P.U.N.K. Deck #763555 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Hecahands Godos x3, Noh-P.U.N.K. Foxy Tune x3, Prototype Psychic Blaster x3. Created Oct 12, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
54± 6/ 100
Power Score
Structural 60
Reliability 50
Going First 62
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 52 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro beaters (Ukiyoe-P.U.N.K. Amazing Dragon x2, Draco Berserker of the Tenyi, Psychic Blaster Mk-II, Absolute Axon Kicker, Noh-P.U.N.K. Rising Scale) reached through Tuner pivots from Serene Psychic Girl, Noh-P.U.N.K. Ze Amin, Mind Procedure and Ghost Ogre & Snow Rabbit; Fusion and Synchro pressure from P.U.N.K. JAM Dragon Drive and Ukiyoe-P.U.N.K. Rising Carp, with Noh-P.U.N.K. Foxy Tune and Rising Scale recursion
  • Turn 1 (going first): Open a Tuner (Serene Psychic Girl, Ze Amin or Mind Procedure), search or Special Summon a P.U.N.K. or Psychic engine piece, then Synchro into a 3000-ATK boss while holding Gravity Collapse or Mind Over Matter behind it (Inferred from card text)
  • Turn 2 (going second): Use Ghost Ogre & Snow Rabbit, Skull Meister or Ghost Mourner to break the opponent's first Quick Effect or summon, then rebuild a Synchro board from the hand (Inferred from card text)
  • Recovery: Recur through Noh-P.U.N.K. Foxy Tune, Deer Note and Prototype Psychic Blaster from the GY, and use P.U.N.K. JAM Extreme Session to Special Summon from hand after a board wipe (Inferred from card text)
  • After siding: No side deck is registered (0 side cards), so there is no post-side plan; every matchup is played with the main deck only

Why it scores here

The deck reliably opens a Tuner into a Synchro or Fusion pivot: nine three-of staples plus Ze Amin and Serene Psychic Girl put a starter in the opening five about 78% of the time across the archetype core (Inferred hypergeometric). Its ceiling comes from a full 15-card Extra Deck of 3000-ATK synchro beaters, and its interaction (Gravity Collapse, Mind Over Matter, Forbidden Chalice, Cosmic Cyclone, Ghost Ogre, Skull Meister) is dense enough to answer a single board, which is why the end-board and resilience dimensions score above the median. Two things hold the score down: 52 main-deck cards with 27 distinct names and no side deck leave little post-side adjustment, and 25% exact archetype purity means the engine is a Psychic and Kaiju toolbox rather than one coherent route. Popularity did not earn points: the archetype usage stats confirm the list is real and played, but the score rests on the structure of the list, and no combos, tournament results or win rates were supplied. The score was built from the system's consistency, interaction and closing power, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of a 3-copy starter in 5-card hand) = 0.27 each; archetype core of 13 copies = 0.78 in hand of 5; 14 Tuners support synchro starts (Inferred)
D2 Opening-Hand Quality & Brick Management 58 9 three-of staples and 4 hand traps give redundancy, but Hey Trunade, Teleport Fusion and JAM Extreme Session are weak single-copy draws (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable boards; ceiling read from text: 3000-ATK Synchros (Amazing Dragon x2, Draco Berserker), Absolute Axon Kicker 3400 and Blaster Mk-II 3200 (Inferred)
D4 Combo Floor & Median Output 52 combo data reports zero boards, so median and floor are text-only estimates and kept near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 64 Four hand traps plus Mind Over Matter and Gravity Collapse give several independent response routes; Foxy Tune and Ze Amin recur starters (Inferred)
D6 Resource Economy, Recovery & Grind 62 Foxy Tune, Deer Note, Prototype Psychic Blaster and JAM Extreme Session recur from GY; Ze Amin and Mind Procedure search; LP costs are paid often (Inferred)
D7 End-Board & Interaction Quality 72 11 negation-text and 26 removal-text cards; Gravity Collapse x2, Mind Over Matter x2, Chalice x3 and Cosmic Cyclone x2 give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second P(>=1 hand trap in 6) = 0.40; Kaiju Slumber x3 and Ghost Mourner add board breaking, but no extra go-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck end-board reaches 3000-3400 ATK in several synchro bosses (Verified card stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 56 52 main cards with 27 distinct names and 9 three-of staples; 40-60 range is legal but the list is bulky for a consistency engine (Verified counts, Inferred read)
D11 Extra Deck Efficiency & Coverage 72 All 15 Extra slots used; 11 Synchro, 3 Fusion, 1 Xyz; core extras (Dragon Drive, Amazing Dragon, Rising Carp, JAM FEVER!, Psychic End Punisher, Juraishin) present (Verified list)
D12 Side Deck Adaptability 15 Zero side-deck cards, so no post-side adaptability exists (Verified, Provisional for matchup impact)
D13 Matchup Coverage & Format Fit 50 No tournament data and no dated meta sample; dimension held at neutral 50 and dropped from structural weights (Provisional)
D14 Pilotability & Error Tolerance 55 Tuner-pivot synchro lines with several conditional Quick Effects and LP payments; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: no side deck (-2); engine conflicts / low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and weights renormalised over 95): 0.80*60.25 + 0.20*50 - 4 = 54.2

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine three-of staples and 14 Tuners give a reliable first Synchro starter (Inferred)
  • Layered negation and removal (Gravity Collapse, Mind Over Matter, Chalice, Cosmic Cyclone) (Inferred from card text)
  • Full Extra Deck of high-ATK synchro bosses with core P.U.N.K. extras present (Verified)
  • Recursion lines from GY (Foxy Tune, Deer Note, Prototype Psychic Blaster) (Inferred from card text)

Weaknesses

  • No side deck (0 cards) (Verified)
  • Only 25.4% exact archetype purity; engine coherence depends on generic Psychic and Kaiju cards (Verified)
  • Bulky 52-card main with weak singles such as Hey, Trunade! and Teleport Fusion (Inferred)
  • No combo, tournament or win-rate evidence to validate the ceiling (Verified gap)

Critical choke points

  • Serene Psychic Girl and Ze Amin as the main Tuner starters; losing them to hand traps or Gravity Collapse collapses the synchro route (Inferred)
  • Extra Deck Synchro summons depend on Tuner access from the 14 Tuners; too few Tuners makes the 11 Synchros dead (Inferred)
Priority Remove Add Reason
1 3-6 side deck cards (e.g. extra copies of the deck's own hand traps or floodgate-style negates for the most common opposing engine) A 15-card side slot is unused; without side cards the deck has no post-side plan and an unanswered matchup cannot be adjusted (Inferred)
2 Hey, Trunade! x2 (or one copy) a third Gravity Collapse Hey, Trunade! is a narrow Set-backrow bounce; a third Gravity Collapse adds interaction for the synchro board and is compatible with 11 Synchro monsters (Inferred)

Evidence & confidence

  • Verified: Main deck 52 cards, Extra Deck 15, Side 0; legal under OCG BanList with all distinct cards within copy limits; No restricted cards; all 27 main and 14 extra distinct names are Unlimited; Zero side-deck cards; Exact archetype purity 25.4%
  • Observed: Archetype usage stats show the P.U.N.K. core and Extra Deck picks are real and accessible (usage-stat inclusion data)
  • Inferred: P(>=1 starter in opening 5) about 0.78 for the archetype core proxy; P(>=1 hand trap in 6 going second) about 0.40; Engine conflicts from generic Psychic and Kaiju cards dilute the synchro route; Interaction density supports strong end-board control; Going-first and going-second plans from card text and probabilities
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit (no tournament data); Side plan effectiveness (no side deck)
  • Data gaps: no combos supplied (combo data total combos = 0): combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in this deck flags ignore the Extra Deck: Psychic End Punisher, JAM Dragon Drive, Rising Carp, JAM FEVER!, Amazing Dragon and Juraishin are in the Extra Deck but reported as absent, so core-card presence = 47.1 understates coverage deck title is null no side deck entries, so best-of-3 side construction cannot be assessed

More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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