Kuriboh Deck #763302 — Yu-Gi-Oh! OCG
53 Main, 17 Extra, incl. Timaeus the United Dragon x3, Illusion of Chaos x3, Infinite Impermanence x3. Created Oct 12, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/12/2026
Main Deck (53)
- Dark Magician Girl x1
- Dark Magician, the Pharaoh's Servant x2
- Droll & Lock Bird x1
- Emissaries from Darkness x2
- Kuriboh - Multiply! x2
- Magician's Rod x2
- Magicians' Souls x2
- Maxx "C" x1
- Mystical Elf - White Lightning x1
- Nibiru, the Primal Being x2
- Palladium Oracle Mahad x1
- Silent Magician, the Silent Fighter x1
- Timaeus the United Dragon x3
- Dark Magician x2
- Illusion of Chaos x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Crossout Designator x1
- Dark Magical Circle x2
- Dark Magical Curtain x2
- Magicalized Fusion x1
- Metamorphosis x1
- Secrets of Dark Magic x1
- Soul Servant x1
- Super Polymerization x2
- The Gaze of Timaeus x1
- The Guiding Flute of Summoning Dragons x1
- Eternal Soul x2
- Infinite Impermanence x3
- Mind Mirror Force x1
- Needle Ceiling x2
- Solemn Accusation x3
Extra Deck (17)
- Dark Magician of Destruction x2
- Dark Magician the Dragon Knight x1
- Dark Paladin - Wave-Motion x2
- Favorite HERO Shining Flare Wingman x1
- Magistus Chorozo x1
- Master of Chaos x1
- Quintet Magician x1
- Red-Eyes Dark Dragoon x2
- The Dark Magicians x1
- Charmer Quartet in Bloom x1
- Dharc the Dark Charmer, Gloomy x1
- Selene, Queen of the Master Magicians x1
- Ebon Illusion Magician x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 48 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Fusion and Xyz boards led by Dark Magician-named monsters (Dark Magicians, Dark Magician Girl, Dark Paladin, Master of Chaos) and Nibiru/Quintet Magician-style pressure; Negation-backed board conversion through Red-Eyes Flare Metal Dragon and Ebon Illusion Magician
- Turn 1 (going first): Open a Dark Magician searcher (Magician's Rod, Dark Magical Circle, Eternal Soul) and extend into a Fusion/Ritual payoff; the 3-copy core is the main risk (P of at least one in 5 cards is about 0.26)
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Kuriboh - Multiply! and Effect Veiler to stop the first summon or the first search, then rebuild through Fusion
- Recovery: Recursion from the GY through Magician's Rod, Soul Servant, Secrets of Dark Magic and Palladium Oracle Mahad, which is plausible but is not evidenced by any recorded board
- After siding: No side deck is present, so no post-side plan exists; this is a structural gap, not a tuned deck
Why it scores here
The list runs a dense interaction suite (about 10 hand traps and 16 negation-text cards), which gives it real answers to the first summon and to a going-second board. Its engine is fragile: the core Dark Magician set has only 3 copies of its main searcher across 53 cards, so a 5-card opener reaches it about 26% of the time. Median output is not evidenced, because the export holds no recorded boards. The deck cannot be scored as a normal legal list: three Forbidden cards are over the copy limit and the Extra Deck has 17 cards against a cap of 15, so the score is capped and labelled structural-only. Archetype popularity and meta share contributed nothing, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one core starter in 5 cards) is about 0.26 for the 3-copy core; the engine depends on several 2-copy searchers (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 53 main cards with 15 singletons and many narrow hand traps and negations; full-brick risk is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded combos; ceiling read is text-only from Fusion/Ritual/Xyz payoffs (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median is unknown and kept near the midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Kuriboh, Ash Blossom, Droll and Maxx C give multiple independent interruptions, but recursion is text-only (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and Dark Magician recursion help rebuild, but the 17-card Extra Deck and forbidden cards lower the economy (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 14 negation-text cards and 18 removal-text cards give layered answers; Mind Mirror Force and Crossout Designator add breadth (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand traps and Quick-Play answers plausibly challenge a going-second board, though no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Dark Magicians, Dark Magician Girl and Master of Chaos give closing bodies; Red-Eyes Dragoon is Forbidden and cannot be run (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 68 of 53 main copies are off-archetype and the list mixes Magician, Chaos, Prophecy and Spellcaster lines with 15 singletons (Observed/Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 25 | 17 Extra Deck cards exceed the 15 cap and three Extra cards are Forbidden, so the Extra Deck is illegal as built (Verified) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; Meta Power is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several branching Fusion/Ritual lines and many Quick-Play decisions raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal list cap (-12); Banlist exposure (-4); Empty side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); illegal-list cap applied
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite for both turn orders
- Multiple Dark Magician-named payoffs and high-ATK Fusion/Xyz closers
Weaknesses
- Illegal as built: three Forbidden cards and an over-size Extra Deck
- Fragile engine: the 3-copy core has about a 26% chance of appearing in a 5-card opener
- No side deck
Critical choke points
- The Dark Magician searcher line depends on 2-copy cards, so losing it to one interruption leaves few routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls (2), Red-Eyes Dark Dragoon (2), Charmer Quartet in Bloom (1) | Legal replacements from the same engine (for example, additional Dark Magician-named searchers or a generic hand trap) | The deck cannot be played legally as built, so these copies must be removed before any other tuning matters |
| 2 | Two Extra Deck cards (the lowest-value Fusion or Link cards) | Nothing; reduce the Extra Deck to 15 | The OCG Extra Deck cap is 15 |
| 3 | Several singleton off-archetype tech cards | Copies of the core Dark Magician searchers and recursion | Raises consistency for the going-first plan and cuts the 15 singletons |
| 4 | None | A 10-to-15-card side deck | A side deck is needed for any best-of-3 play |
Evidence & confidence
- Verified: Forbidden status and over-limit copies for Magicians' Souls, Red-Eyes Dark Dragoon and Charmer Quartet; Extra Deck count of 17 against the OCG cap of 15; Side Deck count of 0
- Inferred: Starter access about 26% for the 3-copy core; Hand-trap and negation coverage; Going-second interaction plausibility; Turn-1 and turn-2 plans
- Provisional: Meta Power; Matchup fit and tournament reliability
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied No side deck is present
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