cards imply frequent non-functional hands; only 2 hand traps (Inferred)
D3 Combo Conversion & Ceiling 55 No combos recorded; ceiling inferred from boss text such as Black Chaos and Dragon that Devours the Dogma (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so no median or floor is available; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Many searchers and recursion cards give alternate routes after disruption, but the starters are single-copy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion via Foolish Burial and Super Polymerization plus searchers gives reasonable card economy in the text (Inferred)
D7 End-Board & Interaction Quality 50 17 removal-text cards and 1 negation-text card; no interaction density data (Inferred)
D8 Going-Second & Board-Breaking Power 40 Only Droll & Lock Bird (2 copies, Limited) as a going-second hand trap; Foolish Burial is not a board breaker (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000-ATK bosses in the Main and Extra decks (Verified from card stats; conversion Inferred)
D10 Main Deck Efficiency & Flexibility 42 60 main cards across 31 distinct cards with 28 level-0 spells/traps, so the list is not compact (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards across 14 distinct cards spanning Fusion, Synchro, Link and several sub-archetypes (Verified counts, Inferred efficiency)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so there are no post-side plans (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated metagame sample; Meta is Provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Multiple engines with conflicting starters and many decision points (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal list (copy limits and Forbidden cards) (-10); No side deck (-2). Final formula: 0.80*Structural(44.4) + 0.20*TournamentReliability(30) + ContextModifiers(-12) = 29.5, rounded to 30 (Meta provisional; illegal-deck cap applied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 28 searcher-text cards give high starter redundancy for finding a playable hand
  • Several 3000-ATK boss monsters across Main and Extra give closing power if a line lands
  • All 6 usage-stat core cards are present in the list

Weaknesses

  • Illegal copy-limit and banlist violations (8 entries, 3 Forbidden)
  • Exact-name archetype purity is only 2.7%; 73 off-archetype copies across about 18 sub-archetypes
  • Adventurer Token starters are single-copy, so the token engine is unreliable on the draw
  • Empty Side Deck leaves no post-side plan

Critical choke points

  • Rite of Aramesir (1 copy) is the only card in the list that creates the Adventurer Token needed by Water Enchantress, Wandering Gryphon Rider and Fateful Adventure lines (Inferred)
  • Droll & Lock Bird (2 copies, Limited) is the only hand trap for going second
Priority Remove Add Reason
1 Magicians' Souls x1, Albion the Branded Dragon x2, Azamina Ilia Silvia x1 (all Forbidden) Legal replacements for the same slots, or drop them Forbidden cards make the list illegal in OCG; this is required before any normal score can apply
2 1 copy each of Super Polymerization, The Fallen & The Virtuous, WANTED: Seeker of Sinful Spoils, Branded in High Spirits, Droll & Lock Bird Legal copy counts Brings all Semi-Limited and Limited cards to their legal limit
3 Off-archetype cards with the weakest role in the list (e.g. one of the Azamina or Sinful Spoils support cards) Up to 15 Side Deck cards, e.g. answers to the boss monsters used by the opponent A best-of-3 deck with an empty Side Deck has no post-side plan (D12)

Evidence & confidence

  • Verified: Copy-limit and banlist violations listed in legality; Card stats and text from the evidence pack; Main 60, Extra 15, Side 0 counts and the 31/14 distinct counts; Usage-stat core cards all present (6/6)
  • Inferred: Starter probabilities from hypergeometric draw estimates; Consistency, brick and engine conflict estimates; Going-first and going-second splits; Boss-conversion ceiling from card text
  • Provisional: Meta power and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be assessed

More OCG Info

Adventurer Token

Adventurer Token Breakdown

 
 

 

 

 

 

 

 
 

 

 
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