Egyptian God Deck #763553 — Yu-Gi-Oh! OCG

45 Main, 15 Extra, incl. Alligator's Dragon Knight x3, Detonating Kuriboh x3, Swiftwind Panther Warrior x3. Created Oct 12, 2026 by YGO Mod.

Deck Egyptian God OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 20, 2026
47± 8/ 100
Power Score
Structural 53
Reliability 48
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Boss monsters from the Extra Deck (Obelisk the Tormentor, Nibiru-style Special Summons, Red-Eyes Black Dragon Exceed, Underworld Goddess, Black Luster Soldier) reached through Dark Time Wizard and Kuriboh searches plus Fusion/Link material routes; Link Summons from the Extra Deck (Accesscode Talker, Sky Striker Ace - Azalea, Mediclius) once a board exists
  • Turn 1 (going first): Search with Alligator's Dragon Knight, Dark Time Wizard, The Flute of Summoning Kuriboh or Kuriboh - Multiply! and convert into a Link or Fusion boss; no combo recorded, so the exact line is Inferred from text
  • Turn 2 (going second): Six-card hand with Ash Blossom, Ghost Ogre & Snow Rabbit, Kuriboh - Multiply! and Nibiru as hand interaction, then rebuild a board from searched Kuriboh or DTW monsters (Inferred)
  • Recovery: Graveyard recursion through Dark Time Wizard, Foolish Graverobber, Fisherman of Legend and Winged Kuriboh Sabatiel, then re-search the engine (Inferred from card text)
  • After siding: Not available: the deck runs no Side Deck cards (side_count 0), so there is no post-side plan

Why it scores here

The deck reliably opens a searcher in hand: the probability of at least one searcher-text card in a 5-card opening hand is about 0.86 (Inferred), and Alligator's Dragon Knight, Dark Time Wizard and the Kuriboh searchers provide several independent first-turn routes. Interaction is the strongest part of the list, with two Semi-Limited Ash Blossom copies, Ghost Ogre & Snow Rabbit, Kuriboh - Multiply!, Detonating Kuriboh, Nibiru and Reversal Box covering both going-first and going-second disruption. Its boss pool (Obelisk at 4000 ATK, Red-Eyes Black Dragon Exceed and Red-Eyes Black Fullmetal Dragon at 3400 ATK, Underworld Goddess and Black Luster Soldier at 3000 ATK) gives it closing power, but there are no recorded boards, so the floor and median output are scored from text only and kept moderate. The score is not raised by the Egyptian God label, which covers a single Obelisk copy (exact-name purity 1.7%), and it is not an average of card scores; it reflects the system: several competing engines (Kuriboh, Dark Time Wizard, Fusion and Link routes), no Side Deck, and no meta or tournament evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher-text card in 5-card hand) ~ 0.86; 3-copy Dark Time Wizard and Kuriboh starters each ~0.30 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 45 Main cards across 25 distinct names, with three competing engines and 1-copy staples lowering reliability; hand-trap and search mix offsets some bricks (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos (total_combos 0); ceiling read from card text of Fusion/Link bosses and DTW search loops only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured; text-level read puts typical output below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Six hand traps (Ash Blossom x2, Ghost Ogre x2, Nibiru, Kuriboh - Multiply! and Detonating Kuriboh) give several routes after a disruption (Inferred from text flags)
D6 Resource Economy, Recovery & Grind 55 Searchers (14 searcher-text cards) and Graverobber/Fisherman recursion regenerate resources, but Pot of Prosperity and the Extra Deck banish cost add spend (Inferred from text)
D7 End-Board & Interaction Quality 68 Ash Blossom, Ghost Ogre, Reversal Box, Jinzo and Mediclius negation/destruction text across layers (Inferred semantic; flags verified)
D8 Going-Second & Board-Breaking Power 60 Nibiru, Jinzo, Red-Eyes Black Fullmetal Dragon and Ghost Ogre text provide board-breaking; going-second split not recorded (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK values verified from card data: Obelisk 4000, Red-Eyes Exceed 3400, Red-Eyes Fullmetal 3400, Underworld Goddess 3000, Black Luster Soldier 3000 (Verified)
D10 Main Deck Efficiency & Flexibility 40 25 distinct Main names, 12 single-copy slots and 16 Level 0 cards mean weak coherence and low engine compactness (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots split across 8 Link, 6 Fusion and 1 Xyz with no shared engine, so most Extra cards need a different route (Inferred from composition)
D12 Side Deck Adaptability 15 side_count is 0, so no post-game adaptation is possible in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament_context and no dated meta sample; meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines, several chains, and the 3-tribute Obelisk require many decision points (Inferred from text)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Engine conflicts (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, null) = 0.80*52.8 + 0.20*48 - 5 = 46.8, rounded to 47

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and interaction layer: searcher text on 14 cards and negation or removal text on 24
  • Strong Extra Deck boss pool (Obelisk, Red-Eyes Exceed, Underworld Goddess, Black Luster Soldier)
  • Hand traps are present for both going-first and going-second turns

Weaknesses

  • Engine conflicts: Kuriboh, Dark Time Wizard and Fusion/Link routes do not share a single engine
  • No side deck, so there is no post-game adaptation
  • Archetype label Egyptian God is not supported by the list (exact-name purity 1.7%)
  • No recorded combo evidence to confirm a floor or median output

Critical choke points

  • Starter access depends on Dark Time Wizard and Kuriboh searchers; losing them to a hand trap or a wrong first search leaves few alternate routes (Inferred)
  • Obelisk needs 3 Tributes and sits at 1 copy; it is an inconsistent closer (Inferred from card text)
Priority Remove Add Reason
1 Off-plan single-copy cards that do not feed the chosen engine (for example Performapal Kuribohble or Foolish Graverobber, if the engine is Kuriboh-led) A 15-card Side Deck of hand traps or floodgate answers A deck with no Side Deck cannot adapt in best-of-3, and dropping off-plan singles raises engine consistency
2 One of the Fusion or Link routes that the Dark Time Wizard and Kuriboh searchers do not reach Extra Deck cards that match the chosen engine Reduces Extra Deck dead slots and makes the engine more predictable

Evidence & confidence

  • Verified: Legal status: 45 Main and 15 Extra cards within size rules; all 6 Limited and Semi-Limited cards are at or under legal copies; Boss ATK values: Obelisk 4000, Red-Eyes Exceed 3400, Red-Eyes Fullmetal 3400, Underworld Goddess 3000, Black Luster Soldier 3000; Side deck count is 0; Usage stats: 3 of 9 core archetype cards present (33.3%)
  • Inferred: Searcher-text group is accessible in a 5-card opening hand at ~0.86; Interaction density is high across Ash Blossom, Ghost Ogre, Kuriboh - Multiply!, Nibiru and Reversal Box; Going-second hand quality is supported by six hand-trap flags (P ~ 0.60 in 6-card hand)
  • Provisional: Meta Power is null; no dated metagame sample supplied; Matchup and format fit are unscored without meta context
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry in YGOVN for this deck; going-first and going-second splits are unknown Deck title is null and the archetype label does not match the list No guides for the archetype (total_guides 0) Meta Power is provisional

More OCG Info

Egyptian God

Egyptian God Breakdown

 
 

 

 

 

 

 

 
 

 

 
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