Harpie Deck #763315 — Yu-Gi-Oh! OCG

52 Main, 17 Extra, incl. Convex Knight x3, Harpie Lady - Elegant Egotist x3, Heavy Armored Knight Babeldecker x3. Created Oct 12, 2026 by YGO Mod.

Deck Harpie OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
22± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 46
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 22/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 47
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 52 / Extra 17 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Xyz pressure from Train / Superdreadnought Rail Cannon Extra Deck monsters (Gustav Rocket 5000 ATK, Juggernaut Liebe, Flying Launcher) once the Train engine is online; Infinitrack and Machina board presence backed by Harpie and Mulcharmy draw-and-search support
  • Turn 1 (going first): Open a Train or Infinitrack starter, use Night Train / Exceptional Schedule / Infinitrack Harvester to search, and build an Xyz or Link board while holding hand traps such as Ash Blossom or Maxx C for the opponent's first activation
  • Turn 2 (going second): Respond to the opponent's first summon with Droll & Lock Bird, Maxx C or Ghost Sister, then use Mulcharmy draws and K9 / Carnot / Machina Citadel to contest the board
  • Recovery: Mulcharmy draws, Infinitrack Tunneller GY recursion and Night Train GY revival rebuild the hand and the Train engine after a board wipe
  • After siding: No Side Deck is registered (0 cards), so no post-side plan can be evaluated

Why it scores here

This list is Illegal in OCG: the Extra Deck has 17 cards against a 15-card cap, Superdreadnought Rail Cannon Gustav Max is run 3 copies against a Limited cap of 1, and Kashtira Arise-Heart and Varudras, the Final Bringer of the End Times are both Forbidden and in the Extra Deck. Under the Illegal rule the score is capped and labelled structural-only, so the 22 is theoretical and does not follow the normal 0.80/0.20 formula. The structural read (about 48) is built from the system: searcher density (14 searcher-text cards, about 81% at least one in a 5-card opening hand) and four hand traps support the engine, while the six-archetype spread (Train 24, generic 13, Infinitrack 10, Mulcharmy 6, Harpie 3, K9 3, Machina 3, and others) and 4.3% exact-archetype purity cap consistency and efficiency. Popularity did not earn points: Harpie is the archetype label, but only 3 cards carry the exact name, and the one core card in usage stats (Droll & Lock Bird) is Limited to 1 copy. No card scores were averaged; the score comes from the system dimensions alone.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of the 3-copy starters in a 5-card opening hand) is about 0.27 per card; P(at least one searcher-text card) is about 0.81; 2-card bootstrap is plausible but not measured (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Six different archetypes plus generic staples and a 52-card main with 31 distinct cards; the 17 single copies raise brick risk, and no brick rate was measured (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards exist, so the ceiling is a text read of Gustav Rocket (5000 ATK, negation while holding material) and Liebe's ATK-gain plus the Train engine (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence.total_combos is 0, so median output is unknown and is set low on the structural read alone (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Four hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Ghost Sister) and Mulcharmy/Infinitrack recursion give several independent answers, but there are no measured line-diversity data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (Night Train, Exceptional Schedule, Infinitrack Harvester) and GY recursion (Night Train, Tunneller) rebuild the hand; no resource_signature data exists (Inferred)
D7 End-Board & Interaction Quality 60 15 removal-text and 7 negation-text cards, with Varudras and Gustav Max as end-board pieces; no measured interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 50 Four hand traps plus Machina Ruinforce and Carnot add going-second answers; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Gustav Rocket 5000 ATK, Flying Launcher 3800 ATK and Juggernaut Liebe 4000 ATK give high end-board ATK, but the Forbidden and over-limit cards are not legal to close with (Verified/Inferred)
D10 Main Deck Efficiency & Flexibility 35 Compactness is weak: 52 main cards with 31 distinct, 4.3% exact-archetype purity, and 6 archetype families in the main deck (Verified structural / Inferred coherence)
D11 Extra Deck Efficiency & Coverage 30 The Extra Deck has 17 cards against a 15-card cap, with 3 copies of Gustav Max and 2 copies of Liebe, Stormer and Tarantula; Forbidden cards also occupy slots (Verified)
D12 Side Deck Adaptability 15 Side Deck is 0 cards, so there is no post-side plan and adaptability is near floor (Verified)
D13 Matchup Coverage & Format Fit 40 tournament_context.available is false and no dated metagame sample is supplied; the score is provisional and Meta Power is null (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Train and Xyz sequencing, plus several hand-trap timing decisions, make this a mid-complexity pilot task; no per-game step count was measured (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; Midrange weights used for the structural read. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Forbidden cards in the Extra Deck (-8); Extra Deck over limit and copy overrun (-4). Final formula: Illegal cap: Final set to 22 as structural-only theoretical. Normal formula would give 0.80*48 + 0.20*35 = 45.4 before the cap; the cap replaces it and Meta is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and draw-engine text (14 searcher-text cards) gives reliable early access to the Train and Infinitrack engines
  • Four hand traps and seven negation-text cards give multiple first-activation answers on either turn
  • High-ATK Extra Deck finishers (Gustav Rocket 5000, Flying Launcher 3800, Liebe 4000) give closing power if the engine goes online

Weaknesses

  • Illegal in OCG: Forbidden cards (Kashtira Arise-Heart, Varudras) and over-limit copies (Gustav Max x3, Limited 1) and Extra Deck 17 over the 15 cap
  • Six archetype families and 4.3% exact-archetype purity make the engine incoherent for a single plan
  • No Side Deck, so there is no post-side adaptation
  • Only one usage-stat core card is present, against an observed inclusion rate that is not reproduced here

Critical choke points

  • Gustav Max single-copy legal limit: two of its three copies must be removed before the list can be played
  • Train engine depends on Night Train and Exceptional Schedule as the main search, both with low copy counts
Priority Remove Add Reason
1 2 copies of Superdreadnought Rail Cannon Gustav Max, 1 Kashtira Arise-Heart, 1 Varudras, the Final Bringer of the End Times Legal replacements from the OCG Extra Deck (for example one Train-compatible Xyz or Link), not named here Removes the Forbidden cards, brings the copy count to the Limited 1 cap, and brings the Extra Deck from 17 to 13, which is legal under the 15 cap
2 Off-archetype staples that duplicate the Harpie plan (for example one copy of Harpie's Feather Duster-style flex slots, if present) A Side Deck of 10 to 15 cards covering the most common opposing engines Adds post-side adaptability (D12 is currently 15) and fixes the zero-side gap for best-of-3 play
3 Single-copy off-plan utility cards Extra copies of the core Train or Infinitrack searchers Improves consistency and brick resistance in the opening hand; no measured brick rate supports this, so it is Inferred

Evidence & confidence

  • Verified: Legality: Extra Deck 17 over the 15 cap; Gustav Max 3 copies vs Limited 1; Kashtira Arise-Heart and Varudras Forbidden; Main Deck 52 is inside the 40-60 range; Side Deck 0 is inside 0-15; Searcher-text count 14 and hand-trap count 4 are from role tags; Archetype purity 4.3% and archetype spread from the evidence composition; Usage stats: Droll & Lock Bird 69.2%, Harpie's Feather Duster 61.5% (absent from this deck)
  • Observed: No combos supplied: combos_evidence.total_combos = 0
  • Inferred: Opening-hand starter estimates (3-copy 0.27, searcher group 0.81) from the hypergeometric table; Structural dimension scores (D1-D14) and the strategy classification; Going-first and going-second power estimates from the structural read; Midrange primary strategy classification, from the mixed archetype spread and the search/removal text
  • Provisional: Meta Power (null) and D13 format fit: no dated metagame sample and no tournament link; Tournament reliability (35) and the uncertainty band (+/-8)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchups, or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is registered, so D12 is unmeasured beyond the zero count Illegal list: the score is capped and structural-only, not a normal Final Contextual score

More OCG Info

Harpie

Harpie Breakdown

 
 

 

 

 

 

 

 
 

 

 
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