Mathmech Deck #763773 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Pikari @Ignister x3, Ash Blossom & Joyous Spring x3. Created Oct 12, 2026 by YGO Mod.

Deck Mathmech OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link and Synchro chains from Cyberse, Ignister and Code Talker engines into 2300-3000 ATK Link/Synchro boss monsters (Firewall Dragon Darkfluid, Accesscode Talker, Decode Talker Heatsoul); Mathmech Primathmech Xyz and Mathmech Superfactorial Synchro lines as follow-up pressure
  • Turn 1 (going first): Search with Small World, Cynet Mining, A.I. Connect or Achichi, Normal Summon an Ignister or Cyberse starter, and build toward a Link-3 or higher monster; keep Ash Blossom or Droll in hand as the first response
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Droll, Infinite Impermanence, Crossout Designator) to break the opponent's first combo, then rebuild through Cyberse searchers
  • Recovery: Ignister A.I.Land, Mulcharmy Fuwalos draw and Dotscaper self-revival rebuild the board from the GY after a disruption
  • After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists in the submitted list

Why it scores here

The list reliably opens a searcher-driven Cyberse engine: a 14-card searcher group has an estimated 88% chance of at least one copy in a 5-card opening hand, and the archetype core group reaches about 94%. Interaction is layered: 8 hand traps and 12 negation-text cards give an estimated 74% chance of at least one hand trap in a going-second 6-card hand, and the hand-trap set is what keeps the engine alive after a single disruption. Conversion depends on Link and Synchro chains reaching 2300-3000 ATK bosses, but the deck is split across three sub-archetypes (Ignister, Code Talker, Mathmech), and only 8 of 49 archetype-tagged main-deck copies share the exact Mathmech name. No recorded boards exist, so combo ceiling and median are text-based inference only. Popularity and archetype usage did not earn points, and the score does not average card scores. The list is Illegal: three cards exceed their copy limits and one is Forbidden, so the Final score is capped at 30 and the evaluation is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher in opening 5) = 0.88 across 14 searcher-text copies; P(at least one archetype-core card) = 0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 8 hand traps and 11 tech cards dilute the 42-card main with 18 singletons; no brick rate was computed, and the three sub-archetypes raise conflict risk (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; best line rated from card text only: Link/Synchro chains to 2300-3000 ATK bosses (Inferred)
D4 Combo Floor & Median Output 45 No combo data supplied, so median output is unmeasured; estimated mid-range from the extra-deck link density (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Three copies of Ash Blossom, three of Infinite Impermanence, two of Droll and Crossout Designator give redundant responses; recursion from Dotscaper and Mulcharmy Fuwalos (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Mulcharmy draw recover card economy, but Synchro and Link summons spend extra-deck cards; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 58 Eight hand traps and 12 negation-text cards, with Firewall Dragon Darkfluid and Accesscode Talker adding board negation; card-text read only (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second split not recorded; Called by the Grave (Forbidden) and Crossout Designator are the only removal-text non-engine answers (Inferred)
D9 Offensive Pressure & Closing Power 60 Five or more 2300+ ATK Link/Synchro/Fusion monsters (Firewall Dragon Darkfluid 3000, Firewall Saber 2300, Decode Talker 2300, Accesscode 2300, Transcode 2300) (Verified text)
D10 Main Deck Efficiency & Flexibility 45 42 main cards with 27 distinct names and 18 singletons; main-deck purity is low (8 of 57 archetype-tagged copies) (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards: 10 Links, 2 Synchros, 2 Xyz, 1 Fusion, with several unused link monsters outside the usage core (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link and Synchro chains across three sub-archetypes with many response decisions per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); engine_conflicts (-3); legality_cap (0). Final formula: Illegal list: no normal Final. Unrounded 0.80*53 + 0.20*45 = 51.4 (Meta provisional), less 9 context modifiers = 42.4; theoretical legality cap set the reported score to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 14 searcher-text copies give about 88% chance of a searcher in opening 5
  • Layered interaction: 8 hand traps plus negation-text cards support going second
  • High-ATK extra-deck bosses (3000, 2300 x4) provide closing power

Weaknesses

  • Illegal copy counts: Ash Blossom x3 (limit 2), Droll x2 (limit 1)
  • Forbidden Called by the Grave in the main deck
  • Empty side deck: no post-side plan
  • Three sub-archetypes split the engine; only 8 exact-name Mathmech copies

Critical choke points

  • Single-copy Link-3+ monsters required for the boss line
  • Extra-deck Link enablers must be on field before the chain resolves
  • Forbidden or over-limit hand traps make the response layer unplayable as submitted
Priority Remove Add Reason
1 Called by the Grave A legal hand trap or negation card that is not Forbidden Forbidden card in the main deck makes the list illegal
2 1 Ash Blossom & Joyous Spring None (leave at 2 copies) Semi-Limited limit is 2; the third copy is over limit
3 1 Droll & Lock Bird None (leave at 1 copy) Limited limit is 1; the second copy is over limit
4 None A 15-card side deck Side deck is empty, so no post-side plan can be scored and best-of-3 play is unsupported

Evidence & confidence

  • Verified: Legality: Illegal (Ash Blossom 3/2, Droll 2/1, Called by the Grave 1/0 Forbidden); Main 42 and Extra 15 counts within OCG size rules; side 0; Card text for listed cards (hand traps, searchers, boss ATK values); Archetype core presence: 17 copies in deck; Hypergeometric probabilities (0.8845 searcher, 0.9375 core, 0.7436 hand trap going second)
  • Inferred: Starter reliability and brick risk; Combo ceiling and median from card text (no recorded boards); Interaction layering from card text and role tags; Going-first and going-second strength estimates
  • Provisional: Matchup and format fit (no tournament link or dated metagame sample); Meta Power left null
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot record absent no win-rate telemetry: going-first, going-second and matchup results unknown side deck empty: post-side performance cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Mathmech

Mathmech Breakdown

 
 

 

 

 

 

 

 
 

 

 
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