Kuriboh Deck #763302 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Timaeus the United Dragon x3, Illusion of Chaos x3, Infinite Impermanence x3. Created Oct 12, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
28± 6/ 100
Power Score
Structural 49
Reliability 35
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion and Xyz boards led by Dark Magician-named monsters (Dark Magicians, Dark Magician Girl, Dark Paladin, Master of Chaos) and Nibiru/Quintet Magician-style pressure; Negation-backed board conversion through Red-Eyes Flare Metal Dragon and Ebon Illusion Magician
  • Turn 1 (going first): Open a Dark Magician searcher (Magician's Rod, Dark Magical Circle, Eternal Soul) and extend into a Fusion/Ritual payoff; the 3-copy core is the main risk (P of at least one in 5 cards is about 0.26)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Kuriboh - Multiply! and Effect Veiler to stop the first summon or the first search, then rebuild through Fusion
  • Recovery: Recursion from the GY through Magician's Rod, Soul Servant, Secrets of Dark Magic and Palladium Oracle Mahad, which is plausible but is not evidenced by any recorded board
  • After siding: No side deck is present, so no post-side plan exists; this is a structural gap, not a tuned deck

Why it scores here

The list runs a dense interaction suite (about 10 hand traps and 16 negation-text cards), which gives it real answers to the first summon and to a going-second board. Its engine is fragile: the core Dark Magician set has only 3 copies of its main searcher across 53 cards, so a 5-card opener reaches it about 26% of the time. Median output is not evidenced, because the export holds no recorded boards. The deck cannot be scored as a normal legal list: three Forbidden cards are over the copy limit and the Extra Deck has 17 cards against a cap of 15, so the score is capped and labelled structural-only. Archetype popularity and meta share contributed nothing, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one core starter in 5 cards) is about 0.26 for the 3-copy core; the engine depends on several 2-copy searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 45 53 main cards with 15 singletons and many narrow hand traps and negations; full-brick risk is high (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combos; ceiling read is text-only from Fusion/Ritual/Xyz payoffs (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median is unknown and kept near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Kuriboh, Ash Blossom, Droll and Maxx C give multiple independent interruptions, but recursion is text-only (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Dark Magician recursion help rebuild, but the 17-card Extra Deck and forbidden cards lower the economy (Inferred)
D7 End-Board & Interaction Quality 65 14 negation-text cards and 18 removal-text cards give layered answers; Mind Mirror Force and Crossout Designator add breadth (Inferred)
D8 Going-Second & Board-Breaking Power 66 Hand traps and Quick-Play answers plausibly challenge a going-second board, though no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Dark Magicians, Dark Magician Girl and Master of Chaos give closing bodies; Red-Eyes Dragoon is Forbidden and cannot be run (Verified)
D10 Main Deck Efficiency & Flexibility 40 68 of 53 main copies are off-archetype and the list mixes Magician, Chaos, Prophecy and Spellcaster lines with 15 singletons (Observed/Inferred)
D11 Extra Deck Efficiency & Coverage 25 17 Extra Deck cards exceed the 15 cap and three Extra cards are Forbidden, so the Extra Deck is illegal as built (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several branching Fusion/Ritual lines and many Quick-Play decisions raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list cap (-12); Banlist exposure (-4); Empty side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); illegal-list cap applied

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite for both turn orders
  • Multiple Dark Magician-named payoffs and high-ATK Fusion/Xyz closers

Weaknesses

  • Illegal as built: three Forbidden cards and an over-size Extra Deck
  • Fragile engine: the 3-copy core has about a 26% chance of appearing in a 5-card opener
  • No side deck

Critical choke points

  • The Dark Magician searcher line depends on 2-copy cards, so losing it to one interruption leaves few routes
Priority Remove Add Reason
1 Magicians' Souls (2), Red-Eyes Dark Dragoon (2), Charmer Quartet in Bloom (1) Legal replacements from the same engine (for example, additional Dark Magician-named searchers or a generic hand trap) The deck cannot be played legally as built, so these copies must be removed before any other tuning matters
2 Two Extra Deck cards (the lowest-value Fusion or Link cards) Nothing; reduce the Extra Deck to 15 The OCG Extra Deck cap is 15
3 Several singleton off-archetype tech cards Copies of the core Dark Magician searchers and recursion Raises consistency for the going-first plan and cuts the 15 singletons
4 None A 10-to-15-card side deck A side deck is needed for any best-of-3 play

Evidence & confidence

  • Verified: Forbidden status and over-limit copies for Magicians' Souls, Red-Eyes Dark Dragoon and Charmer Quartet; Extra Deck count of 17 against the OCG cap of 15; Side Deck count of 0
  • Inferred: Starter access about 26% for the 3-copy core; Hand-trap and negation coverage; Going-second interaction plausibility; Turn-1 and turn-2 plans
  • Provisional: Meta Power; Matchup fit and tournament reliability
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied No side deck is present

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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