Yummy Deck #764244 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Marshmao☆Yummy x3, Mulcharmy Fuwalos x3. Created Oct 12, 2026 by YGO Mod.

Deck Yummy OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Yummy monster beatdown and Link/Synchro board pressure from the Yummy engine; Red-Eyes Black Dragon Exceed and Mediclius end-board pressure
  • Turn 1 (going first): Open on Yummy starters (Marshmao, Cooky, Lollipo) and Dark Time Wizard searchers to reach a Link-1 or Level 2 Synchro for Yummy Way follow-ups; hold Ash and Droll as hand interaction if available
  • Turn 2 (going second): Use hand traps (Ash, Droll, Ghost Belle, Ghost Ogre, Nibiru) to answer the first summon, then rebuild through Dark Time Wizard recursion
  • Recovery: Recurse Dark Time Wizard spells and Yummy monsters from the GY with Yummyusment and Assist Yummy; Foolish Graverobber and Alligator's Dragon Knight refill hand
  • After siding: Not evaluable: the list runs no side deck, so no post-side plan exists in the evidence

Why it scores here

This list is illegal in OCG: three Forbidden cards (Called by the Grave, Triple Tactics Talent, Cupsy★Yummy Way) and three over-limit cards (Marshmao☆Yummy at 3, Ash Blossom & Joyous Spring at 3, Droll & Lock Bird at 2) are present, so the score is capped and labelled theoretical/structural-only. The structure is coherent: the Yummy and Dark Time Wizard engines give an archetype core with about a 65% chance of at least one core card in a 5-card opening hand (Inferred), and 12 hand traps plus Solemn Judgment and Lightning Storm supply real interaction. The deck has no recorded boards, no side deck and no tournament link, so the combo ceiling and median are text-only inferences and the matchup and post-side dimensions are provisional. Archetype popularity (74–85% inclusion for the core cards) confirms the list is accessible but was not credited as power, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 core Yummy/searcher starter in 5-card hand) ~0.65 for the 10-copy searcher group; starter set spans several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Hand-trap and tech-heavy list with 20 tech and 12 hand-trap copies; several starters are redundant but many hands carry non-engine cards (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling inferred from Yummy Way Synchro chains and Mediclius/Red-Eyes Exceed endboard via card text (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied, so median output cannot be measured; inferred as below ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps and Ash/Droll/Ghost-series negates give layered answers, but a single Yummy line has limited redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Dark Time Wizard and Foolish Graverobber recursion helps GY rebuild; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Solemn Judgment, Lightning Storm, Ghost Belle, Ghost Ogre, Ash Blossom, Droll and Nibiru give broad interaction at the cost of over-limit copies (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Twelve hand traps and Nibiru give strong going-second answers; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 45 Red-Eyes Black Dragon Exceed (3400 ATK) and Mediclius (3000 ATK) provide closing bodies, but no recorded lethal data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main with 31 distinct cards and 20% exact-name Yummy purity; a 14-card Yummy core is diluted by 56 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15-card Extra Deck with 13 distinct cards across Link, Synchro, Fusion and Xyz; the Yummy Way Synchros are partly Forbidden (Verified composition)
D12 Side Deck Adaptability 20 No side deck (side_count 0), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta sample; archetype usage shows the list is real but no matchup data exists (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Yummy chains, Dark Time Wizard once-per-turn effects and hand-trap timing are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal-list cap (-7). Final formula: Illegal list: 0.80*Structural(46) + 0.20*TournamentReliability(40) = 44.8, then modifier -12 (banlist exposure) = 32.8, then capped at 25 for an Illegal list; Meta provisional, not used

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negate package (12 hand traps, Ash, Droll, Ghost Belle, Ghost Ogre, Nibiru)
  • Two independent archetype engines (Yummy and Dark Time Wizard) that share recursion
  • Broad removal and interaction text, including Solemn Judgment and Lightning Storm

Weaknesses

  • Illegal in OCG: three Forbidden cards and three over-limit cards
  • Over-limit hand traps (Ash x3, Droll x2) and Marshmao x3 weaken the list as built
  • Low exact archetype purity (20%) dilutes engine coherence
  • No side deck

Critical choke points

  • Yummy Way Synchro Summons depend on a Link-1 or Level 2 Synchro being on the field
  • Dark Time Wizard recursion depends on Dark Time Wizard being in the GY
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Cupsy★Yummy Way Legal Yummy or Dark Time Wizard replacements These are Forbidden in OCG and make the list illegal
2 2 copies of Marshmao☆Yummy and 1 copy of Ash Blossom & Joyous Spring; 1 copy of Droll & Lock Bird Non-limited Yummy starters and a second legal interaction card Brings copy counts within the legal limits (Marshmao 1, Ash 2, Droll 1)
3 None A side deck of up to 15 cards The list has no side deck, so post-side adaptability is absent

Evidence & confidence

  • Verified: Illegal status: Forbidden cards and over-limit copies present (legality block); Main 55, Extra 15, Side 0 (composition); Card text for negate and search effects (cards block); Usage: core Yummy cards are 74-85% inclusion (usage_statistics)
  • Inferred: Starter probability ~0.65 from the hypergeometric core group; Interaction density ratings from hand-trap and negate text; Combo and resilience ratings from card text, not recorded boards
  • Provisional: Matchup and format-fit scores (no dated meta sample); Meta Power (null)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied, so post-side plan cannot be evaluated

More OCG Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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