Fossil Deck #763494 — Yu-Gi-Oh! OCG
51 Main, 19 Extra, incl. Adamancipator Crystal - Tiamite x3, Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (51)
- Adamancipator Crystal - Dragite x1
- Adamancipator Crystal - Tiamite x3
- Alpha The Electromagnet Warrior x2
- Berserkion the Electromagna Warrior x2
- Beta The Electromagnet Warrior x3
- Conduction Warrior Linear Magnum Plus Minus x3
- Delta The Magnet Warrior x1
- Flint Cragger x2
- Gamma The Electromagnet Warrior x2
- Half Slice of Nickeline x3
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x1
- Magnet Warrior Sigma Plus x1
- Psiics, Moonlight of the Ghoti x1
- Tellusion the Magna Warrior x1
- Valkyrion the Magna Warrior x1
- Adamancipator Analyzer x1
- Adamancipator Researcher x3
- Adamancipator Seeker x3
- Shif, Fairy of the Ghoti x1
- Zep, Ruby of the Ghoti x1
- Adamancipator Friends x3
- Adamancipator Mates x3
- Fossil Fusion x1
- Magnet Bonding x3
- Magnet Induction x1
- Magnetic Field x3
Extra Deck (19)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Fossil Dragon Skullgar x1
- Fossil Warrior Skull King x1
- I:P Masquerena x1
- Underworld Goddess of the Closed World x1
- Adamancipator Risen - Dragite x1
- Adamancipator Risen - Leonite x1
- Adamancipator Risen - Raptite x1
- Adamancipator Risen - Tiamite x1
- Arionpos, Serpent of the Ghoti x1
- Askaan, the Bicorned Ghoti x1
- Clear Wing Synchro Dragon x1
- Crystal Wing Synchro Dragon x1
- Draco Berserker of the Tenyi x1
- F.A. Dawn Dragster x1
- Ghoti of the Deep Beyond x1
- Naturia Beast x1
- White Aura Whale x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44 |
| Going First | 42 |
| Going Second | 28 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 51 / Extra 19 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Magna Warrior / Magnet Warrior boss Synchro and Fusion beaters (Valkyrion the Magna Warrior, Berserkion, Draco Berserker of the Tenyi) carried by searcher-driven Magnet and Adamancipator lines; Fossil Fusion into Fossil Warrior Skull King or Fossil Dragon Skullgar as a second beater route
- Turn 1 (going first): Turn 1 Magnet Warrior or Adamancipator searcher and Magnet Bonding or Adamancipator Friends to reach a level-matched Tuner plus Synchro or Fusion boss by turn 2 (Inferred)
- Turn 2 (going second): Six-card hand with 2 or more searchers to rebuild the Magnet Warrior chain; the deck has no hand traps, so the board is answered only by Magnet Warrior Sigma Minus negation text (Inferred)
- Recovery: Adamancipator Seeker, Researcher and Analyzer excavate Level 4 or lower Rock monsters from the Deck and Magnet Warriors recur from the GY (Inferred)
- After siding: Not evaluable: the deck runs no Side Deck and the list is illegal, so no post-side plan exists
Why it scores here
The deck is Illegal in OCG: three Forbidden cards (Crystal Wing Synchro Dragon, F.A. Dawn Dragster, Naturia Beast) are present and the Extra Deck holds 19 cards against a 15-card limit, so it receives only a capped theoretical structural read. Its engine is searcher-dense (26 searcher-text cards, P(at least one searcher in a 5-card opening hand) ≈ 0.98), so it can usually find a starter, but the list is a mix of Magnet Warrior, Adamancipator and Fossil with only 7.1% exact-archetype purity, so the lines are not one coherent engine. It has no hand traps and no floodgates, and its only negation text is one Magnet Warrior Sigma Minus, so end-board interaction and going-second answers are thin. No combo records exist, so floor, median and ceiling are text-only inferences, and popularity or archetype usage did not earn points. The score was not produced by averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 searcher-text card in 5-card hand) ≈ 0.98; Magnet and Adamancipator starters are present at 2–3 copies; core-group opening probability ≈ 0.84 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 26 searcher-text cards and many Level 0 or Level 4 starters support hand functionality, but 51 Main Deck slots with mixed archetypes raise brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No combo boards exist; ceiling is a text-only read of Magnet Warrior boss chains to Valkyrion or Berserkion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median is unknown and is estimated low for a text-only deck without verified combo output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 35 | No hand traps or floodgates; recursion from the GY exists through Magnet Warrior and Adamancipator effects, but the interruption plan is thin (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and GY recursion (Magnet Warriors, Adamancipator Friends and Seeker) support resource recovery; the Extra Deck overflow adds cost (Inferred) |
| D7 | End-Board & Interaction Quality | 35 | Only one negation effect in the Main Deck (Magnet Warrior Sigma Minus) and eight removal-text cards; Forbidden negates are removed by the legality check (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 30 | No hand traps and no going-second board breakers; Valkyrion and Berserkion are strong boards but are not reliably reachable through interaction (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Valkyrion the Magna Warrior (3500 ATK), Berserkion (3000) and Draco Berserker (3000) provide closing power, limited by the lack of reliable board access (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main Deck sits within the 40–60 range at 51 cards, but 27 distinct cards and only 7.1% exact-archetype purity lower the efficiency of the list (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 30 | Extra Deck holds 19 cards over the 15-card OCG maximum; Forbidden Synchros take slots without being legal, so flexibility is low (Verified/Inferred) |
| D12 | Side Deck Adaptability | 20 | The deck runs no Side Deck (side_count 0), so there is no post-side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share unavailable, so this is a Provisional placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Magnet Warrior and Adamancipator chains with many summon conditions and several Extra Deck routes are demanding for the pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 42, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12); illegal cap (-5.5). Final formula: Theoretical only: 0.80*44.4 (Structural) + 0.20*35 (TournamentReliability) = 42.5; minus 12 banlist-exposure modifier = 30.5; capped at 25 because status is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and recursion text (26 searcher-text cards) gives high opening functionality
- Strong boss monsters (Valkyrion 3500 ATK, Berserkion 3000, Draco Berserker 3000)
- Level 4 and Level 2 Tuner density supports repeated Synchro routes
Weaknesses
- Illegal in OCG: three Forbidden cards and Extra Deck over the 15-card maximum
- Exact-archetype purity 7.1%: Magnet, Adamancipator and Fossil lines compete for slots
- No hand traps or floodgates, so going-second interaction is minimal
- No combo records or Side Deck
Critical choke points
- Magnet Warrior Sigma Minus is the only negation text, so the board depends on it
- Synchro and Fusion boss access depends on Tuner and Fusion Fossil Fusion lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Crystal Wing Synchro Dragon, F.A. Dawn Dragster, Naturia Beast | Legal Synchro or Fusion replacements (e.g. Clear Wing Synchro Dragon or Adamancipator Risen - Tiamite, already on the usual core list) | Forbidden cards make the deck illegal; the score cannot rise until the list is legal |
| 2 | One or more Extra Deck Synchro/Link cards not used by the main lines | Nothing; reduce the Extra Deck to 15 | The Extra Deck is 4 cards over the OCG limit, so the list cannot be played as built |
| 3 | Off-archetype singletons from the Fossil and Ghoti pieces | Core Magnet Warrior or Adamancipator replacements | Raises exact-archetype purity and reduces brick risk for the searcher engine |
Evidence & confidence
- Verified: Forbidden status for Crystal Wing Synchro Dragon, F.A. Dawn Dragster and Naturia Beast (legality check); Main Deck 51 cards, Extra Deck 19 cards, Side Deck 0 cards; 26 searcher-text cards and 8 removal-text cards by text scaffold
- Observed: Exact-archetype name purity 7.1% (archetype_spread counts)
- Inferred: P(≥1 searcher in 5-card hand) ≈ 0.98 (hypergeometric); Going-first and going-second plans and the recovery route; Dimension scores D1–D14 and the structural score 44
- Provisional: Meta Power (null) and matchup fit (D13)
- Data gaps: Deck title is null; list is not tied to a tournament or pilot No combos supplied; combo floor, median and ceiling are text-only inference No win-rate telemetry; going-first, going-second and matchup rates are unknown Meta Power is Provisional unless a dated metagame sample is supplied Usage statistics show 36% core presence; the deck is partly off the archetype core
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