Egyptian God Deck #764051 — Yu-Gi-Oh! OCG

56 Main, 14 Extra, incl. Clown Crew Biancaviso x3, Slifer the Sky Dragon x3, Clown Crew Cappello x3. Created Oct 12, 2026 by YGO Mod.

Deck Egyptian God OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Clown Crew board presence, Egyptian God Slifer/Ra end-board, and Clown Crew Fusion/Synchro/Xyz/Link extra-deck pressure (structural read only, no combo data); Hand-trap and negation-driven attrition backed by Solemn and Ash Blossom protection
  • Turn 1 (going first): Open Clown Crew starters (Malabarisme, Flair, Cappello, Rehearsal) and extend into Clown Crew Diabolo/Meteor/Fiends; hold Ash Blossom and Maxx C for the opponent's first activation (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Ghost Ogre & Snow Rabbit) to disrupt the opponent's first Summon, then convert through Clown Crew Biancaviso and Super Polymerization (Inferred)
  • Recovery: Clown Crew GY recursion via New Face, Matinee Operatics and Soiree Operations to rebuild the engine after a disruption (Inferred)
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is scored on its system: a Clown Crew engine of about 29 copies, with the Clown Crew core (8 copies) reaching at least one hand in about 55% of 5-card openings (Inferred from hypergeometric odds). Interaction is dense, with 20 negation-text and 25 removal-text cards, 8 hand traps, and the Solemn and Ash Blossom protection suite, which lifts interaction quality and going-second disruption. Conversion and median output score low because no recorded boards exist, so the combo ceiling and floor are text-only inference. The deck has no Side Deck, so the post-side and matchup dimensions are low, and popularity (the archetype's usage stats) did not earn points. The score comes from consistency, interaction and extra-deck coverage on the system, not from averaging card scores. Legality caps the result: Spell Canceller is Forbidden in OCG and is run once, so the deck is Illegal and this is a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 of 8 Clown Crew core in 5-card hand) ~0.55; 2-card bootstrap viable with 3-copy starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Copy histogram 9x1 / 16x2 / 5x3 and 8 hand traps plus 13 tech cards point to moderate brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards (total_combos 0); ceiling is text-only inference from Clown Crew Biancaviso and Rehearsal chains (Inferred)
D4 Combo Floor & Median Output 42 Median output unknown without recorded boards; starter diversity is moderate across 3 Clown Crew Ritual/Spell starters (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Clown Crew GY recursion (New Face, Operatics, Soiree Operations) gives a second line after disruption; no alternate-win line (Inferred)
D6 Resource Economy, Recovery & Grind 48 Recursion and search text (searcher_text 10) support rebuilding, but no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 62 Negation-text 20 and removal-text 25 with Solemn Warning, Ash Blossom and Droll & Lock Bird give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 52 Going-second hand-trap group hits at least one of 8 cards in a 6-card hand with p ~0.62 (Inferred); no board-breaker density data (Verified structure only)
D9 Offensive Pressure & Closing Power 55 End-board includes Biancaviso (2500 ATK), Gallant Bandit (2500) and Ra-line Egyptian God threats; no recorded closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 56 main cards, 30 distinct; 65 of 70 cards are off the exact archetype name, so compactness is mediocre (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck 14 with 7 Fusion, 3 Xyz, 2 Link, 2 Synchro gives broad access; Clown Crew extra monsters are the engine (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck is run (side_count 0), so post-side adaptability is missing (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Clown Crew Summon chains and 4 interaction cards need sequencing; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-12). Final formula: Illegal deck: 0.80*Structural(49) + 0.20*TournamentReliability(40) = 47; banlist modifier -12 gives 35; Illegal cap (theoretical/structural only) gives 30. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.55 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 8 hand traps plus Solemn and Ash Blossom protection (Verified flags, Inferred semantics)
  • Clown Crew engine with 3-copy starters gives reasonable T1 odds (Inferred)
  • Extra Deck covers fusion, xyz, link and synchro (Verified composition)

Weaknesses

  • Deck is illegal: Spell Canceller is Forbidden and run once (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • No recorded combos, so ceiling and median are unmeasured (Verified gap)
  • Low exact-archetype purity (7.1%) makes the engine less coherent than the name suggests (Verified)

Critical choke points

  • Clown Crew starter access: all Clown Crew extenders depend on a small set of 3-copy starters
  • Maxx C and Droll & Lock Bird are Limited, so each can be run only once in the format
Priority Remove Add Reason
1 Spell Canceller Legal 0-copy replacement (any legal Main Deck slot) Forbidden in OCG; removing it makes the list legal and clears the illegal cap
2 One off-archetype tech card A Side Deck of 3-5 cards A Side Deck is absent, which drives the post-side dimension to 20

Evidence & confidence

  • Verified: Spell Canceller is Forbidden and over copy limit in OCG; Main 56 / Extra 14 / Side 0 sizes are within OCG size rules; Clown Crew has 29 copies, exact archetype purity 7.1%
  • Observed: Usage stats show Ash Blossom at 75% inclusion and Super Polymerization at 62.5% inclusion across the archetype
  • Inferred: P(>=1 Clown Crew core in hand 5) ~0.55; Interaction density implies layered going-second disruption; Recursion from Clown Crew GY cards gives a second line
  • Provisional: Meta Power is null; no dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup rates are unknown Meta Power is provisional without a dated metagame sample deck has no Side Deck, so post-side performance is unknown

More OCG Info

Egyptian God

Egyptian God Breakdown

 
 

 

 

 

 

 

 
 

 

 
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