Danger! Deck #763091 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Ceruli, Guru of Dark World x3, Danger! Chupacabra! x3, Danger! Mothman! x3. Created Oct 12, 2026 by YGO Mod.

Deck Danger! OCG

Created by: YGO Mod (20517634)

Created On: 10/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Danger! and Dark World hand-discard engine that Special Summons large Fiend/Beast/Winged Beast boards (Danger! Bigfoot, Danger! Thunderbird, Reign-Beaux, Grapha) and converts them into 2800-3200 ATK attackers; Link and Fusion pressure through Firewall Dragon Singularity, Topologic Blaster Dragon and Underworld Goddess of the Closed World, if the Forbidden Extra Deck cards are removed
  • Turn 1 (going first): Reveal a Danger! monster from hand so the opponent discards it at random, then Special Summon a Danger! from hand and draw 1; use Dark Corridor or Snoww/Broww to fill the gap when no Danger! is in hand
  • Turn 2 (going second): Use Harpie's Feather Duster, Heavy Storm or Lightning Storm to clear backrow or attack-position blockers, then rebuild the same hand-discard chain from a six-card hand
  • Recovery: Danger! monsters and Dark World monsters return from the Graveyard through Grapha, Dragon Lord of Dark World and Reign-Beaux; Dark World Accession and Mutiny in the Sky recur from the GY
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck's engine is its Danger! and Dark World hand-discard chains: 18 exact Danger! copies and 18 Dark World copies, with 16 searcher-text cards, give a reasonably accessible T1 starter density, and this is the source of the consistency score (Inferred from hypergeometric odds). The per-card odds are low (P at least one copy in a 5-card hand is about 0.24 for a three-copy card), so the engine depends on the archetype core as a group, which is about 0.67 for at least one of 11 core copies in hand. No combo boards were recorded, so the ceiling and median scores are text-only inferences and are kept near the middle of the scale. Interaction is thin for a Danger! deck: only Harpie's Feather Duster, Heavy Storm, Card Destruction, Lightning Storm and Artifact Lancea appear, and the lack of any Side Deck drags adaptability to the floor. The deck is Illegal (three Forbidden Extra Deck cards plus Triple Tactics Talent run at a copy each), so the score is capped at 30 and labelled theoretical and structural only. Archetype popularity and the Danger! name were not credited, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in 5-card hand) ≈ 0.24 per card; archetype core group P ≈ 0.67 across 11 copies; 16 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Danger! hand-discard monsters are self-linking so most hands are functional, but Triple Tactics Talent and Sales Ban are dead draws without a board; copy histogram 11/7/11 (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling read from text of Reign-Beaux, Grapha and Bigfoot chains only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is not measurable; text-only inference of a typical 2-card bootstrap (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Danger! and Dark World each give several independent starters, and Grapha and Reign-Beaux recur from the GY; tech and hand-trap density is low (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Dark World Accession, Mutiny in the Sky and Grapha; Card Destruction and Pot of Avarice are card-economy effects (Inferred)
D7 End-Board & Interaction Quality 50 Five interaction cards (Feather Duster, Heavy Storm, Lightning Storm, Card Destruction, Artifact Lancea) and one hand trap; no floodgate (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Blockers on the second turn are handled by Duster and Storm cards; no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 55 Bigfoot 3000 ATK, Thunderbird 2800, Veidos 2800 and Reign-Beaux 3000 give pressure; Forbidden Extra cards removed (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 58-card main deck with 7 tech cards and 29 distinct cards, within the 40–60 OCG range (Verified)
D11 Extra Deck Efficiency & Coverage 60 11 Link, 2 Xyz and 2 Fusion in Extra; 3 Extra cards are Forbidden, so the effective Extra Deck is 12 legal cards (Verified)
D12 Side Deck Adaptability 10 No Side Deck; the score reflects a missing post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype usage stats exist for core cards but no tournament link or dated meta sample; left Provisional
D14 Pilotability & Error Tolerance 50 Multi-step hand-discard and Link Summon sequencing needs careful decision points, with moderate error tolerance (Inferred)

How the score was computed

Strategy profile: Midrange 85 / Combo 15 (structural profile, D13 included, provisional). Modifiers: none.


More OCG Info

Danger!

Danger! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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