Kuriboh Deck #763463 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (58)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Elemental HERO Stratos x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Great Gallant Bandit x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x3
- Crossout Designator x1
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Instant Fusion x1
- Mask Change x1
- Polymerization x1
- Pot of Prosperity x1
- Pot of Sloth x2
- Terraforming x1
- Triple Tactics Thrust x1
- Ultimate Sky x3
- Dimensional Barrier x1
- Red Reboot x1
- Rivalry of Warlords x1
- Solemn Judgment x1
Extra Deck (15)
- Contrast HERO Chaos x1
- Destiny HERO - Dangerous x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x2
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Elemental HERO Clay Guardian x1
- Masked HERO Dark Law x2
- Vision HERO Trinity x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Destiny HERO boss monsters (Dusktopia, Dominance, Dreadnought Master, Destro-Dogma) through Polymerization, Fusion Destiny, Instant Fusion, and Dark City at Midnight searches; Mulcharmy draw-engine card advantage and Pot of Sloth / Pot of Prosperity over long games
- Turn 1 (going first): Search Dark City or a Destiny HERO starter, then fusion or special summon a boss while holding Ash Blossom or Droll as protection
- Turn 2 (going second): Hold Ash Blossom, Maxx C, Droll and Ghost Ogre to answer the opponent's first summon, then recover with Doom Overlord or Dreadnought Servant searches
- Recovery: Destiny HERO graveyard recursion (Dreadmaster, Dark Angel) plus Mulcharmy draws to rebuild after a board wipe from Heavy Storm or Solemn-protected interaction
- After siding: No side deck is registered, so no post-side plan exists in the evidence
Why it scores here
The deck opens a playable plan reasonably often: about 84% of hands contain at least one of its 17 searcher-text cards, and Dark City, Fusion Destiny, Polymerization and Instant Fusion give it several routes into its Destiny HERO boss monsters. Its interaction suite (Ash Blossom, Droll, Maxx C, Ghost Ogre, Solemn Judgment, Heavy Storm, Dimensional Barrier) gives it real endboard and disruption coverage, which carries much of the structural score. The score is held down by a mixed build: Destiny HERO, Mulcharmy, Elemental HERO, Greed and Harpie cards compete for slots, with roughly 4% of the list being exact-name archetype cards, and about 14 tech and 8 hand-trap slots that do nothing in many hands. No side deck and no combo or tournament data are present, so the post-side and matchup dimensions are provisional, and the score is built on consistency, interaction and resilience of the system rather than on popularity or an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one searcher in hand of 5) = 0.84 across 17 searcher-text cards; Destiny HERO starter density is adequate but only 6 Mulcharmy core copies (P open = 0.43) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Eight hand traps and fourteen tech cards plus single-copy floodgates (Heavy Storm, Feather Duster, Rivalry of Warlords, Terraforming) create frequent dead draws; core-group proxy brick rate 0.57 (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No parseable recorded boards; ceiling read from text only (Dusktopia, Dominance and Destro-Dogma with Polymerization and Fusion Destiny), so the ceiling is a semantic estimate (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards to measure the median; the Mulcharmy and Greed cards dilute the Destiny HERO line, so the typical output is likely below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Eight hand traps and Ghost Ogre give several answers to one interruption, but the Destiny HERO line has few independent starters beyond Dark City and the Polymerization set (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Pot of Sloth, Pot of Prosperity, Mulcharmy draw effects, Doom Overlord recursion and Dark City plus Dreadmaster graveyard recovery sustain card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Heavy Storm, Dimensional Barrier, Crossout Designator, Solemn Judgment, Rivalry of Warlords and Red Reboot give broad layered interaction against spells, traps and monsters (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second value rests on Droll and Dimensional Barrier plus Destroyer Phoenix Enforcer and Dusktopia; no going-second combo split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Destro-Dogma 3400 ATK, Dusktopia 3000, Dominance 2900 and Dreadnought Master provide strong boss threats and direct damage text (verified stats, Inferred pressure) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 58 main cards across 36 distinct names with 24 singletons; a Kuriboh-named list with roughly 70 off-archetype copies, so compactness is weak (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 12 Fusion and 3 Link cards with Destiny HERO and Elemental HERO coverage; the Vision HERO Trinity and Clay Guardian slots are low-impact flex (Verified breakdown, Inferred use) |
| D12 | Side Deck Adaptability | 12 | No side deck is registered (side count 0), so there is no post-side adaptation to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype usage stats show core cards at 92% and 65% inclusion but give no matchup data (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Fusion chains, Destiny HERO graveyard conditions and multi-zone interaction (Mask Change, Dark City restrictions) require many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-2); No side deck (-2); Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*56 + 0.20*48 = 54.4, minus 6 modifiers = 48.4
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.57 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (17 cards) gives a high chance of a live starter by turn 1 (Inferred)
- Broad interaction across spells, traps and monsters, with eight hand traps and several Limited answers (Verified text, Inferred use)
- Strong Destiny HERO boss pool in the Extra Deck with 3000+ ATK options (Verified stats)
- Draw and recursion engine from Pot of Sloth, Mulcharmy and Doom Overlord (Inferred)
Weaknesses
- Mixed sub-archetypes dilute the engine: exact-name archetype purity is 4.1% (Verified)
- High dead-card rate from tech and floodgate singletons that only matter in specific matchups (Inferred)
- No side deck, so no adaptability across a best-of-3 (Verified)
- Several single-copy Limited cards form the critical path of the fusion line (Verified banlist, Inferred impact)
Critical choke points
- Polymerization and Fusion Destiny access: one fusion route is needed to convert the hand into a boss (Inferred)
- Dark City at Midnight for the Destiny HERO searches; it is a single-copy-type dependency with three copies in the deck (Inferred)
- Ash Blossom and Droll as the only reliable early answers to an opposing starter (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Crossout Designator or Rivalry of Warlords | A second Destiny HERO fusion or search card such as Destiny HERO - Dystopia (already present) or a Destiny HERO monster | Reduces dead floodgate draws and strengthens the core engine (Inferred) |
| 2 | Mulcharmy Purulia (one copy) | Polymerization or Fusion Destiny | Mulcharmy draw effects conflict with the Destiny HERO empty-field plans; a fusion enabler improves consistency (Inferred) |
| 3 | Greed-archetype cards (Pot of Sloth) if the list is kept lean | A side deck of 15 cards | A side deck adds post-side adaptability that the list currently lacks (Verified absence) |
Evidence & confidence
- Verified: Legal status and size: 58 Main, 15 Extra, 0 Side within OCG limits; All Limited and Semi-Limited copy counts are within legal limits; Usage stats: Droll and Lock Bird 92%, Mulcharmy Fuwalos 65%, Ash Blossom 54% inclusion; No tournament link and no side deck
- Inferred: Starter access probability 0.84 from searcher text; Brick rate and dead-card estimate; Interaction breadth from card text; Consistency and engine conflict assessment
- Provisional: Meta power (no dated meta sample); Matchup coverage and format fit (D13)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry exists (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side plan cannot be scored
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